Posted: Sat Sep 21, 2002 10:27 pm
Goddamn! 8OJimmyjay86 wrote:Didn't quite finish it yet. The farthest that I got, Anna was the only one alive.
Basically, I'd say that if you loose more than two people your squad is pretty much "combat ineffective" (read:toast). Try to make as much use of teamwork and stealth as possible. Using one of the 'cruits w/Fast Shot armed w/a pistol is a good way to keep people supressed while someone else sets up to chew the enemy up w/a burst weapon. Try approaching bunkers from the side and popping up right after an enemy has fired and it nice and low on Action Points. Things like that.Jimmyjay86 wrote:But when she got downstairs, she couldn't past more than 2 slavers. So I'm trying again to see how far the full squad can get.
"Challenging" is music to my ears. I hope you aren't finding it "impossible", because that's not what I set out to do.Jimmyjay86 wrote:It is challenging, I can't get a ful handle on the weapons/ammo combinations yet.
How exactly are you trying to plant mines/set off det packs?Jimmyjay86 wrote:Trying to place mines or det packs doesn't seem to work. I can't get the det packs to explode.
Barricades effectively impervious to anything except Explosive damage, so Dynamite will do the trick, or if you don't use Frag. Grenades in combat you can use 'em to clear barricades with.Jimmyjay86 wrote:Barricades are next to impossible to take down -is that how you wanted it?
Some mines are more difficult than others. He has trouble w/the mines in certain areas, but not in others. I think I'll make that more homogenous for the Phase 2 release.Jimmyjay86 wrote:Jackson always dies when trying to disarm mines.
Thanks for the input, JJ86!
OTB