Prosper Appreciation Thread

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SenisterDenister
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Re: Prosper Appreciation Thread

Post by SenisterDenister »

What's your opinion on Cruelty Squad?
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

@SenisterDenister
Don't know. Never played it. I hope they don't release a sequel until I release my next sequel.

Redaxium 2 Patch 1.06p is out!
-New: Added Spiked obstacles everywhere. If you get too close you take damage.
(also has a screen effect of blood)
-New: Hive of Flies. These will hunt you like the Kamikaze.
(also has a screen effect upon contact)
-New: Screen effect when in water.
-New: Screen effect when touched by Glitched One.
-New: Screen effect if you enter Acid.
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Patch 1.06q is out!

-New: Infinity Abyss's. These will instant kill you if you get too close.
They emit infinity symbols.
-New/Change: Death music redone.
-New/Change: Added X button to close trade window. It should also be easier to use universe escape key
to close this window.
-Change: Default movement speed increased.
-Change: Default rotation speed boost is now 0.75.
-Attempt Fix: Container refusing to transfer items back in some situations.
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

-New: Atmospheres.
To be able to breathe you must be inside or very near an atmospheric bubble.
When you use up all you breath you begin to lose health.
The atmospheres move randomly and even dissipate after a while.

When you enter a bubble it visually disappears but you should still be able to see its outer ring.

Note: PassageWays and Random Encounters are exempt from this mechanic.

-New: Breathing Paks.
You get one when you start the game. Beyond that you can sometimes buy one from a trader.
You may even find one in a lootbag with less than 10% chance.
These simply heal your breath.

-New: Breathing station.
Every town/area has a breathing station. These restore your breath automatically
when you stand near them.

Note: you should probably save your game near a breathing station. atmospheric bubbles from before are not guaranteed to stick around when you load a save.
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Hyacinth
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Re: Prosper Appreciation Thread

Post by Hyacinth »

Keep those updates rolling :salute:
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Patch 1.07

-Change: Tidied up some of the UI.

-New/Change: Your total earned lifetime achievement points is now tracked.

-New: Achievement Tower added to the Legacy Hall.
Based on how many lifetime achievement points you've earned you can
travel up the tower and collect a unique trophy items.

You can then take these to your Guild Hall or Home and put them on display.


Guild Halls have 9 pedestals for your trophies.
Homes only have 4.
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Image
Image
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Redaxium 2 Patch 1.08 is out!

-New: You can rip up picture books to get the individual images.
-Change: Picture books and pictures no longer have any chance of stacking.
(they need unique slot in inventory)

-New: Added Picture Display Walls to Guilds/Homes.
These will let you hang your pictures you collect.

-Change/Fix: O2 requirement is now removed while you are locked in a prison.
-Fix: Player name was not editable.
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Patch 1.08c

-Change: UI adjustments.
-QoL: You can now undo your last learned skill in the Skill Tree Menu
if you didn't already exit the menu.
-QoL: You are now prompted if you want to add a newly learned skill to your
Skillbar immediately upon learning it in the Skill Tree Menu.
-Change/Improvement: Some stretchy UI textures fixed.
-Change/Improvement: You can now see your attack skill's base damage while in combat.
-Change/Improvement: The full skill info for each skill is now displayed in your skillbar menu
when you hoverover a skill.
-Change/Fix: Each skill element type is now available to level 1 to learn.
-Change/Improvement: More even distribution of skills to learn long-term.
-New: Doctor Pak now has a custom image in inventory.
-New: Breathing Pak now has a cusotm image in inventory.
-New/Change: Enemies in combat will now attack generically if they have no
stamina to use other skills.
-New/Change: To learn a new skill, and/or open the Skill Tree Menu, you must be at full stamina.
Usually just turning off run mode and waiting will achieve this quickly.
-Change: Rebalanced player skills for the Unarmed and Armed(weapon) attacks.
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Hyacinth
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Re: Prosper Appreciation Thread

Post by Hyacinth »

I want to see distance vistas my friend show me the line in the landscape myman
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Redaxium 2 Patch 1.09
-Fixed some code bugs.
-Infinity Abyss' can now be deactivated. 1 per every 20 seconds.
-Breathing Timer information is now serialized. Should cut down on exploits.
-Patched exploit related to Legacy Hall / Achievement Trophies.
-NPC Overhead speech alignment is now centered.
-Retextured some/most of the Survival Veins. (fishing,farming,minining).
-The transporters now name their passageway destionations more usefully.
-Retextured Death Screen.
-More UI adjustments.


@Hyacinth just play the demo. No more vistas for this game than is already in there.
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Redaxium 2 Patch 1.09c

-Improved: Terrains now have a bump texture again.
I also tweaked some texture settings so you're in for a surprise in some locations.
-New/Change: Added a tutorial section for learning about O2.
-Improved: Text centering for buttons is a little bit better overall.

note: ambient occlusion broke for Linux OS users. I'm looking into this issue.
Consequence is lighting/shadowing will look bad if you're a Linux OS users.
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