err...hmm.. ok, just click here

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
User avatar
Stainless
Living Legend
Living Legend
Posts: 3053
Joined: Thu Apr 18, 2002 5:52 am
Location: Melbourne, Futureland
Contact:

Post by Stainless »

*Strains his memory*

I think there is 3 Charisma upgrades, but there is also 2 charisma down grades. So you usally only what a charisma max of 7 or so.
Valdis

Post by Valdis »

Why did they limit the number of party numbers that you could have in FO2? I would've liked to see a small army of people instead of a "squad".

Hmmm....Maybe-A mod?
User avatar
axelgreese
Wandering Hero
Wandering Hero
Posts: 1127
Joined: Thu Apr 18, 2002 3:46 am
Location: Pork Chop Express
Contact:

Post by axelgreese »

Because having your npc count based on your charisma is way better than just letting anyone join.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Too many followers/NPCs would make a game too Dungeon Siegish. The main focus should be on one individual(PC) you control and just a few NPCs to assist you in battles and help carrying stuff. No, that doesn't mean they should be mindless robots doing kamikaze attacks if you tell them to. A few, but diverse and original NPCs work best in Fallout in my opinion. The way it already is.

You can raise charisma by wearing mirrored shades, using the memory module(blue) found in Navarro, the Gain Charisma Perk or by munching a few Mentats. So CHR checks and NPC recruitment shouldn't be a problem. Wearing two shades doesn't give you +2 to CHR, which seems pretty logical. :roll:
User avatar
Meths
Vault Veteran
Vault Veteran
Posts: 253
Joined: Sat Aug 31, 2002 2:26 am
Location: reactor 6

Post by Meths »

VasikkA wrote:Too many followers/NPCs would make a game too Dungeon Siegish.
Haveing 7 of them while fighting the Master was funny anyway. A big battle from time to time doesn't bother. :roll:
I like BIG guns...
Image
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Well, I just don't like squad based CRPGs. It isn't good for the roleplaying aspect of the game, that single player character RPGs usually put more emphasis on. Instead you have to herd your squad and focus more on squad based combat.
Doyle
Strider Elite
Strider Elite
Posts: 939
Joined: Sun Apr 21, 2002 6:41 am

Post by Doyle »

Valdis wrote:Why did they limit the number of party numbers that you could have in FO2? I would've liked to see a small army of people instead of a "squad".

Hmmm....Maybe-A mod?
Game balance.
User avatar
Meths
Vault Veteran
Vault Veteran
Posts: 253
Joined: Sat Aug 31, 2002 2:26 am
Location: reactor 6

Post by Meths »

VasikkA wrote:Well, I just don't like squad based CRPGs. It isn't good for the roleplaying aspect of the game, that single player character RPGs usually put more emphasis on. Instead you have to herd your squad and focus more on squad based combat.
Well... as far as this battle in Catedral is concerned, the only good aspect about those extra NPCs is probably their funny death animations when they try to kill a mutant with a spear.
I like BIG guns...
Image
User avatar
Spazmo
Haha you're still not there yet
Haha you're still not there yet
Posts: 3590
Joined: Wed Jun 12, 2002 4:17 am
Location: Monkey Island
Contact:

Post by Spazmo »

Yeah, it was pretty funny seeing those chumps in metal armor (at least their sprites had metal armor...) with spears going up against minigun toting nightkin.
How appropriate. You fight like a cow.

RPG Codex
jerman999
Vault Scion
Vault Scion
Posts: 242
Joined: Sun May 26, 2002 7:17 am
Location: Connecticut

Post by jerman999 »

Those guys lasted up until the Master for me.
User avatar
Pastorius
Vault Dweller
Vault Dweller
Posts: 110
Joined: Sat May 25, 2002 5:29 am
Location: Into the void

Post by Pastorius »

Meths wrote: Haveing 7 of them while fighting the Master was funny anyway. A big battle from time to time doesn't bother. :roll:
That's true.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Hmm, I usually left them waiting for me before I went to the master, although if you can kill master in one or two shots it doesn't really matter. (hell, it doesn't matter anyway, end of game.)
Post Reply