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Posted: Fri Nov 15, 2002 8:19 am
by Stainless
*Strains his memory*
I think there is 3 Charisma upgrades, but there is also 2 charisma down grades. So you usally only what a charisma max of 7 or so.
Posted: Fri Nov 15, 2002 9:48 am
by Valdis
Why did they limit the number of party numbers that you could have in FO2? I would've liked to see a small army of people instead of a "squad".
Hmmm....Maybe-A mod?
Posted: Fri Nov 15, 2002 12:12 pm
by axelgreese
Because having your npc count based on your charisma is way better than just letting anyone join.
Posted: Fri Nov 15, 2002 8:24 pm
by VasikkA
Too many followers/NPCs would make a game too Dungeon Siegish. The main focus should be on one individual(PC) you control and just a few NPCs to assist you in battles and help carrying stuff. No, that doesn't mean they should be mindless robots doing kamikaze attacks if you tell them to. A few, but diverse and original NPCs work best in Fallout in my opinion. The way it already is.
You can raise charisma by wearing mirrored shades, using the memory module(blue) found in Navarro, the Gain Charisma Perk or by munching a few Mentats. So CHR checks and NPC recruitment shouldn't be a problem. Wearing two shades doesn't give you +2 to CHR, which seems pretty logical. :roll:
Posted: Fri Nov 15, 2002 11:17 pm
by Meths
VasikkA wrote:Too many followers/NPCs would make a game too Dungeon Siegish.
Haveing 7 of them while fighting the Master was funny anyway. A big battle from time to time doesn't bother. :roll:
Posted: Sat Nov 16, 2002 4:37 am
by VasikkA
Well, I just don't like squad based CRPGs. It isn't good for the roleplaying aspect of the game, that single player character RPGs usually put more emphasis on. Instead you have to herd your squad and focus more on squad based combat.
Posted: Sat Nov 16, 2002 7:05 am
by Doyle
Valdis wrote:Why did they limit the number of party numbers that you could have in FO2? I would've liked to see a small army of people instead of a "squad".
Hmmm....Maybe-A mod?
Game balance.
Posted: Sat Nov 16, 2002 11:48 pm
by Meths
VasikkA wrote:Well, I just don't like squad based CRPGs. It isn't good for the roleplaying aspect of the game, that single player character RPGs usually put more emphasis on. Instead you have to herd your squad and focus more on squad based combat.
Well... as far as this battle in Catedral is concerned, the only good aspect about those extra NPCs is probably their funny death animations when they try to kill a mutant with a spear.
Posted: Sun Nov 17, 2002 3:07 am
by Spazmo
Yeah, it was pretty funny seeing those chumps in metal armor (at least their sprites had metal armor...) with spears going up against minigun toting nightkin.
Posted: Sun Nov 17, 2002 5:05 am
by jerman999
Those guys lasted up until the Master for me.
Posted: Mon Nov 18, 2002 9:40 am
by Pastorius
Meths wrote: Haveing 7 of them while fighting the Master was funny anyway. A big battle from time to time doesn't bother. :roll:
That's true.
Posted: Tue Nov 19, 2002 10:42 pm
by VasikkA
Hmm, I usually left them waiting for me before I went to the master, although if you can kill master in one or two shots it doesn't really matter. (hell, it doesn't matter anyway, end of game.)