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Posted: Tue Oct 31, 2006 8:57 pm
by DaC-Sniper
i want all that features of Stalker, that have been cut recently. :yes:

Posted: Tue Oct 31, 2006 10:50 pm
by SuperH
That doesn't make any sense.

Posted: Tue Oct 31, 2006 10:59 pm
by Jesus Christ
It makes more sense than blue.

Posted: Wed Nov 01, 2006 12:38 am
by Wolfman Walt
DaC-Sniper wrote:i want all that features of Stalker, that have been cut recently. :yes:
So you basically want the whole game then?

Posted: Wed Nov 01, 2006 6:45 am
by Dreadnought
I want to be able to sit at a computer and post shit on forums.

Oh wait.

I already am!

Posted: Wed Nov 01, 2006 11:01 am
by vx trauma
nazi zombie genocide.

ninja nuns gone wild.

ot: :asshat dreadnought:

Posted: Wed Nov 01, 2006 3:34 pm
by Icabod
Jesus Christ wrote:It makes more sense than blue.

Posted: Wed Nov 01, 2006 5:31 pm
by DaC-Sniper
Wolfman Walt wrote:So you basically want the whole game then?
I want more then just the game, i want their souls in a collectors edition.

Posted: Wed Nov 01, 2006 5:40 pm
by Fa11lloutfan_15
Wolfman Walt wrote:
DaC-Sniper wrote:i want all that features of Stalker, that have been cut recently. :yes:
So you basically want the whole game then?
What!? What features? This is an outrage and I must know how far it goes.

Posted: Wed Nov 01, 2006 10:03 pm
by SuperH
Had you not been playing attention at all before all information ceased about its development?

Posted: Wed Nov 01, 2006 10:04 pm
by atoga
basically, stalker is like half-life 2 (right down to the setting and everything) but with more dogs.

Posted: Thu Nov 02, 2006 5:32 am
by infirmaryblues
How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.

Posted: Thu Nov 02, 2006 8:53 am
by Dreadnought
infirmaryblues wrote:How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.

Also your skills were affected.

But the idea is good. What would be great in relation to this, is beeing unable to rest/sleep if the need for drugs is too strong (after 24 h or so) causing further exhaustion and turkey and really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)

Posted: Thu Nov 02, 2006 1:54 pm
by Frater Perdurabo
infirmaryblues wrote:How about better implementation of addiction? Like high gambling skill = higher predisposition to gambling addiction.

Or when you rest, you wake up to find yourself, for some reason, at a slot machine or hunched over someone while holding a knife in order to steal for some jet.

I think in including addiction into a game, it has got to hold more power over your character, to the point where it is unpleasant. In FO1 and 2, you just threw up and lost some health at a post-apocalyptic rest stop.
Bestest idea I've heard in a long time.

Posted: Thu Nov 02, 2006 3:58 pm
by St. Toxic
Dreadnought wrote:What would be great in relation to this, is beeing unable to rest/sleep if the need for drugs is too strong (after 24 h or so) causing further exhaustion and turkey and really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)
I like that idea. Seemingly, however, Beth doesn't like to present consequences at all, so in fact upping the negative modifiers of addiction sounds like an impropable event. If something like this is included, however, you can expect a Rehabilitation Kit readily available throughout the whole wasteland.

Posted: Thu Nov 02, 2006 4:36 pm
by Maximous
Dialog Trees that recognize accomplishments based on Personality, Skill, and Intelligence Levels. If you save a city, Barter Should increases. If you defeat an enemy of a city, they should recognize that. If you harm a City (like the Crystal Cathedral in Wasteland) the citizens should come after you. Oblivion was shallow..."our Hero" and “Look at the Muscles…�...got lame. Girls should throw themselves at you, old lady's weep, and tough guys clear a path.

Posted: Thu Nov 02, 2006 4:43 pm
by Maximous
On TV, specifically commercials, the frame rates is dropped to show highlights, integral, often missed or overlooked features. For instance, the NW2 trailer was full of “slow-motion� to highlight intense moments. The same can be done with projectiles in FO3.

Posted: Thu Nov 02, 2006 7:00 pm
by PiP
DearNut wrote:really bad shit like only negative speech options and after a while a reputation as JUNKIE (higher drug prices for you, people feel sorry for you, hate you or refuse speaking with you etc,)
thumbs up.
Maximous wrote:For instance, the NW2 trailer was full of “slow-motion� to highlight intense moments. The same can be done with projectiles in FO3.
shut the fuck up.

Posted: Thu Nov 02, 2006 7:44 pm
by Maximous
What do you have small testicles, and an inverted dick, so you don't like slo-mo. Grow up and join the universe....ah better yet...come up with SOMETHING BETTER.

Posted: Thu Nov 02, 2006 7:57 pm
by Killzig
Maximous wrote:What do you have small testicles, and an inverted dick, so you don't like slo-mo. Grow up and join the universe....ah better yet...come up with SOMETHING BETTER.
Still holding out hope for TB here. Don't see why it can't be done. and done well. Anyone want to send BethSoft a copy of silent storm? :chew: