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Posted: Fri Dec 24, 2004 12:32 am
by axelgreese
Kashluk wrote:[...]Don't take me wrong, I loved HL.[...]
It's a sad time in Zanzibar when you have to specify bullshit like this when informing people that, no, the sky is not really red.

Posted: Fri Dec 24, 2004 4:49 am
by Subhuman
Kashluk wrote:It had twists and turns. And it was entertaining. But it was *exactly the same, every single time you played it*.
Yes, and again, wrong choice of words. HL had a good plot, better than most FPSs. That's what I meant - it didn't just go from point A to point B. But in terms of gaming, yes, it was linear.

Posted: Fri Dec 24, 2004 4:51 am
by Spazmo
No, it didn't go from point A to B. In fact, it didn't go anywhere because Half Life hardly had a plot at all.

Posted: Fri Dec 24, 2004 8:07 am
by Dan
It was more linear then fucking y=4x+7

Posted: Fri Dec 24, 2004 8:42 am
by Ernesto
y=mx+b is for losers.

Posted: Fri Dec 24, 2004 2:10 pm
by Kashluk
Maybe the function was derivated? That would make f'(x)=mx+b to f(x)=x^m+bx+n, wouldn't it?

Posted: Fri Dec 24, 2004 5:16 pm
by Spazmo
So what you're saying is that Half Life's plot was derivative? NO CHIT MANG

Posted: Fri Dec 24, 2004 10:40 pm
by Kashluk
YES BOB GIRLG

I don't know. I just happened to like it, plot or no plot, I still thought the 'story' or the absence of one was pretty good.