Fallout 3, still no comment
This is just my opinion but I'm optimistic that Bethesda will make a decent Fallout game.
Sure Morrowind sucked ass, and Oblivion probably will to (don't know for sure yet, since it hasn't even been released), but just because some games are shitty that the company makes doesn't mean they can't make some good games once in a while. Take a look at Black Isle Studios. They made Icewind Dale. Icewind Dale sucked giant fucking hack n slash hairy fucking ice fantasy fagget dragon balls. Yet they still also made Fallout 1 and 2. Granted Icewind Dale came after the fact (I think) but still, they made some pretty shitty games, and some pretty kickass games.
I don't really care if Fallout 3 ends up being first or third person, or both. Just the fact that I'm going to get the chance to play in a huge ass Fallout world again is enough to get me excited. I don't care if it still has the same retarded ass speech system from Morrowind (though I doubt it will), I'll still spend hours gunning down Raiders, or raiding vaults, or killing hookers, or when I get bored, turning on god mode and killing everything in sight, even the little fuckin kids and old women, then putting their bodies in a big pile and making a bonfire while I rape the villages brahmin before my character loses it, pulls a grenade out, and blows himself into little tiny chunks of brahmin raping shit.
It doesn't matter if I can't actually do that, its just going to be fun as hell to experience a new Fallout that promises to be open ended and that I can do whatever the fuck I want to. If its anything like Morrowind, then I know it will be overflowing with background info and Fallout fluff (no not romance shit, think of Warhammer 40k fluff or canon). Morrowind with guns actually doesn't sound so bad to me. Infact, one of the first things I thought after I installed Morrowind and booted it up for the first time was, I wonder what it'd be like to play Fallout on this, and that was back in the spring of '04, before Bethesda bought the rights to make Fallout games. I'm sure we'll all find alot of things to bitch about in it but I'm optimistic that overall, it'll be a neat little game, like the first two were.
Now, you guys can flame me and say I'm stroking Bethesda's proverbial cock and generally act like bitter assholes. Not everyone is like that in this thread but I'm sure someone will get pissed or call me a dumbass or whatever else you wanna do.
Sure Morrowind sucked ass, and Oblivion probably will to (don't know for sure yet, since it hasn't even been released), but just because some games are shitty that the company makes doesn't mean they can't make some good games once in a while. Take a look at Black Isle Studios. They made Icewind Dale. Icewind Dale sucked giant fucking hack n slash hairy fucking ice fantasy fagget dragon balls. Yet they still also made Fallout 1 and 2. Granted Icewind Dale came after the fact (I think) but still, they made some pretty shitty games, and some pretty kickass games.
I don't really care if Fallout 3 ends up being first or third person, or both. Just the fact that I'm going to get the chance to play in a huge ass Fallout world again is enough to get me excited. I don't care if it still has the same retarded ass speech system from Morrowind (though I doubt it will), I'll still spend hours gunning down Raiders, or raiding vaults, or killing hookers, or when I get bored, turning on god mode and killing everything in sight, even the little fuckin kids and old women, then putting their bodies in a big pile and making a bonfire while I rape the villages brahmin before my character loses it, pulls a grenade out, and blows himself into little tiny chunks of brahmin raping shit.
It doesn't matter if I can't actually do that, its just going to be fun as hell to experience a new Fallout that promises to be open ended and that I can do whatever the fuck I want to. If its anything like Morrowind, then I know it will be overflowing with background info and Fallout fluff (no not romance shit, think of Warhammer 40k fluff or canon). Morrowind with guns actually doesn't sound so bad to me. Infact, one of the first things I thought after I installed Morrowind and booted it up for the first time was, I wonder what it'd be like to play Fallout on this, and that was back in the spring of '04, before Bethesda bought the rights to make Fallout games. I'm sure we'll all find alot of things to bitch about in it but I'm optimistic that overall, it'll be a neat little game, like the first two were.
Now, you guys can flame me and say I'm stroking Bethesda's proverbial cock and generally act like bitter assholes. Not everyone is like that in this thread but I'm sure someone will get pissed or call me a dumbass or whatever else you wanna do.
I actually found some of those little books interesting. Most were retarded bullshit but some weren't so bad. Since Fallout is gonna be built on Oblivion's engine, hopefully its engine solves that problem of everything being the same in the game world. I admit, everything pretty much was the same fuckin thing over and over with some giant, eyeless lizards running around. It was still cool to become a vampire though, and being a werewolf was neat to, though it completely ruined the game for your character. I wish it was more gory with body parts flinging around, but I doubt like hell we'll ever see anything like that from Bethesda.
- baby arm
- Strider of the Wastes
- Posts: 852
- Joined: Fri Nov 25, 2005 7:24 pm
- Location: baby arm fantasy island
- Contact:
Armyguy, you should try this Morrowind mod.I haven't tried it and it looks wonky, but you might want to give it a chance.
skin loves <a href="http://www.tacticularcancer.com">godless children</a>
No. Making the game multiplatform doesn't make it financially worthwhile if the PC version suffers because of this. It's hard to please both audiences if one or both versions are compromised. Some PC characteristics simply cannot be smoothly converted to XBOX360 and vice versa, no matter how skilled the coding wizards at Bethesda are. Seeing how unsuccessful the console Fallout was, I'd say a large majority of Fallout fans still are PC users.King of Creation wrote:Unfortunately, gaming is moving towards multiplatform. It's a trend that the whole industry is being affected by and there's really nothing that we can do about it. It's all about economics, and moving towards multiplatform is a very logical step from that point of view. Hardware on the new console systems is fairly powerful, so it's not like we'll really be losing out there. The only problems I foresee would result from poor adaptation to the different systems. Bethesda seems like a type of company that would take time and care to make sure that they really adapt the game to the various systems in such a way that it might seem like it was designed for that system. Anyway, I guess we'll just have to wait and see the actual results. And if we don't like it, we can bitch about Fallout 4 and 5.
PC-only games can be hugely profitable as proved by recent EA and Blizzard games and in fact the fierce competition in the console market are bringing profit margins down. Relatively, neither market is more profitable. Why make Fallout 3 compete against other generic first-person RPGs in the homogenous RPG genre of today when it could distinguish itself with a unique isometric/turn-based combo like its predecessors? Why make it compete in the console RPG market, traditionally dominated by simplistic fantasy RPGs and Japanese RPGs?
Given these two factors, the amount of potential buyers isn't notably bigger if going for multiplatform distribution, but instead the risks are.
Neither turn-based combat or isometric view should be viewed as financial obstacles. Turn-based combat was a major part in the success of Fallout, X-COM, Jagged Alliance and Silent Storm series. I, for one, will be madly pissed off when they finally release that screenshot proving they've replaced the SPECIAL combat with a combat system based on reflexes. That's not fucking roleplaying.
I truly hope Bethesda has the balls to do something different from the CRPG standards today. With Fallout 3, they have a possibility to do this.
Oh, I do care about actually being able to do certain things.armyguy16 wrote:This is just my opinion but I'm optimistic that Bethesda will make a decent Fallout game.
...snip...
I don't really care if Fallout 3 ends up being first or third person, or both. Just the fact that I'm going to get the chance to play in a huge ass Fallout world again is enough to get me excited. I don't care if it still has the same retarded ass speech system from Morrowind (though I doubt it will), I'll still spend hours gunning down Raiders, or raiding vaults, or killing hookers, or when I get bored, turning on god mode and killing everything in sight, even the little fuckin kids and old women, then putting their bodies in a big pile and making a bonfire while I rape the villages brahmin before my character loses it, pulls a grenade out, and blows himself into little tiny chunks of brahmin raping shit.
...snip...
It doesn't matter if I can't actually do that, its just going to be fun as hell to experience a new Fallout that promises to be open ended and that I can do whatever the fuck I want to.
...snip...
Human bonfires? Well, if there is body dragging and some kind of
physics system that recognizes flammability...
ah, just have a script that puts flames on things when you
use a torch/flare/etc. on them.
Oh yeah: no dissapearing corpses. At least have them last an in game
day or two. I want to be able to gloat over my artful corpse arrangements
At the very least I want to be able to murder children.
That is non-negotiable.
Unfortunately the console market may force them to make it
"kiddie friendly".
Maybe a Hot Coffee type thing- call it the "God Told Me To Skin You Alive"
mod.
And gratituous death animations. Exploding heads. Running around on
fire screaming when cooked with a flamethrower. Having your arm
and a big chunk of your torso fly off when someone criticals you with
a BB gun.
And don't forget the jumping puzzles.
Gotta have jumping puzzles.
I wish Fallout 3 would be gory like that but then it probably wouldn't be able to be sold in Wally world, since the Oblivion engine would make it far to graphic. It'd be nice to see someones innards though, when you level a double barreled shotgun to their gut and let loose both barrels into them. That would be so kickass to see them get blown in half or their intestines flying out the giant ass hole in their chest. What would really be neat is being able to hang people with their dead comrades intestines from a tree, house, lamp post, etc. That would have a bad morale effect on their buddies, since the Oblivion engine actually takes morale into consideration. I have way to many ideas for goryness on the Oblivion engine that will, unfortunately, never see the light of day, unless some enterprising modder decides to darken it up.Redeye wrote:Oh, I do care about actually being able to do certain things.armyguy16 wrote:This is just my opinion but I'm optimistic that Bethesda will make a decent Fallout game.
...snip...
I don't really care if Fallout 3 ends up being first or third person, or both. Just the fact that I'm going to get the chance to play in a huge ass Fallout world again is enough to get me excited. I don't care if it still has the same retarded ass speech system from Morrowind (though I doubt it will), I'll still spend hours gunning down Raiders, or raiding vaults, or killing hookers, or when I get bored, turning on god mode and killing everything in sight, even the little fuckin kids and old women, then putting their bodies in a big pile and making a bonfire while I rape the villages brahmin before my character loses it, pulls a grenade out, and blows himself into little tiny chunks of brahmin raping shit.
...snip...
It doesn't matter if I can't actually do that, its just going to be fun as hell to experience a new Fallout that promises to be open ended and that I can do whatever the fuck I want to.
...snip...
Human bonfires? Well, if there is body dragging and some kind of
physics system that recognizes flammability...
ah, just have a script that puts flames on things when you
use a torch/flare/etc. on them.
Oh yeah: no dissapearing corpses. At least have them last an in game
day or two. I want to be able to gloat over my artful corpse arrangements
At the very least I want to be able to murder children.
That is non-negotiable.
Unfortunately the console market may force them to make it
"kiddie friendly".
Maybe a Hot Coffee type thing- call it the "God Told Me To Skin You Alive"
mod.
And gratituous death animations. Exploding heads. Running around on
fire screaming when cooked with a flamethrower. Having your arm
and a big chunk of your torso fly off when someone criticals you with
a BB gun.
And don't forget the jumping puzzles.
Gotta have jumping puzzles.
That's the only thing I think Bethesda will get wrong with Fallout 3. It won't be dark and gritty enough. I bet they'll have another HEY LETS GO SAVE THE WORLD AND BUTTFUCK EACH OTHER ALONG THE WAY main quest. I really hate shit like that. The original two Fallouts were the same way but the side quests made up for it. Hopefully, Bethesda will not make the sidequests in Fallout 3 stupid ass messenger quests like most were in Morrowind. I'm also hoping that they completely ignore the Fallout Tactics storyline and stick with the original Brotherhood of Steel. The original BoS was pretty kickass. It reminded me alot of Space Marines from W40k, except without the geneseed implants. It would be even better if they didn't involve the BoS at all, and had an off branch of the Enclave or something further East in the continental US or somewhere else. I didn't particularly like how in Fallout 2, governments were popping up (NCR, Vault City, San Francisco), but that really killed the Post Apoc setting for me because there was actually hope in the world instead of everyone just knowing their lives were shitty and it was gonna stay that way. Sure, its human nature to better themselves but game wise, it sucked ass. I'd rather play in the setting right before Fallout 1 or just a little after it, where everything is still real shitty for everyone else. Somethings I liked about Fallout 2, like the general areas of the Northern part of the map, but Broken Hills, NCR, and San Francisco (especially the plants that would start turning the wasteland back into a liveable area) was pretty stupid to include in a game thats supposed to be dark, they were just to light sided or happy. Broken Hills was fucked any which way you played, but Humans and Muties livin together was still stupid. I always helped out the Resistance and took out all the big fuckin mutants, gotta purge the unclean you know?
Also, cut their dicks off and stuff them into their mouths.armyguy16 wrote: What would really be neat is being able to hang people with their dead comrades intestines from a tree, house, lamp post, etc. That would have a bad morale effect on their buddies, since the Oblivion engine actually takes morale into consideration.
Body part mix & match- hack off arms, legs, heads and sort them into
orderly piles.
Then begin reassembly.
Also: impaling.
Put those fuckers on spikes.
Maybe make a line of heads on poles.
Crafting... ooh

armyguy16 wrote:That would be so kickass to see them get blown in half or their intestines flying out the giant ass hole in their chest.
Yeah, that's what the setting in Fallout is really about, right?armyguy16 wrote:That's the only thing I think Bethesda will get wrong with Fallout 3. It won't be dark and gritty enough.
Idiot.
Yea thats right. The setting in Fallout was all about the world being fucked over and there was no hope for anybody aka being dark, and it was bloody, so being gritty as well. Maybe you just missed the big fucking holes you blew in people while you were sticking cucumbers up your ass. Who knows?VasikkA wrote:armyguy16 wrote:That would be so kickass to see them get blown in half or their intestines flying out the giant ass hole in their chest.Yeah, that's what the setting in Fallout is really about, right?armyguy16 wrote:That's the only thing I think Bethesda will get wrong with Fallout 3. It won't be dark and gritty enough.
Idiot.
BWAHAHAHAHAHAHAHAHAAA...no matter how skilled the coding wizards at Bethesda are

No, see. He means there won't be enough scantily clad sluts to kill... 'n stuff. Come on now. I thought BoS had clearly defined the concept of "gritty". Or was that "edgy". I dunno.Being gritty doesn't have anything to do with being bloody, what the hell are you saying?
I've never played BoS, I thought it looked like a retarded pile of crap. To me gritty means dark and violent, which Fallout 1 and 2 was, and I think Bethesda is gonna fuck it up somehow. I dunno how, I just figure they will. Like your character will find some item that can help change the world or some retarded bullshit like that. Sorta like the G.E.C.K. but on a larger scale., by the way the G.E.C.K. was bullshit to.Burnov wrote:BWAHAHAHAHAHAHAHAHAAA...no matter how skilled the coding wizards at Bethesda are
No, see. He means there won't be enough scantily clad sluts to kill... 'n stuff. Come on now. I thought BoS had clearly defined the concept of "gritty". Or was that "edgy". I dunno.Being gritty doesn't have anything to do with being bloody, what the hell are you saying?
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
Yeah I hope they get the blood right. I don't think Beth have developed an 'adult' game in the true sense of the word (ie not pr0n all over the place but when the game calls for it, there're entrails dripping from a freshly sliced wound). I think in the DaC interview with Todd, or the gamespot one, he mentioned how he liked the gory deaths. I did too, in a 'woah cool, did that gun just do that?' sense... it shocked me and was more violent than anything else I'd played - I'm hoping Bethsoft can take a risk and raise the bar again (though again, not needlessly).
Actually i think maybe Sin City (the film) might be a good example here. It's ultraviolent but also very art-house. The violence fits the exaggurated, dark setting.
Actually i think maybe Sin City (the film) might be a good example here. It's ultraviolent but also very art-house. The violence fits the exaggurated, dark setting.