Page 4 of 5
Posted: Tue Feb 10, 2004 7:50 pm
by Kashluk
There's the ending mod alright. So yeah, you can mod Fallout 1.
Posted: Thu Feb 26, 2004 1:30 am
by Dionis
What about that Power-Armor repair books...the ones you can buy in San Fran...what are those for??? :confused2:
Posted: Thu Feb 26, 2004 3:33 am
by Franz Schubert
Probably tied to a broken quest.
Posted: Thu Feb 26, 2004 5:43 am
by jetbaby
Is it tied to a broken quest? or just some stupid thing you can use with ridiculously high science or repair skill? I dunno. I collected em along side suits of Power Armor in the trunk of the ol' car.
Posted: Thu Feb 26, 2004 2:19 pm
by Kashluk
Repair manuals for the T-51b... I don't know if you really need them for some quest or stuff, but I sure haven't found any use for them. It's propably just one of those items that exists to enforce the setting. You know, not everything in post-apocalyptic world is useful. There happens to be a lot of junk around reminding us from the world we lost...
Posted: Thu Feb 26, 2004 3:51 pm
by Phias
They're a refrence to Fallout 1. In the original game, you have to repair a suit of Powered Armor before you can use it, but it is very hard to do. It's like the water chips in Vault City.
Posted: Thu Feb 26, 2004 3:54 pm
by SDMVersion3
Dionis wrote:What about that Power-Armor repair books...the ones you can buy in San Fran...what are those for??? :confused2:
Equivalent to the Chemistry Journals.
Posted: Thu Feb 26, 2004 6:37 pm
by atoga
There's Power Armor manuals in Fallout 1, too. I believe if you read them you can learn to repair it yourself (or something). So I imagine it's just another random item the Fallout 2 devs dropped in for filler.
Posted: Thu Feb 26, 2004 9:19 pm
by Dionis
Oh...so they're useless... damn...
Hey guys...don't you think it sucked that you could equip your companions with Power Armor but they'd still look like they were at the beginning
Posted: Thu Feb 26, 2004 9:37 pm
by Sankis
Dionis wrote:Oh...so they're useless... damn...
Hey guys...don't you think it sucked that you could equip your companions with Power Armor but they'd still look like they were at the beginning
It was made like that to avoid confusion. There is a mod that will change it. B-team, I believe.
Posted: Thu Feb 26, 2004 11:48 pm
by Kashluk
Yup. If it really bothers you, you can download it and *zapper* they'll look all the same
Posted: Fri Feb 27, 2004 2:55 pm
by Phias
I liked Cassidy. He looked like Tycho, my favorite Fallout 1 NPC.
Another refrence, I think Melchior was a character from some sort of fantasy book series... Can't quite remember..
Posted: Tue Mar 02, 2004 12:25 am
by Role-Player
BTW i think the Yellow Keycard in the crashed Vertibird outside Klamath does open some doors in the Gecko powerplant.
Posted: Tue Mar 02, 2004 2:50 am
by jetbaby
atoga wrote:There's Power Armor manuals in Fallout 1, too. I believe if you read them you can learn to repair it yourself (or something). So I imagine it's just another random item the Fallout 2 devs dropped in for filler.
Yeah, if you were good with science or repair you could fix the sucker yourself.
Posted: Wed Mar 03, 2004 8:46 pm
by Blizzard
melchior was a key part in the story of something in chrono trigger. a very awsome snes rpg.
Posted: Fri Jul 30, 2004 4:11 am
by Retlaw83
Its been years since I played FO1, so I could be mistaken, but I think you could take your power armor, a T-51b repair manual, and something else to that guy (Smitty?) in the Hub(?) and he'd turn it into hardened power armor.
I'm talking about the guy who could make you a turbo plasma rifle.
Posted: Fri Jul 30, 2004 4:17 am
by CloudNineGT
Anyone know if Algernon could make hardened power armor?
Posted: Sun Aug 01, 2004 8:47 pm
by Kashluk
Nah. The rocket scientist whatever dude at the underground hubologist base only.
Posted: Sun Aug 01, 2004 9:08 pm
by PsychoSniper
Retlaw83 wrote:Its been years since I played FO1, so I could be mistaken, but I think you could take your power armor, a T-51b repair manual, and something else to that guy (Smitty?) in the Hub(?) and he'd turn it into hardened power armor.
I'm talking about the guy who could make you a turbo plasma rifle.
Wrong guy.
In Adytum, there were 2 people that could uograde stuff.
There was the smitty guy, he could make a turbo plasma riffle.
Then there was Miles, the chemest, he needed you to go to Ms Stapelton the Hub librarian and get some chemestry journals so he could compleate the firmula or some such..
Posted: Sun Aug 01, 2004 10:34 pm
by Retlaw83
I remember now.
You needed to give the repair manual, armor, chemistry journals and (maybe) some money to Miles, let him do his work for a few days, and voila - hardened power armor.