Name a SINGLE new feature you want in FO3.
I really hope there aren't a million NPCs. Then it's just the love-fest that was Arcanum.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
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- bloodbathmaster2
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At least a few people understand what I was saying.
And Ryno, that's just it. They aren't diverse. There are like three major ones, the melee, the tech, and the magic. The rest are bullshit.
And Ryno, that's just it. They aren't diverse. There are like three major ones, the melee, the tech, and the magic. The rest are bullshit.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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I'd rather have PS:T style "only enough NPCs that you can fill your party" and maybe have a couple extra ones. 30 NPCs of which maybe 6 are really useful sucks ass, because you're having an ass time trying to figure out which one to grab with you.
It's not like there would be tons of volunteers willing to risk their neck for your piece of shit quest.
It's not like there would be tons of volunteers willing to risk their neck for your piece of shit quest.
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I didn’t mind there being a lot of NPC's in Arcanum, it made me feel like I didn’t have to load the game again if one of them died. They were all useful if you got them to level up, learning some tech skills so I didn’t have to was always nice. It was the magic ones that pissed me off, mostly because they never used the spells in a helpful way. Still, that necromancer was fun to talk to.
Lukan the witless remains quite possibly my favorite character I’ve ever encountered in a game.
Lukan the witless remains quite possibly my favorite character I’ve ever encountered in a game.
- wild_qwerty
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Yup, I agree on tis one. Besides if you have less CNPCs then the developers would have more time to add more depth to them. When I play the game and one of them gets wasted I want actaully care that it happens not jsut think "oh well plennty more where he came from"Kashluk wrote:I'd rather have PS:T style "only enough NPCs that you can fill your party" and maybe have a couple extra ones. 30 NPCs of which maybe 6 are really useful sucks ass, because you're having an ass time trying to figure out which one to grab with you.
It's not like there would be tons of volunteers willing to risk their neck for your piece of shit quest.
I've played some games when there might be a set encounter where one of your CNPCs gets knocked off, and you feel gutted that you couldnt save him (though I think there should not be set enncounters like this). My point is that if you have a few less CNPCs you can make them more believable and all this helps to let the player imerse in the game.
Oh, and throw in a few CNPCs for bad guy players, maybe a reformed Raider or a Merc
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S4ur0n, perhaps you should experience the wonder of Lukan the Witless before making such a lamentable comment ? Though Morte is exceptional, Lukan is, quite possibly, one of the best characters present in an RPG in the last ten years. His way with words is quite simply puldrituchinous*. ![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
*Ha, ha, ha.
![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
*Ha, ha, ha.
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I want FO3 to have a truly immersive atmosphere... meaning great PA textures, a great PA environment (like desert towns, such as Redding, Junktown, Modoc, etc.), and just as importantly, another soundtrack by Mark Morgan.
Also, I would prefer fewer cities, but much bigger and more involved than FO1/2. So like 7 screens, and lots of interaction in each town.
Also, I want there to be a better combat-initiation system. I didn't like how accidentally trying to open a locked door somewhere turns the whole town against you.
Also, I want tons of side-quests, but ones that seem meaningful, not just fetch/kill like Morrowind.
And I want there to be colorful party-NPC's, but you shouldn't have to rely on them to win combat. For that matter, I don't think combat should be a major factor in the main plot.
As far as graphics, I want the same 3rd person isometric view of the originals, and I wouldn't mind it being a low-res game, with PA-style dusty, rusty textures (there's no excuse for crappy textures... if they don't spend enough time on the art, the immersion is compromised)
Also, I would prefer fewer cities, but much bigger and more involved than FO1/2. So like 7 screens, and lots of interaction in each town.
Also, I want there to be a better combat-initiation system. I didn't like how accidentally trying to open a locked door somewhere turns the whole town against you.
Also, I want tons of side-quests, but ones that seem meaningful, not just fetch/kill like Morrowind.
And I want there to be colorful party-NPC's, but you shouldn't have to rely on them to win combat. For that matter, I don't think combat should be a major factor in the main plot.
As far as graphics, I want the same 3rd person isometric view of the originals, and I wouldn't mind it being a low-res game, with PA-style dusty, rusty textures (there's no excuse for crappy textures... if they don't spend enough time on the art, the immersion is compromised)
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