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Posted: Wed Aug 04, 2004 4:28 am
by jetbaby
I really hope there aren't a million NPCs. Then it's just the love-fest that was Arcanum.

Posted: Wed Aug 04, 2004 5:15 am
by bloodbathmaster2
Heh. Yeah. But at least Arcanum wasn't as bad as Chrono Cross. :P

Posted: Wed Aug 04, 2004 5:27 am
by LlamaGod
Arcanum was a good game, you shits.

Posted: Wed Aug 04, 2004 5:42 am
by ExtremeDrinker
I don't know anything about Chrono Cross as I didn't play it, but Chrono Trigger roxored my soxors. Also, I've yet to play Arcanum. What's wrong with having lots of NPCs to choose from? Seems like making a diverse fighting force would be a good thing.

Posted: Wed Aug 04, 2004 8:27 am
by bloodbathmaster2
LlamaGod wrote:Arcanum was a good game.
I agree. We were talking about the diluted NPC pool, not the gameplay.

Posted: Wed Aug 04, 2004 10:24 am
by jetbaby
At least a few people understand what I was saying.


And Ryno, that's just it. They aren't diverse. There are like three major ones, the melee, the tech, and the magic. The rest are bullshit.

Posted: Wed Aug 04, 2004 5:42 pm
by S4ur0n27
BG2 had quite good NPCs. Plus you get to choose from multiple hotties.

Posted: Wed Aug 04, 2004 7:19 pm
by Mismatch
and it stopped with that.
no faceslapping, throat logging, boob fondling, wee willy wankin' or snatch fondling.
Stupid anti pimping laws.

Posted: Wed Aug 04, 2004 9:18 pm
by Kashluk
I'd rather have PS:T style "only enough NPCs that you can fill your party" and maybe have a couple extra ones. 30 NPCs of which maybe 6 are really useful sucks ass, because you're having an ass time trying to figure out which one to grab with you.

It's not like there would be tons of volunteers willing to risk their neck for your piece of shit quest.

Posted: Wed Aug 04, 2004 9:52 pm
by CloudNineGT
I didn’t mind there being a lot of NPC's in Arcanum, it made me feel like I didn’t have to load the game again if one of them died. They were all useful if you got them to level up, learning some tech skills so I didn’t have to was always nice. It was the magic ones that pissed me off, mostly because they never used the spells in a helpful way. Still, that necromancer was fun to talk to.

Lukan the witless remains quite possibly my favorite character I’ve ever encountered in a game.

Posted: Thu Aug 05, 2004 12:36 am
by wild_qwerty
Kashluk wrote:I'd rather have PS:T style "only enough NPCs that you can fill your party" and maybe have a couple extra ones. 30 NPCs of which maybe 6 are really useful sucks ass, because you're having an ass time trying to figure out which one to grab with you.

It's not like there would be tons of volunteers willing to risk their neck for your piece of shit quest.
Yup, I agree on tis one. Besides if you have less CNPCs then the developers would have more time to add more depth to them. When I play the game and one of them gets wasted I want actaully care that it happens not jsut think "oh well plennty more where he came from"

I've played some games when there might be a set encounter where one of your CNPCs gets knocked off, and you feel gutted that you couldnt save him (though I think there should not be set enncounters like this). My point is that if you have a few less CNPCs you can make them more believable and all this helps to let the player imerse in the game.

Oh, and throw in a few CNPCs for bad guy players, maybe a reformed Raider or a Merc

Posted: Thu Aug 05, 2004 1:29 am
by Role-Player
The Gaijin wrote:Like a giant vat of sentient insanity trying to turn everyone in sterile freaks. That's interesting.
GameFAQs?

Posted: Thu Aug 05, 2004 1:37 am
by S4ur0n27
I dunno Lukan, but I'm sure Morte is better.

Posted: Thu Aug 05, 2004 3:15 am
by Blargh
S4ur0n, perhaps you should experience the wonder of Lukan the Witless before making such a lamentable comment ? Though Morte is exceptional, Lukan is, quite possibly, one of the best characters present in an RPG in the last ten years. His way with words is quite simply puldrituchinous*. :drunk:

*Ha, ha, ha.

Posted: Thu Aug 05, 2004 3:25 am
by Guest
Role-Player wrote:GameFAQs?
Are you implying that I got that sentence from gamefaqs or that I'm from gamefaqs (subtext: because I'm an idiot)? The answer to both is no.

Posted: Thu Aug 05, 2004 7:15 am
by Franz Schubert
I want FO3 to have a truly immersive atmosphere... meaning great PA textures, a great PA environment (like desert towns, such as Redding, Junktown, Modoc, etc.), and just as importantly, another soundtrack by Mark Morgan.

Also, I would prefer fewer cities, but much bigger and more involved than FO1/2. So like 7 screens, and lots of interaction in each town.

Also, I want there to be a better combat-initiation system. I didn't like how accidentally trying to open a locked door somewhere turns the whole town against you.

Also, I want tons of side-quests, but ones that seem meaningful, not just fetch/kill like Morrowind.

And I want there to be colorful party-NPC's, but you shouldn't have to rely on them to win combat. For that matter, I don't think combat should be a major factor in the main plot.

As far as graphics, I want the same 3rd person isometric view of the originals, and I wouldn't mind it being a low-res game, with PA-style dusty, rusty textures (there's no excuse for crappy textures... if they don't spend enough time on the art, the immersion is compromised)

Posted: Thu Aug 05, 2004 7:19 am
by Wolfman Walt
Would you like Fries with that?

Posted: Thu Aug 05, 2004 7:35 am
by Franz Schubert
They were modest requests.

Posted: Thu Aug 05, 2004 7:37 am
by Wolfman Walt
Thats true, it's modest by our standards, but if it were so simple, how come it's so rare in almost ANY rpg, not just PA?

Posted: Thu Aug 05, 2004 10:59 am
by Franz Schubert
Because company executives have turned the developers into the marketing department's bitch?