Page 5 of 7
Posted: Fri Apr 13, 2007 6:06 pm
by frissy
Brains, without those it's darn hard to do anything without those.
Posted: Sun Apr 22, 2007 12:52 pm
by Askagorn
Gauss gun for sniping, and the best energy rifle for close quarters (the one you can find in the BOS bunker in SanFran).
Posted: Sat Jul 28, 2007 9:51 am
by Nameless_One
Gauss Rifle,Gauss Pistol / Pulse Rifle,Pulse Pistol...I wrote down four weapon because of A.P. usin` differences/Enemy resistance differences/Enemy combat tactics differences.Also Spiked knuckles&Wakizashi Blade at melee...
Posted: Sat Jul 28, 2007 7:08 pm
by Redeye
For RP badassery I go for combo of sniper rifle/.223 pistol.
Keep an extra .223 pistol for close-in.
That way you can swap to full one and have 10 shots total before reloading.
Two .44 revolvers with fastloader is good, too.
Posted: Sun Jul 29, 2007 12:04 am
by fallout ranger
I take a gauss rifle and plasma rifle. Good long range/ low ap cost combo. Not to mention they kill almost anything.
Posted: Sun Jul 29, 2007 2:50 am
by Nameless_One
yip! but .233 pistol and revolver makes sense too at earlier levels
Posted: Sun Jul 29, 2007 6:45 am
by Khan Noonien Singh
Redeye wrote:For RP badassery I go for combo of sniper rifle/.223 pistol.
Keep an extra .223 pistol for close-in.
Amen. IIRC the .223 pistol got me through about half of the first game, and then it was sniper rifle the rest of the way through, except for the time I found the Alien Blaster.
Posted: Sun Jul 29, 2007 9:35 am
by LoneGunman
Posted: Sun Jul 29, 2007 9:35 am
by LoneGunman
:double-post:
The .223 carried me through most of the game! Later on when i got my hands on some larger weaponary i found myself using the gatling laser quite a bit! has to be the best one in FO2
Even though Tictacs doesnt count, i have to admit i enjoyed the Browning M2 with depleted uranium shells!
Posted: Sun Jul 29, 2007 11:40 am
by Redeye
LoneGunman wrote::double-post:
Even though Tictacs doesnt count, i have to admit i enjoyed the Browning M2 with depleted uranium shells!
Super Mutant team members are a pain to keep alive, but with Fast Shot, Bonus Rate of Fire, Bracing (I think), 3 APs are removed from firing. And you can have an M2 in each hand. Throw in Quick Pockets and that is a very destructive Mutant.
With Ag10, or psycho/Action Boy you can get 3-4+ bursts/turn.
Posted: Sun Jul 29, 2007 7:38 pm
by Wolfman Walt
Fat-man. Best weapon in the 3rd game. Also fits in the setting, you'll see.
Posted: Mon Jul 30, 2007 7:39 am
by Nameless_One
LoneGunman wrote:i have to admit i enjoyed the Browning M2 with depleted uranium shells!
Yeah! MOST destructive shit through that game.
Posted: Mon Jul 30, 2007 7:42 am
by Nameless_One
Wolfman Walt wrote:Fat-man. Best weapon in the 3rd game. Also fits in the setting, you'll see.
Did I miss something? What is the Fat-man? Some kinda grenade like throwin` weapon?
Posted: Mon Jul 30, 2007 7:45 am
by Wolfman Walt
Nuclear Grenade throwing device! Genius and is completely retro-sci fi!
Posted: Mon Jul 30, 2007 4:11 pm
by Khan Noonien Singh
The mention of a toaster as a ranged weapon left this superman scratching his head.
Posted: Mon Jul 30, 2007 6:27 pm
by Redeye
Khan Noonien Singh wrote:The mention of a toaster as a ranged weapon left this superman scratching his head.
Pet name for a flamer?
Posted: Wed Dec 19, 2007 7:10 pm
by entertainer
YK42B Pulse Rifle
Oh yeah.
Posted: Wed Dec 26, 2007 1:27 pm
by Nameless_One
+ a high level of energy weapon skill=
Posted: Sun Dec 30, 2007 2:41 am
by Patrick
u all sux lol i beet frank horrigan wit da fist.
U Guise want n00ds?
Posted: Wed Jan 02, 2008 8:37 am
by Nameless_One
Patrick wrote:u all sux lol i beet frank horrigan wit da fist.
U Guise want n00ds?
All of these guys beated Frankie at least once.Poor Frank Holligan