MSG wrote:Pyro wrote:towns would have just started, and theyd probably kill all outsiders as they might think they'd be to radioactive/crazy
I don't see why, they might be wary of stragers a first but you could probably win thier trust.
by being shot in the head and falling on the floor?
you couldnt wander the wasteland without taking a mouthful of rad-x. and how would you get items like that? Trade routes would have barely started.
People would hear tales about towns or cities and pass the information to you for the price of a beer, or sometimes it would just be drunk talk.[/quote]
What about radiation?
critters everywhere
Why would that be bad?[/quote]
It would get boring after wandering every 2 seconds and running into 50 molerats
no enemy to threaten the world (Whos going to be that organized so soon after? and if so whats it going to be? some blobs? theyd have barely and armour and about 3 guns)
Why would something have to threaten the world? why not just something that threatens you or your town?[/quote]
What? Some raiders? You could easily kick there ass. It has to be something pretty strong.
the bos would definitely not allow any outsiders near them, they wouldnt even dream of giving away power armour
I bet they would be just like they were in FO1[/quote]
Well they have lets say...30 initiates in fo1. And they wouldnt accept ny more since the start of the mutant threat unless they went on the glow quest. And they probably wouldnt give you power armour as your an initiate and what are the chances of the eye-socket being faulty?
you wouldnt have a pipboy (no vault suit)
I covered this earlier, but anyway you could be part of Vault 15 when it breaks down and have to find Vault 13.[/quote]
That wouldnt be very long. It's only about a months travel from both the vaults, then they wouldnt let you inside vault 13.
And you can't just simply say fallout 3 would be to advanced therefore we'll ditch it. You can easily fuck it up. Just by killing Tandi the wastes would change. Give new reno some miniguns and stuff and the wastes would change. Kill a bos guard and let civilians walk into a bos outpost the wastes would change.
You can't just simply say a prequel won't be advanced enough therfore we'll ditch it.
And if you kill Tandi, give New Reno miniguns or let the civilians take BOS stuff it would still be too advanced.[/quote]
I'm thinking of things this would cause. new reno will get bigger and bigger weapons until they blow each other up, same with civilians taking bos stuff.
San fransisco isn't a problem. It's pretty secluded past the military base, and after the nuke exploded it probably effected the town majorly.
Not really I remember walking around for a year after FO2 and San Fransisco still was prefect(or as prefect as it was the first time I found it)[/quote]
They can't really change a map as the engine wouldnt handle it. The only thing that changed was an ncr flag after you did the vault 15>ncr quest
If you killed the slavers a lot of towns would have no slaves anymore thereofre do there own work. Everyone would become for stronger and more self sufficent, relying less on police.
I wiped out the raider base to, so they won't be to much of a threat anymore.
huh?[/quote]
I don't see what's hard to understand about that.
stronger people>less police to help them from being beaten up>more vigilantes and gangs
A tribe could easily stumble on navarro and find some nice weaponry
Why would a Tribe exist when every town around them has tecnology that rivials Star Trek?[/quote]
they're still tribes all over the west coast
Tandi is bound to die soon and ncr would panic, probably elect westin as mayor and the town would change. To me he seemed a bit paranoid anyway, so the police woul probably not allow anyone in. And if a group of raiders/mutants from vault 15 decided to attack ncr it could change the town a lot.
I probably forgot but couldn't you kill westen? wounldn't there be contiuity
problems for those of you who killed Westen?[/quote]
Same applys in fallout 1. Or if in a prequel what happens if you kill aradesh or grey?
ore wouldnt be mined anymore in broken hills so technology wouldnt be so widely used (no fuel/economy would change)
Ore wasn't mined before FO2 and technology was still prety advanced.[/quote]
The only thing I see about fo2 technology being to advanced are the laser fences in ncr and the towns being more friendly and 'open up' to strangers
and the mutants around the military base just wouldnt wander around forever.
Until they meet up with the eastern BOS and then have to move back west and meet up with the old BOS and get crushed in the middle.[/quote]
One bos solider outside an outpost isnt much of a problem. They could easily kill everyone in a town and take it for themselves. Mabye even run into vault 13 or something and kill everyone their.