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Posted: Mon Dec 18, 2006 8:52 pm
by Urizen
atoga wrote:you can get almost all of the cool tech stuff in the game without spending points to learn schematics.
sure, but you can't use them without techie aptitude

Posted: Tue Dec 19, 2006 1:07 am
by Thor Kaufman
of course you can, the bonuses are a bit lower in some cases, though
also there is so much munchkinizing possible, Arcanum isn't really fun anymore D:

one can get the robots at vendigroth, too. either become invisible and click on them or be fast enough. being invisible is sure fire way to get them, though. you can pick them up afterwards and use them.

I wonder if there are any schematics that are worth using. Like atoga said, most of the items can either be found or made by recruitable NPCs.
also, upping INT isn't needed either, just quaff a potion of inteligence to up INT by 10 to be able to gain schematics. Custom schematics are even cornier, if you buy books at Tarant library and have decent INT (potion) you can build any custom schematics. D:

Posted: Tue Dec 19, 2006 2:11 am
by POOPERSCOOPER
The only problem I had with the training manuals are that they weigh like 200 stones each and you need one for each level you want to raise your skill. So you will be carrying around tons of shit and I had a hard time managing inventory space. Especially if you like to take unidentified items back to town to get them identified and then sell them, that was my main money flow. It became quite a pain in my ass and wasn't worth it.

Posted: Tue Dec 19, 2006 2:13 am
by atoga
you can still raise techie aptitude with backgrounds, being a dwarf, putting points into tech skills, etc., i'm sure if you try hard enough you can have a very gut tech aptitude without wasting points on schematics?

also, how good are the found schematics? i never really got that far with any of my tech characters to try them out.

Posted: Tue Dec 19, 2006 10:41 am
by Thor Kaufman
pyro bow, pyro axe, vendigroth gun are very good found schematics for a start, also blade launcher and some others

Posted: Tue Dec 19, 2006 3:17 pm
by Cthulhugoat
Oi. I'm having a problem. I decided to make a shooter, and Jebus, my game is getting harder and harder. I can't get past the überwolves. I already used everything, traps, stun grenades, all that's left is some dynamite. I guess I'll be forced to lower the game's difficulty. Help me, guys.

Posted: Tue Dec 19, 2006 3:49 pm
by DaC-Sniper
Cthulhu wrote:I guess I'll be forced to lower the game's difficulty.
you just helped yourselve, now die. :che:

Posted: Tue Dec 19, 2006 9:19 pm
by Koki
Thor Kaufman wrote:I wonder if there are any schematics that are worth using. Like atoga said, most of the items can either be found or made by recruitable NPCs.
lawl what?

NPCs are limited to first three or four things from the techtree. And using them is pain.
Also, there is no 'foundable' Vendigroth Gun or Tesla. Or Balanced Sword. or two rings which add +2 Dex each. Etc.

Posted: Tue Dec 19, 2006 9:21 pm
by atoga
actually, i did find a balanced sword and a +2 dex ring. so fuck you koki.

Posted: Tue Dec 19, 2006 9:27 pm
by Thor Kaufman
There are several places to find balanced swords, like the cellar where Virgil is murdered for instance, also Magnus can build them.
Sebastian can make dex rings, just hire him for making them, then fire him, if you don't like him.
NPCs can make tech stuff up to lvl4.

The sword from the Isle of Despair is better, though, so it doesn't really matter, anyway.


The gun I was referring to is
Image
Droch's Warbringer
Category: Guns
Aptitude: Technological
Statistics: 20-40 HD, 1-10 FT, 15 RNG, 10-10 ED, 1 A, 8 SP, 80 WE, 80 QU
Location: Created using a found schematic (Vendigroth)

Posted: Tue Dec 19, 2006 10:58 pm
by Koki
Yeah, but you know, waiting 4/5 of a game to get a sword you want to be using is a bit of... same with Sebastian.

What sword from Isle of Despair?

Posted: Tue Dec 19, 2006 11:49 pm
by Thor Kaufman
Koki wrote:Yeah, but you know, waiting 4/5 of a game to get a sword you want to be using is a bit of... same with Sebastian.

What sword from Isle of Despair?
One can shortcut TsenAng by directly going to Caladon ;)
Recruiting Sebastian at low levels could prove difficult, though, unless one has master in persuasion.
I can't really play Arcanum anymore, I tend to powergame any game if I can.

The sword is the one you get from the first or second enemy you kill in the pit, it's nameless. One also gets a nameless axe with better stats then the standard one, but the sword excels. 10-15dmg, speed 15 iirc

Posted: Wed Dec 20, 2006 4:09 am
by johnnygothisgun
Thor Kaufman wrote: like the cellar where Virgil is murdered for instance

virgil dies? i dont remember that at all

Posted: Wed Dec 20, 2006 6:27 am
by Frater Perdurabo
johnnygothisgun wrote:
Thor Kaufman wrote: like the cellar where Virgil is murdered for instance

virgil dies? i dont remember that at all
TELL ME WHERE. I CANNOT WAIT TO GET RID OF THAT COCKSUCKER.

Posted: Wed Dec 20, 2006 9:21 am
by Thor Kaufman
Frater Perdurabo wrote:
johnnygothisgun wrote:
Thor Kaufman wrote: like the cellar where Virgil is murdered for instance

virgil dies? i dont remember that at all
TELL ME WHERE. I CANNOT WAIT TO GET RID OF THAT COCKSUCKER.
just kill him yourself
If you want him to get killed, just stay on the good path, after TsenAng he will leave, to get killed by some thugs in Caladon. It's just under the bar where you can trade with 2 underground dealers. You may even revive him afterwards and he will rejoin you with a new leveling scheme if you want to.

Posted: Wed Dec 20, 2006 9:31 am
by Koki
That new leveling scheme was dropped in the patch. Shame, too.

Posted: Wed Dec 20, 2006 10:01 am
by Thor Kaufman
Koki wrote:That new leveling scheme was dropped in the patch. Shame, too.
actually, no
I got Virgil there at lvl7 and at lvl30 he got harm, resurrection and no additional points in lockpick


the old lvl25 zen virgil was indeed better, though