Supreme Commander

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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VasikkA
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Post by VasikkA »

PiP wrote:or you can have hardware user interface like... on a factory machine maybe?
The possibilities are <strike>un</strike>limited!
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Jeff
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Post by Jeff »

Nicolai wrote:Or? :aiee:

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haha, susan's twin :hug:
my nethack iz so much prettier :yes:
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Nicolai
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Post by Nicolai »

Never liked the look of the corridors in Nethack. :aiee:

I have a pretty good character going in N at the moment, though. Just finished Sokoban and I already have quite a bit of B) equipment.
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Jeff
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Post by Jeff »

Lewl, that UI looks pretty nifty, I pretter download the windows port too

anyhoo, I just got Supreme Commander, and its defiantly pretty demaning when it comes to graphics (GPU is the bottleneck in my... "rig"). I have an overclocked 7600GS (GDDR3), and I pretty much have to turn fidelity to low, otherwise the FPS drops to 20-30. I suppose I won't be playing it until you can get DX10 graphics cards for 150 bux or so.
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Smiley
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Post by Smiley »

It's also very time demanding... you can spend hours not getting anywhere if you don't have complete control over your resources.

Actually.. even if you have, you're still getting nowhere.

At least in TA you could spam out flying builders to make everything in a snap.
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Splatterpope
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Post by Splatterpope »

Got SC a while back. It's pretty cpu and ram intensive, but it does make use of dual core processors, and it is freaking awesome.

It's nowhere near as bug-ridden as the general community would have you believe, but there are a few issues with de-synchronization in multiplayer games.

The clunky interface can be made more manageable by a shortcut something like ctrl-shift-etc.

I'd say probably the best thing about the game is it really is a strategy game. Someone somewhere on some site talking about something to do with a quote from some developer said something like this "Most strategy games really play more like tactics games - you're just controlling too few units at once to really get in to the strategy of the thing.". There's no shortage of units in supcom, with a unit cap of 1000. (Which can be heightened with the use of mods, for those people who just have too much money to have a modest machine.)

Overall it's definitely a fine sequel to TA, and a crazy intense multiplayer experience.
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