The possibilities are <strike>un</strike>limited!PiP wrote:or you can have hardware user interface like... on a factory machine maybe?
Supreme Commander
Lewl, that UI looks pretty nifty, I pretter download the windows port too
anyhoo, I just got Supreme Commander, and its defiantly pretty demaning when it comes to graphics (GPU is the bottleneck in my... "rig"). I have an overclocked 7600GS (GDDR3), and I pretty much have to turn fidelity to low, otherwise the FPS drops to 20-30. I suppose I won't be playing it until you can get DX10 graphics cards for 150 bux or so.
anyhoo, I just got Supreme Commander, and its defiantly pretty demaning when it comes to graphics (GPU is the bottleneck in my... "rig"). I have an overclocked 7600GS (GDDR3), and I pretty much have to turn fidelity to low, otherwise the FPS drops to 20-30. I suppose I won't be playing it until you can get DX10 graphics cards for 150 bux or so.
- Splatterpope
- Desert Wanderer
- Posts: 505
- Joined: Sun Oct 01, 2006 1:05 pm
- Location: Wasteland, Australia.
Got SC a while back. It's pretty cpu and ram intensive, but it does make use of dual core processors, and it is freaking awesome.
It's nowhere near as bug-ridden as the general community would have you believe, but there are a few issues with de-synchronization in multiplayer games.
The clunky interface can be made more manageable by a shortcut something like ctrl-shift-etc.
I'd say probably the best thing about the game is it really is a strategy game. Someone somewhere on some site talking about something to do with a quote from some developer said something like this "Most strategy games really play more like tactics games - you're just controlling too few units at once to really get in to the strategy of the thing.". There's no shortage of units in supcom, with a unit cap of 1000. (Which can be heightened with the use of mods, for those people who just have too much money to have a modest machine.)
Overall it's definitely a fine sequel to TA, and a crazy intense multiplayer experience.
It's nowhere near as bug-ridden as the general community would have you believe, but there are a few issues with de-synchronization in multiplayer games.
The clunky interface can be made more manageable by a shortcut something like ctrl-shift-etc.
I'd say probably the best thing about the game is it really is a strategy game. Someone somewhere on some site talking about something to do with a quote from some developer said something like this "Most strategy games really play more like tactics games - you're just controlling too few units at once to really get in to the strategy of the thing.". There's no shortage of units in supcom, with a unit cap of 1000. (Which can be heightened with the use of mods, for those people who just have too much money to have a modest machine.)
Overall it's definitely a fine sequel to TA, and a crazy intense multiplayer experience.