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Posted: Fri Mar 09, 2007 12:16 am
by VasikkA
PiP wrote:or you can have hardware user interface like... on a factory machine maybe?
The possibilities are <strike>un</strike>limited!

Posted: Fri Mar 09, 2007 9:59 am
by Jeff
Nicolai wrote:Or? :aiee:

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haha, susan's twin :hug:
my nethack iz so much prettier :yes:
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Posted: Fri Mar 09, 2007 12:27 pm
by Nicolai
Never liked the look of the corridors in Nethack. :aiee:

I have a pretty good character going in N at the moment, though. Just finished Sokoban and I already have quite a bit of B) equipment.

Posted: Fri Mar 09, 2007 12:56 pm
by Jeff
Lewl, that UI looks pretty nifty, I pretter download the windows port too

anyhoo, I just got Supreme Commander, and its defiantly pretty demaning when it comes to graphics (GPU is the bottleneck in my... "rig"). I have an overclocked 7600GS (GDDR3), and I pretty much have to turn fidelity to low, otherwise the FPS drops to 20-30. I suppose I won't be playing it until you can get DX10 graphics cards for 150 bux or so.

Posted: Sun Mar 11, 2007 5:21 am
by Smiley
It's also very time demanding... you can spend hours not getting anywhere if you don't have complete control over your resources.

Actually.. even if you have, you're still getting nowhere.

At least in TA you could spam out flying builders to make everything in a snap.

Posted: Thu Mar 22, 2007 10:34 am
by Splatterpope
Got SC a while back. It's pretty cpu and ram intensive, but it does make use of dual core processors, and it is freaking awesome.

It's nowhere near as bug-ridden as the general community would have you believe, but there are a few issues with de-synchronization in multiplayer games.

The clunky interface can be made more manageable by a shortcut something like ctrl-shift-etc.

I'd say probably the best thing about the game is it really is a strategy game. Someone somewhere on some site talking about something to do with a quote from some developer said something like this "Most strategy games really play more like tactics games - you're just controlling too few units at once to really get in to the strategy of the thing.". There's no shortage of units in supcom, with a unit cap of 1000. (Which can be heightened with the use of mods, for those people who just have too much money to have a modest machine.)

Overall it's definitely a fine sequel to TA, and a crazy intense multiplayer experience.