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Posted: Tue Jan 09, 2007 2:11 am
by Thorgrimm
Slaughter_Manslaught wrote:I'm playing it. It's very good.
But, a question: Why I'm not building mutant settler if I have Mutant Tech, Tribals and Green Goo?
Probably do not have enough population in the building city, you need three extra pop to build a settler.




Cheers, Thorgrimm

Posted: Tue Jan 09, 2007 3:08 am
by Slaughter_Manslaught
Are you sure? I do have more than that, but it simply don't apear on the build unit screen.


EDIT: Why the year is "dec?"

Posted: Tue Jan 09, 2007 4:05 am
by Thorgrimm
Slaughter_Manslaught wrote:Are you sure? I do have more than that, but it simply don't apear on the build unit screen.


EDIT: Why the year is "dec?"
Have you patched Conquests to version 1.22?

Only reasons you could not build a settler is, no green goo, no tribals or not enough population. Are the green goo and tribals in your strategic resources box? And by three extra, the minimum to build is 4, 1 pop left in the city and 3 for the settler.

Another question, have you patched your version with the update? If not then the settlers are even more expensive.




Cheers, Thorgrimm

Posted: Tue Jan 09, 2007 4:54 pm
by Slaughter_Manslaught
Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams?

Posted: Tue Jan 09, 2007 5:55 pm
by Thorgrimm
Slaughter_Manslaught wrote:Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams?
Sure, be my guest. The mod is for Fallout fans. I Know it is not a rpg, but I am trying my damndest to keep the spirit of the Fallout universe alive. :pirate:




Cheers, Thorgrimm

Posted: Tue Jan 09, 2007 8:54 pm
by Slaughter_Manslaught
Already posted. There's are few people right now, but they liked it:

Vault BR


And man, I told you that I was playing NCR, right? I had a short war with that #&$¨@ Maxson, that began when he atacked my capital. HAHAHAHAHAH, you suck Maxson! Guess what: Just after I founded my third town, Deathclaws atacked me and robbed me of ALL my money. Wonder why they need it... (But at least that gives us a good survival challenge)

Posted: Tue Jan 09, 2007 8:54 pm
by PiP
Slaughter_Manslaught wrote:Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams?
post it here mang D:

Posted: Tue Jan 09, 2007 9:04 pm
by Thorgrimm
PiP wrote:
Slaughter_Manslaught wrote:Got it patched. Trying to play with the NCR guys. Hey, can I (or Chulthu, I think he played it more than me) post a review about it on Vault of the Broken Dreams?
post it here mang D:
I second Pip's request. I would like to hear what you have to say. Unfortunately I do not speak Portuguese. :pirate:




Cheers, Thorgrimm

Posted: Tue Jan 09, 2007 10:05 pm
by Slaughter_Manslaught
Hey man. Decided to try the enclave, and it's going nice! I still miss those super-mover rangers from NCR, through. Keep up the great work!

Posted: Tue Jan 09, 2007 10:44 pm
by Thorgrimm
Slaughter_Manslaught wrote:Hey man. Decided to try the enclave, and it's going nice! I still miss those super-mover rangers from NCR, through. Keep up the great work!
Will do. Here is the next preview. :pirate:


Since Ancient One is wanting to see some tribals in real bad, ;) next up are the Northern Tribes minor civ.
The Elder was never named in the game, so if anybody has a better name by all means suggest.


Image




Cheers, Thorgrimm

Posted: Tue Jan 09, 2007 10:50 pm
by PiP
make a new thread for the elder's name suggestions, then pick the best and run a poll.

Posted: Tue Jan 09, 2007 11:27 pm
by Slaughter_Manslaught
Thorgrimm wrote:
Slaughter_Manslaught wrote:Hey man. Decided to try the enclave, and it's going nice! I still miss those super-mover rangers from NCR, through. Keep up the great work!
Will do. Here is the next preview. :pirate:


Since Ancient One is wanting to see some tribals in real bad, ;) next up are the Northern Tribes minor civ.
The Elder was never named in the game, so if anybody has a better name by all means suggest.


Image




Cheers, Thorgrimm

Ahhh! I knew that something was missing! Tribal civ! Well, In my opinion, you should make another tribe as minor civ. Arroyo could make quite a interesting challenge, and maybe they special unit should be "Chosen", ehheheheheheheh.

Well, since we got two tribal talking heads, you could make a Arroyo civ, and a minor civ with Hakunin. He rocks.

Oh, and Why Vault City have the overseer, not Linette? I mean, when I think on Vault City, Linnete's face always apears on my mind. She's the face of the city. Linnete as cultural minister don't stick with me, in my opinion. She SHOULD be they leader. She IS Vault City, if you know what I mean, heh.

The cultural minister could be... eeeer... Okay, I can only think of Decker right now. Sorry, will think better after a bath.

Posted: Wed Jan 10, 2007 12:44 am
by Thorgrimm
Well more than one tribal civ has been planned for. ;)

Since civ 3 has no event system the tribals are only there to give the player civs are hard time, more of that survival thing. :pirate: So they do not have anything special except the ability to pump out LOTs of units.

The very first Overseer in Fallout was the one from Fallout 1. So he gets the nod. Lynette is fine as a cultural advisor since she was so opinionated anyway. :drunk:

The Civ is the Vaultdwellers and vault City is just the Capital. So in essence Lynette is just a mayor. :eyebrow:




Cheers, Thorgrimm

Posted: Wed Jan 10, 2007 2:51 am
by Slaughter_Manslaught
By the way... Are you going to stick with eight civs and some minor civs? Or you're going to do more?

Posted: Wed Jan 10, 2007 4:14 am
by Thorgrimm
Slaughter_Manslaught wrote:By the way... Are you going to stick with eight civs and some minor civs? Or you're going to do more?
Right now the plan is for the 8 player civs and 8 minors including the critter generating civ. The map is only 112x134, so that should just about fill up most of the usable map. The rest being filled with barbs and various scum of the wastelands. :pirate:




Cheers, Thorgrimm

Posted: Wed Jan 10, 2007 11:41 am
by VasikkA
How about making them mutated tribal raccoons as a minor civ? :eyebrow:

Posted: Wed Jan 10, 2007 1:22 pm
by Thorgrimm
VasikkA wrote:How about making them mutated tribal raccoons as a minor civ? :eyebrow:
You know, there are some units.... :pirate:




Cheers, Thorgrimm

Posted: Wed Jan 10, 2007 7:26 pm
by Slaughter_Manslaught
Hey thor... Just a little question? What Rediscovery of Trade does? You know, I'm missing my Cristal Ball, so I throught that you probrably know... right?


EDIT: Will the civs get diferent City models later?

Posted: Wed Jan 10, 2007 8:01 pm
by Thorgrimm
Slaughter_Manslaught wrote:Hey thor... Just a little question? What Rediscovery of Trade does? You know, I'm missing my Cristal Ball, so I throught that you probrably know... right?


EDIT: Will the civs get diferent City models later?
The rediscovery of trade does this;
4 culture per turn
2 happy in all cities
+50% research output
+50% luxury output
+50% tax output
Increases luxury trade
In the city built it increases trade arrows by one on worked tiles
Pays the maintenance on all trade installations
And finally the treasury earns 5%

Unfortunately civ limits us to 5 culture groups, so we can have only 5 different types of cities and such. Lots of civs use the same citiy types, unfortunately.




Cheers, Thorgrimm

Posted: Wed Jan 10, 2007 8:28 pm
by Slaughter_Manslaught
Thorgrimm wrote:
Slaughter_Manslaught wrote:Hey thor... Just a little question? What Rediscovery of Trade does? You know, I'm missing my Cristal Ball, so I throught that you probrably know... right?


EDIT: Will the civs get diferent City models later?
The rediscovery of trade does this;
4 culture per turn
2 happy in all cities
+50% research output
+50% luxury output
+50% tax output
Increases luxury trade
In the city built it increases trade arrows by one on worked tiles
Pays the maintenance on all trade installations
And finally the treasury earns 5%

Unfortunately civ limits us to 5 culture groups, so we can have only 5 different types of cities and such. Lots of civs use the same citiy types, unfortunately.




Cheers, Thorgrimm
Wow... pretty nifty... just finished bulding it.

Well, I know I'm annoying, but we're going to see new governaments in there?