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Posted: Thu Aug 05, 2004 11:10 am
by Role-Player
Anonymous wrote:
Role-Player wrote:GameFAQs?
Are you implying that I got that sentence from gamefaqs or that I'm from gamefaqs (subtext: because I'm an idiot)? The answer to both is no.
Context, my son, context.

Posted: Thu Aug 05, 2004 1:24 pm
by jetbaby
Franz_Schubert wrote:I want FO3 to have a truly immersive atmosphere... meaning great PA textures, a great PA environment (like desert towns, such as Redding, Junktown, Modoc, etc.), and just as importantly, another soundtrack by Mark Morgan.

Also, I would prefer fewer cities, but much bigger and more involved than FO1/2. So like 7 screens, and lots of interaction in each town.

Also, I want there to be a better combat-initiation system. I didn't like how accidentally trying to open a locked door somewhere turns the whole town against you.

Also, I want tons of side-quests, but ones that seem meaningful, not just fetch/kill like Morrowind.

And I want there to be colorful party-NPC's, but you shouldn't have to rely on them to win combat. For that matter, I don't think combat should be a major factor in the main plot.

As far as graphics, I want the same 3rd person isometric view of the originals, and I wouldn't mind it being a low-res game, with PA-style dusty, rusty textures (there's no excuse for crappy textures... if they don't spend enough time on the art, the immersion is compromised)

Ya fackin' capitalizt. You can only say ONE, jeez, don't you read the capitalized print? :drunk:

All around good thoughts though. Very good.

Posted: Thu Aug 05, 2004 8:07 pm
by Lunchmeat
I agree with Franz on every point.

Posted: Sat Aug 07, 2004 4:24 am
by Hatchen
if they are to add more of the smaller detials, like customizable, here is some ideas. if you are big biult, you should accually look it, same with a smaller frame. you should be able to lose limbs and have grafics for that (leg, arm, possiblt and eye, ect). I think they should have possiblt an aging system, and if your a guy facial hair growth.

What about armour? they are not all going to be pounded into new shiny things. some people might accually be only whereing a stop sign or be using it as a sheid type of thing. also should inventing be aloud? it would have its limits but the better you have into it the better your improvised stuff would be. other thngs could change too, musle growth, tan or bleached.

Shoukd your character be able to mutate? if the person falls in some vat, would they mutate? or not have it at all?

these are just some little things that would make the game more interesting, but not very vital to the production of the game.

Posted: Sat Aug 07, 2004 8:31 am
by Mismatch
Hatchen wrote:if they are to add more of the smaller detials, like customizable, here is some ideas. if you are big biult, you should accually look it, same with a smaller frame. you should be able to lose limbs and have grafics for that (leg, arm, possiblt and eye, ect). I think they should have possiblt an aging system, and if your a guy facial hair growth.

What about armour? they are not all going to be pounded into new shiny things. some people might accually be only whereing a stop sign or be using it as a sheid type of thing. also should inventing be aloud? it would have its limits but the better you have into it the better your improvised stuff would be. other thngs could change too, musle growth, tan or bleached.

Shoukd your character be able to mutate? if the person falls in some vat, would they mutate? or not have it at all?

these are just some little things that would make the game more interesting, but not very vital to the production of the game.
It's all about the eye candy huh?
What about when visiting hoes?
Want graphics for that too?

Posted: Sat Aug 07, 2004 6:01 pm
by Hatchen
naw, i was saying it would be neat to have some of those things, i would like the game with or with or without, as long as it has a good plot, good characters, and a good villian.

Posted: Sun Aug 08, 2004 9:53 pm
by Nicolai
Dogmeat!

Posted: Mon Aug 09, 2004 1:20 am
by PsychoSniper
As long as Dogmeat isnt the vilan.

You'd never be able to win then.

Posted: Mon Aug 09, 2004 1:26 pm
by Hatchen
ha, so very true, if you had dogmeat as a villian you could never win!

Posted: Mon Aug 09, 2004 4:55 pm
by S4ur0n27
Except by giving him iguana-on-a-shtick!

hmmm....

Posted: Sun Aug 15, 2004 4:48 am
by Janus Matchell
I dunno dogmeat sure died to rocket launcher many a time and on one occasion hunting rifle (because I didn't know you could get him in your party.) but hey dogmeat would be a very awkward villain.

Posted: Tue Aug 17, 2004 11:59 pm
by American Tourister
A single new feature? I would like caravans that are unbuggy and more important to the game than just a (supposedly) safer way to travel through the wastes. It seems to me that in a post-apoc setting caravans would be much more important than the rather limited treatment they received in F1 and F2.
Of course this would probably involve revamping the economic system too.

Posted: Wed Aug 18, 2004 5:23 am
by Guest
Yeah, like $40 for a rusted, dull knife in FO1/2??

d

Posted: Wed Aug 18, 2004 10:51 am
by Janus Matchell
Seriously guys I was wanna see some revamped fallout economics and may be some development with some type Science/Repair system that lets you make custom goods. But hey who know they may make it shitty and port it to X-box or PS-2 to whore it out more. I really don't like the work that Bethesda does it seems kind of bland and useless.

Posted: Wed Aug 18, 2004 11:27 am
by Guest
I'd like a HUGE variety of guns, ammo, knives, and weapons. Or if you fire on auto for too long your barrel warps. Or maybe your gun misfires or jams.

hey

Posted: Wed Aug 18, 2004 12:59 pm
by Janus Matchell
fallout ranger wrote:I'd like a HUGE variety of guns, ammo, knives, and weapons. Or if you fire on auto for too long your barrel warps. Or maybe your gun misfires or jams.
That would be cool as it would make you think as to whether or not a situation merits wasting bullets on a threat. I would to see that most definitely.

Posted: Wed Aug 18, 2004 1:58 pm
by Guest
It would make you think twice about spraying down a room with hundreds of rounds.

i

Posted: Thu Aug 19, 2004 10:45 am
by Janus Matchell
Yes also it would give the idea that maybe brutalizing everything is not always the wise or good idea. if you fire full-auto then there better be a good god-damned reason your doing so.

Posted: Thu Aug 19, 2004 3:21 pm
by Guest
What would be AWESOME in FO3 would be for double weapons to work. By double weapons I *don't* mean two pistols or something. I mean like an M16 with an M203 underneath, as in:

Image

Wouldn't it be *nice* if you could fire 40mm grenades and .223 out of the same gun? Hell yes it would. :drunk:

:

Posted: Sun Aug 22, 2004 9:37 am
by Janus Matchell
fallout ranger wrote:What would be AWESOME in FO3 would be for double weapons to work. By double weapons I *don't* mean two pistols or something. I mean like an M16 with an M203 underneath, as in:

Image

Wouldn't it be *nice* if you could fire 40mm grenades and .223 out of the same gun? Hell yes it would. :drunk:
Coming up with renders and pixels not to mention animations for making double weapons in fallout 3 would be a bitch and a hassle but hey it would be fun but uncharacteristic of the Fallout Universe I think.