<strong>[ -> Interview]</strong>
<b>Mark Currie</b>, Lead Programmer of the multiplayer PA RTS <a href="http://inhumangames.com/">Trash</a>, has been <a href="http://www.experiencegaming.com/content ... nterviewed at Experience Gaming</a>.<blockquote><i><b>XG: What have been some of the biggest problems in developing the game?</b>
<br>
<br>MC: Our biggest problem has been a lack of financial resources. We are a very small team that has taken on a big project. The project has been funded by our own savings. At one point in the project, we ran out of money and had to take on contract work in order to keep the studio going. Our belief in the project kept us going. And the strong enthusiasm we’ve received from our beta testers helps keep us going now.</i></blockquote>Hopefully they'll get some financial income when the game is released.
Trash's Mark Currie interviewed
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm