More hype for dubious car game
- Mr. Teatime
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More hype for dubious car game
<strong>[ -> Interview]</strong>
A game that looks distinctly average, <a href="http://www.autoassault.com/">Auto Assault</a>, has been examined by <a href="http://www.gamespot.com/pc/rpg/autoassa ... ">Gamespot in their Q&A with Project Lead, Scott Brown</a>.<blockquote><i><b>GS: Tell us a bit about the postapocalyptic world that Auto Assault is set in. How big is it, and how is it divided up (if it is divided at all)? Are there many towns and cities? Where will you go to repair your vehicle or rest up?</b>
<br>
<br>SB: The Auto Assault world is broken into regions. Each region consists of a highway map, several instanced highway exit maps, and a few towns. The highways are huge maps, usually more than 30 square miles of territory. This is where you play with lots of other players, completing missions and wreaking havoc on the world. Some mission arcs will include playing a part on an instanced map that you can either play alone or with your current convoy of fellow drivers. These maps are instanced just for your group and they retain the state of what missions you have completed on them. For example, if you destroy an enemy base on an exit map, when you return with a later mission, the base will remain destroyed. Each map has at least one repair station where you are returned when your vehicle is destroyed. The highways also have truck stops, which are large repair stations with stores. Players can travel quickly between truck stops and towns once they have discovered them in the game.</i></blockquote>One thing I wouldn't mind in <i>Fallout 3</i> is some first- or third-person driving action, when not in combat. Of course, the game's standard viewpoint would be the <b>classic top-down</b> one.
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A game that looks distinctly average, <a href="http://www.autoassault.com/">Auto Assault</a>, has been examined by <a href="http://www.gamespot.com/pc/rpg/autoassa ... ">Gamespot in their Q&A with Project Lead, Scott Brown</a>.<blockquote><i><b>GS: Tell us a bit about the postapocalyptic world that Auto Assault is set in. How big is it, and how is it divided up (if it is divided at all)? Are there many towns and cities? Where will you go to repair your vehicle or rest up?</b>
<br>
<br>SB: The Auto Assault world is broken into regions. Each region consists of a highway map, several instanced highway exit maps, and a few towns. The highways are huge maps, usually more than 30 square miles of territory. This is where you play with lots of other players, completing missions and wreaking havoc on the world. Some mission arcs will include playing a part on an instanced map that you can either play alone or with your current convoy of fellow drivers. These maps are instanced just for your group and they retain the state of what missions you have completed on them. For example, if you destroy an enemy base on an exit map, when you return with a later mission, the base will remain destroyed. Each map has at least one repair station where you are returned when your vehicle is destroyed. The highways also have truck stops, which are large repair stations with stores. Players can travel quickly between truck stops and towns once they have discovered them in the game.</i></blockquote>One thing I wouldn't mind in <i>Fallout 3</i> is some first- or third-person driving action, when not in combat. Of course, the game's standard viewpoint would be the <b>classic top-down</b> one.
<br><BR>Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>
- Sovy Kurosei
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- Mr. Teatime
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- Mr. Teatime
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It does come across a lot better in this Q&A than it has done previously. And Trash doesn't look great, I just think it's admirable when developers choose to go the independent route, to make a game they want, rather than getting a publisher telling them what to do.S4ur0n27 wrote:Trash looks good but this game looks average?
I'm having a hard time understanding your reasonments, Teatime
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Re: More hype for dubious car game
[quote="Mr. Teatime"]One thing I wouldn't mind in <i>Fallout 3</i> is some first- or third-person driving action, when not in combat./quote]
When not in combat? Fuck that. I want mother-fucking mounted gun turrets on my vehicle so I can open her up and spray evil people with rains of lead death (you shouldn't be allowed to kill innocent people - that's just wrong - so those people should be immortal and immune to your weapons fire).
I also want hard-core sex. Possibly with Brahmin.
When not in combat? Fuck that. I want mother-fucking mounted gun turrets on my vehicle so I can open her up and spray evil people with rains of lead death (you shouldn't be allowed to kill innocent people - that's just wrong - so those people should be immortal and immune to your weapons fire).
I also want hard-core sex. Possibly with Brahmin.
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Re: More hype for dubious car game
I like the WoW perspective. Smooth transistion from 1st to 3rd, if a little too close at maximum distance.Mr. Teatime wrote:</blockquote>One thing I wouldn't mind in <i>Fallout 3</i> is some first- or third-person driving action, when not in combat. Of course, the game's standard viewpoint would be the <b>classic top-down</b> one.
But hey, Bethesda is all about cutting-edge graphics, right? They can show how good they are by giving us high-detail graphics for closeups as well as a large 3rd person overview.
I can't quite see vehicles in turnbased combat alongside people.
I wouldn't mind driving a car through a dangerous territory like in Terminator: Future Shock, though. It could be a sort of mini-game.
Re: More hype for dubious car game
I finally want some of that sloppy ghoul action mentioned in Fallout 2 and Tactics.DarkUnderlord wrote: I also want hard-core sex. Possibly with Brahmin.
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The thing is that I can. OK, they'd have massive movement rates(and thus loads of Action Points, although they could make movement for the car a standard movement and give the weapons a separate AP rate) and obviously a faster sequence, but firing weapons like machine-guns can be achieved in the turn-based thing in the same way as in previous Fallouts.I can't quite see vehicles in turnbased combat alongside people.
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I also think a separation between attack ap and movement ap would be needed. The car is on destined route in tb ( say 200 ap's out of your 40 ) and draws a stable ammount of ap's each turn ( ex. 10 for 30 ap's worth of drive ) to drive somewhere, only crippled by changing route or the car getting shot in some vital part ( motor dies yeehaw ). So it's like 1) Attack everything in sight 2) Press the 'Drive' button, possibly a selection of how many ap's you want to spend on driving, unless that fucks up balance some way ( The lower ap = The lower mph? ). Or maybe attacking could initiate the driving, so that you do both at the same time.
What am I talking about?
Oh, and what about carcrashes in turnbased? How'd that work?
What am I talking about?
I guess thats what I was saying?although they could make movement for the car a standard movement and give the weapons a separate AP rate
Oh, and what about carcrashes in turnbased? How'd that work?