Various Auto Assault hype

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Mr. Teatime
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Various Auto Assault hype

Post by Mr. Teatime »

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There's a bunch of news (well, two bits) relating to the post-apocalyptic MMORPG <a href="http://www.autoassault.com/">Auto Assault</a> today. Firstly, there's going to be an IRC chat hosted by <a href="http://www.gamergod.com/">Gamer God</a> on <b>February 3rd</b>, which you can find more details about <a href="http://www.autoassault.com/news/2005/01 ... l">here</a>. You can win a t-shirt if you attend, so better cancel everything to make sure you can turn up.
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<br>Also, there's a new <a href="http://www.mmorpg.com/gamelist.cfm?setv ... 8">preview of the game on MMORPG.COM</a> which takes the form of an interview with Project Lead, <b>Scott Brown</b>.<blockquote><i><b>MMORPG.COM: One of the most popular worries I have about this game, and I've heard it fairly often from others as well, is the potential for lack of depth. This seems to be a problem with games which are more action than roleplaying-based, they're a lot of fun for an hour at a time or so but tend to get repetitive if you play any longer than that. What would you say is being done or has been done to ensure that Auto Assault doesn't become one of those games? What are you doing to make sure it has the depth people are looking for?</b>
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<br>Scott: NetDevil's goal in making unique MMOs is to create games unlike any before, with a focus on fun. When we released Jumpgate, it was the first Sci-Fi universe and the first space simulator available on the market. We learned so much during the development and support of the product about what design decisions worked and which ones did not. With Auto Assault, we have created the first post-apocalyptic world and the first vehicle-based MMO game and, in doing so. have created a game that mixes the fun and excitement of truly fast-paced gameplay with the long-term enjoyment of character building. Playing through tons of our hand crafted missions, revealing the backstory of the game while exploring our world, <b>finding your next piece of phat loot, and blowing the crap out of other players will provide users with a very satisfying long-term gameplay experience.</b></i></blockquote>I'm sure there's some irony in that last part.
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<br><b>Update</b>: There's another <A href="http://auto.warcry.com/scripts/columns/ ... d=410">Q&A at Warcry</a>, and some more <a href="http://www.autoassault.com/recon/">world information on the official site</a>, if you dig (thanks <a href="http://www.nma-fallout.com">NMA</a>). <b>/Update</b>.
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Sovy Kurosei
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Post by Sovy Kurosei »

Isn't that what the vast majority of MMOs wind up being? Blasting the crap out of other users and collecting that phat l00t?

I'd give credit for honesty, but the game premise still sounds blah-ish.
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