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Endgame...spoilers pls
Posted: Sat Jun 08, 2002 10:30 am
by Cornelius
I am trying to get the turrets on my side for the last battle. I can never get the terminal in the last room to work. My Science is at 111%. I have tried it with my party and without. I am almost there...
:mad:
Posted: Sat Jun 08, 2002 10:35 am
by Slider
Have you used the presidental keycard? And the program is called counter insurgency, make sure you sneak past Frank.
I am assuming you are talking about the room with Frankie in it as being the onw with the terminal.
They keycard says
Posted: Sat Jun 08, 2002 10:38 am
by Cornelius
"That does nothing"
Re: They keycard says
Posted: Sat Jun 08, 2002 10:40 am
by Slider
You have to use the computer not your science skill.
grr
Posted: Sat Jun 08, 2002 10:46 am
by Cornelius
I have used the computer, I have used they keycard on the computer, and I have used my science skill...
am I forgetting something?
Posted: Sat Jun 08, 2002 10:48 am
by Slider
Have you used the counter insurgency program on the terminal?
I cannot get anything...
Posted: Sat Jun 08, 2002 10:52 am
by Cornelius
but stupid windows tricks.... :mad:
Posted: Sat Jun 08, 2002 11:14 am
by Red
Oh, I think if you use the reformat or whatever option it'll break the option to enable the turrets... Probably not break them, but more likely make them impossibel to turn against Frank...
***
Posted: Sat Jun 08, 2002 11:51 am
by Cornelius
Red: cannot get anything except the stupid Windowes tricks..no options at all...not even reformat
Posted: Sat Jun 08, 2002 12:54 pm
by Richy
what kind of character are you using? i firearms char can usually take on frankie boy one on one (but not on rough combat), and a diplomatic character with cassidy and skynet plus a few of those enclave boys can slice mim to bits as easy as shit! please dont tell me that you are using a science or sneak character.....
Posted: Sat Jun 08, 2002 1:03 pm
by Sc0pE
boy, don't bag neak chars... they rock...
and you have to "talk" to the computer, then say you have presidential accesss, then it allows you to activate the turrets...
Posted: Sat Jun 08, 2002 5:34 pm
by Jimbo san
I think that what I did was log in a Private Smith (something like that, it's on the dialogue list), then choose to go back, and you get the Presidential Access options. They only work if you have the Presidential keycard tho'.
My char....
Posted: Sat Jun 08, 2002 9:37 pm
by Cornelius
OK...here is my character....
Code: Select all
FALLOUT
VAULT-13 PERSONNEL RECORD
27 March 2243 0021 hours
Name: UggoII Age: 26 Gender: Male
Level: 21 Exp: 212,878 Next Level: 231,000
::: Statistics :::
Strength: 10 Hit Points: 112/112 Sequence: 10
Perception: 06 Armor Class: 036 Healing Rate: 03
Endurance: 05 Action Points: 10 Critical Chance: 011%
Charisma: 06 Melee Damage: 05 Carry Weight: 275 lbs.
Intelligence: 05 Damage Res.: 059%
Agility: 06 Radiation Res.: 060%
Luck: 06 Poison Res.: 000%
::: Traits :::
Sex Appeal
Fast Metabolism
::: Perks :::
Earlier Sequence
More Criticals
Night Vision
Action Boy (2)
Gecko Skinning
Gain Agility
Magnetic Personality
Expert Excrement Expeditor
::: Karma :::
Karma: 602 (Shield of Hope)
Champion
Prizefighter
::: Reputation :::
Klamath: Idolized
Den: Neutral
Vault City: Accepted
Gecko: Idolized
Modoc: Neutral
Broken Hills: Antipathy
New Reno: Accepted
Redding: Neutral
New California Republic: Liked
Vault 13: Idolized
San Francisco: Accepted
Vault 15: Liked
::: Skills ::: ::: Kills :::
Small Guns ..... 157% Men ............ 082
Big Guns ....... 081% Women .......... 040
Energy Weapons . 025% Super Mutants .. 001
Unarmed ........ 102% Brahmin ........ 024
Melee Weapons .. 077% Radscorpions ... 030
Throwing ....... 024% Rats ........... 072
First aid ...... 072% Floaters ....... 004
Doctor ......... 016% Centaurs ....... 014
Sneak .......... 023% Robots ......... 004
Lockpick ....... 048% Dogs ........... 034
Steal .......... 018% Manti .......... 018
Traps .......... 022% DeathClaws ..... 005
Science ........ 111% Plants ......... 017
Repair ......... 083% Geckos ......... 055
Speech ......... 073% Aliens ......... 016
Barter ......... 024% Giant Ants ..... 012
Gambling ....... 030%
Outdoorsman .... 070%
::: Inventory :::
1x Vic's Water Flask 1x Sharpened Spear 36x Stimpak
10x 12 ga. Shotgun Shells 5x 2mm EC 1x Expanded Lockpick Set
4x Flamethrower Fuel MKII 1x Motion Sensor 2x G.E.C.K.
4x 5mm AP 6,495x Money 13x Rad-X
1x Red Memory Module 1x Electronic Lockpick MKII 4x Antidote
1x Assault Rifle (Exp. Mag.) 1x Field Medic First Aid Kit 4x RadAway
1x Improved Flamer 1x PPK12 Gauss Pistol 1x Deans Electronics
3x First Aid Book 2x Super Stimpak 1x Condom (Blue Package)
1x Ball Gag 4x Plastic Explosives 1x YK32 Pulse Pistol
2x YK42B Pulse Rifle 1x M72 Gauss Rifle 1x M72 Gauss Rifle
1x Presidential Access Key 1x Advanced Power Armor
OK...as far as "talking" to the computer...I may try something else...
Posted: Sat Jun 08, 2002 9:47 pm
by weirdo
terminal will lock up if you'll choose presidental option w/out having his pass - you'll not be able to use the terminal in the future.
OK found da answer
Posted: Sun Jun 09, 2002 4:06 am
by Cornelius
...and I am a bit surpirsed that no one told me this earlier...
you need at least an intelligence of 6 to operate the terminal w/o seeing stupid windows tricks...
I got to next level of perks and used "Gain Intelligence" instaed of "here and Now" (that I used to up my Science skill)
Posted: Sun Jun 09, 2002 8:02 pm
by Jimbo san
I don't think many people use low intelligence chars (even if they are damn funny)
Posted: Mon Jun 10, 2002 4:50 am
by Slave_Master
Jimbo san wrote:I don't think many people use low intelligence chars (even if they are damn funny)
Nah. It may be possible to beat the game with one, although it would be very hard as you would be, what, level 12 by the end due to the lack of available quests. It is hilarious though, so I guess it is worth it.