Fallout MMORPG? Why not!
Posted: Mon Jun 10, 2002 7:56 pm
Fallout online would rock! Like anarchy online, with 3d grafix and that stuff!? LOL!!!
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Considering most of the game-mechanics would have to be changed, there's no use for social skills like barter and speech, and everyone will be running around with variants of common fighter templates...Mikey wrote:well, wise elder, i know you're quite the reactionary but you should really give things a chance before you bury them into the ground.
FOOL is just an idea.
ideas are always good, it's just the realization of those ideas that can suck both our asses.
i've played all the prominent MMOGs and most (read all) of them suck. that doesn't have to mean FOOL should - by definition - be awful.
UO was actually the only one i enjoyed. to a certain extent.Rosh wrote:Fallout Online would be Fallout in just name only. Much like UO was to Ultima 7.
Ideas aren't always good. In fact, most probably aren't good. Coming up with the idea that sticking a fork in an outlet to test to see if it's on, for example. Not a good idea.Mikey wrote:well, wise elder, i know you're quite the reactionary but you should really give things a chance before you bury them into the ground.
FOOL is just an idea. ideas are always good, it's just the realization of those ideas that can suck both our asses.
Actually, it does. Many of the reasons they all suck boil down to what you have to do for the genre. The more people you have in a game, the more constraints there are on what you can do. There's a reason some games, like Max Payne, are single player only.i've played all the prominent MMOGs and most (read all) of them suck. that doesn't have to mean FOOL should - by definition - be awful.
Just who are u calling young!? im 31!Saint_Proverbius wrote:I suggest you youngins go play an MMORPG or two, then go back and play Fallout and compare the differences. Then ask yourself how FOOL would be a good thing.
Humans are the main reason communism doesn't work. You can come up with Utopian idealogies all you want, but until you get one that meshes with human desires, it'll never work. You can't expect to have that transistional government ever disappear because once those human overseers get in power, they're not going to give it up.MF wrote:Your outlet argument is good, but the communism one is invalid. That still hasn't been proven. In theory communism sounds good. Since it's never been implemented according to that theory, the idea still stands. It's probably impossible to implement with humans the way they are, but that still doesn't make the raw metaphysical idea invalid.
I think you haven't thought enough of it if you think the guards at The Hub were much of anything compared to a mid to late game player. In fact, I'm glad you brought this up, because it's a smashing argument against FOOL.Ed the Monkey wrote:I personally believe that in the same way that the fallout series was an incredible departure from other roll playing games, functioning with an idea and style that existed all in it's own, Fallout Online could revolutionize online gaming. Think about it, where other MMORPGs have failed, I believe this one has a chance. The major problem with UO came up with PKs, so they banned PKing. Think about the Hub and realize that an area could be policed, but the wasteland could still be open, and since raiders are a major part of fallout, PKing is almost second nature. So work up your chars, join the brotherhood and hunt raiders...
One day lasts 10-20minutes? So visually, people who are walking at a rate of 7MPH would be travelling 1008MPH in the game? I'm really not sure there's too many engines out there that can handle polygon geometry flying passed them that fast, nor many players who have that kind of reflexes.the travel problem can be neutralized if the timescale is changed... say make 1 day last 10-20 min, now that's an hour of travel, yes,
Chopper? Cars? Did I miss something? Two games, one car. The vertibirds were owned by the enclave, and we all know what happened to them.unless you're in a car going on a smooth abandoned highway...
or there could be brotherhood transports from town to town, hop in a chopper that leaves every half an hour to whatever place.
Actually, most MMORPG players are roll-players, they're not role-players. There's a difference between the terms. A role-player is a person who is in the game to play a person he wouldn't otherwise get the chance to play. A roll-player is a munchkin who always sees RPGs as getting to the next level, and mastering the game system.Now, what major problems haunt MMORPGs in general aside from pks? Non-roll players if you consider them a problem...
Nearly all MMORPGs since the beginning have had noncombat abilities. However, like you said, you'd have to have PKing in FOOL to make it reflect Fallout's "Life is Cheap, Anyone Can Die" feeling, right?but how much easier is it to play these characters than it is to play classing RPG characters. All the RPGs that have been mentioned are set in the middle ages, where this is postmodern. One of the coolest things about Fallout that attracted me to it and made me buy the entire series is how easy the character was to get into.
Here's another fun argument against FOOL you stumbled in to. How well do you think hand to hand or melee would be against guns in real time? After all, in Fallout's TB, you can use terrain to duck behind with your APs, and force the gun person to get closer to you so you stand a chance. In real time, he sees you, you get shot. You get repeatedly shot while you're headed for cover or running towards him. HtH and Melee worked well in Fallout only because it was turn based.This isn't some knight who's protecting some what-the-f*ck-ever and slaying dragons, but some guy who's dealing with life from behind a .45 (or without one depending on how you play the game).
You're kidding, right? You don't think there's anyone under 18 playing Half-Life or Quake 3 because of that M-Rating? Give me a break.Besides, if it's turned into a T rated game, then yeah, you'll have a bunch of brats f*cking everything up, but if it remains Mature, then it's only us.
The ones who "love [Fallout]" are the ones who know it's a bad idea.Yeah the market will be smaller, but it will be more devoted. Instead of loosing gamers every week because of all the restrictions, restrict the market and keep the ones who love it.
Or you can except the fact that this has been discussed for years, and the conclusion has always been that it'd be a bad idea. It was a pretty bad idea for Ultima, after all.So can I get some replies on this addressing issues of the problems with other MMORPGs and lets work together on discussing those problems and thinking of how they might be addressed diffrently in FO-OL to make it a fun game for us.
So how many Ultima games have origin released since UO? Actually fuck that, how many GAMES have origin released since UO?Even if Fallout Online did turn out like Ultima Online, there will still be quite a few people buying it. That means upgraded servers, constant upgrades and work on the engine, which means thousands of new sprites and options that could easily be integrated into the following versions of fallout. Even if it sucks, it will make the market for Fallout bigger, and thus another fallout would be much more likely instead of debateable. Futhermore, if FO were kept M, then the standard would be followed again (and hopefully set in stone) thus paving the way for another M fallout instead of some weak T version.