eXXXXtreme Update
- King of Creation
- Righteous Subjugator
- Posts: 5103
- Joined: Sat Dec 20, 2003 3:00 pm
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eXXXXtreme Update
<strong>[Game -> Update]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Kingsley Montgomery">Person: Kingsley Montgomery</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Twilight War: After the Fall">Game: Twilight War: After the Fall</a>
The
website for the XORG (Extreme Online Roleplaying Game) <a href="http://www.twilightwar.com/">Twilight War: After the
Fall</a> has been updated with some new content.  In it,
<strong>Kingsley Montgomery</strong>, their Vice President
of of Development, discusses in an <a href="http://www.twilightwar.com/modules.php? ... ld=0">open letter to the community</a> such things as the status of tree development and future plans for huge forests.
<blockquote><em>Development
of Twilight War has made it passed another big hurdle. We now have a
prototype zone that successfully demonstrates our ability to create a
large area. This, in turn, has allowed us to get a good feel for how
the overall game graphics will look as we start populating the zone,
while also demonstrating some of the basic weapon-fire techniques we
will be using, such as recoil and skill-modified accuracy.
Now we move to working on our network architecture, while the art team
continues to crank out and refine characters and landscapes. The
single-player prototype will be reworked to be more in line with the
production process we are just now getting comfortable with (that
thanks to some extent from the guys at Valve). The reworked area will
be part of the much more detailed multi-player prototype that we should
have by mid-year. Once that is complete, we hope to enter full game
production.
</em></blockquote>There are also two new developer diaries, <a href="http://www.twilightwar.com/index.php?na ... 22">one</a> detailing changes being made to the Source Engine, and <a href="http://www.twilightwar.com/index.php?na ... 13">one</a> discussing 2D art.
What I'd really like to know, though, is what exactly does a Vice
President of Development do?  Is it really necessary to have a
presidential hierarchy?  Maybe it's part of their EXTREME marketing strategy.
Spotted @ <a href="http://www.bluesnews.com">Blues News</a>
The
website for the XORG (Extreme Online Roleplaying Game) <a href="http://www.twilightwar.com/">Twilight War: After the
Fall</a> has been updated with some new content.  In it,
<strong>Kingsley Montgomery</strong>, their Vice President
of of Development, discusses in an <a href="http://www.twilightwar.com/modules.php? ... ld=0">open letter to the community</a> such things as the status of tree development and future plans for huge forests.
<blockquote><em>Development
of Twilight War has made it passed another big hurdle. We now have a
prototype zone that successfully demonstrates our ability to create a
large area. This, in turn, has allowed us to get a good feel for how
the overall game graphics will look as we start populating the zone,
while also demonstrating some of the basic weapon-fire techniques we
will be using, such as recoil and skill-modified accuracy.
Now we move to working on our network architecture, while the art team
continues to crank out and refine characters and landscapes. The
single-player prototype will be reworked to be more in line with the
production process we are just now getting comfortable with (that
thanks to some extent from the guys at Valve). The reworked area will
be part of the much more detailed multi-player prototype that we should
have by mid-year. Once that is complete, we hope to enter full game
production.
</em></blockquote>There are also two new developer diaries, <a href="http://www.twilightwar.com/index.php?na ... 22">one</a> detailing changes being made to the Source Engine, and <a href="http://www.twilightwar.com/index.php?na ... 13">one</a> discussing 2D art.
What I'd really like to know, though, is what exactly does a Vice
President of Development do?  Is it really necessary to have a
presidential hierarchy?  Maybe it's part of their EXTREME marketing strategy.
Spotted @ <a href="http://www.bluesnews.com">Blues News</a>
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
What's why developers think DAC is too adolescent to work with? I have no problem with mocking the hype an MMORPG's made for itself, and it makes news posts more interesting.ApTyp wrote:That's why developers think DAC is too adolescent to work with. Turn down the angst on the frontpage, for your sake.
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
- King of Creation
- Righteous Subjugator
- Posts: 5103
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