Auto Assault Q&A

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Europa13
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Auto Assault Q&A

Post by Europa13 »

<strong>[Game -> Article]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Ryan Seabury">Person: Ryan Seabury</a>

<p>Today <a href="http://www.gamespot.com/">Gamespot</a> released a <a href="http://www.gamespot.com/pc/rpg/autoassa ... ml">Q&A</a> with the director of the upcoming <a href="http://www.autoassault.com/">Auto Assault</a>, <strong>Ryan Seabury</strong>. There are also a few nifty screenshots in the mix as well, so it's worth a look... </p><blockquote dir="ltr" style="margin-right: 0px;"><p><em>"One
very addictive aspect is the endless loot hunt. Auto Assault uses
dynamic loot generation, which means the same base item might drop with
a slightly different set of stats and enhancements each time. So you
can constantly look for that slightly better gun or hood ornament. Once
you get a sweet combat ride built up, you can trade it for money or
match it up in different arenas. You can keep building vehicles for as
long as you can find the loot to equip them with. You can make
different configurations that are specifically advantageous in one
combat zone or another, for both player-versus-player and
player-versus-environment situations."</em> </p></blockquote><p>Endless loot sounds nice to me... I remember in Fallout, after a while, the loot wells ran a bit dry.</p>
Spotted @ <a href="http://www.gamespot.com">Gamespot</a>
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Mr. Teatime
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Post by Mr. Teatime »

I can't see how random loot generation would work that well in Fallout. I like items to feel unique.
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Fez
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Post by Fez »

Perhaps a semi-random system would work.

Diablo's random loot is only any good because it had a lot of work on it. Too many developers think it is the 'easy' way out of making items by having random items appear, but if the generator isn't great, the game will suck.
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Mr. Teatime
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Post by Mr. Teatime »

What would be random though? Random guns? The only way I could see it going is having set items, but random quality levels that adjust according to the level of the enemy that dropped the item. And that kind of takes a lot away from the thrill of finding a great looking gun, only to find that it's QL5 out of a maximum of 200.

Maybe you could find items of random quality, and you can get them repaired, but that just adds to hassle and not much else.

Diablo did do it well, I guess, for its setting. I'm just struggling to see how a "shining gun of power +5 to agility +2 to intelligence" could work.
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