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Shizm 2 : An Honest Review
Posted: Sun Mar 13, 2005 12:57 am
by the guardian
Who the fuck designed this fucking insane puzzle game? It takes me about an hour to just figure out what I'm supposed to do in a puzzle. It's insidious. Go get it, too.
Posted: Sun Mar 13, 2005 1:03 am
by Blargh
Insidious puzzle games are the best. Especially if they are mad. They're so endearing, in a mad, insidious way.
Posted: Sun Mar 13, 2005 5:58 am
by POOPERSCOOPER
http://www.adventurecompanygames.com/ta ... _journey2/
Is that Shizm 2? Is it one of those adventure games were u collect items and try fitting them in places or is it actually puzzles?
Posted: Sun Mar 13, 2005 8:00 am
by Redeye
I have played the original Schizm, and found it to be arbitrary.
Arbitrary in the sense of just puzzles for the sake of puzzles.
I was looking for a world/alien culture exploration game and found
a bunch of really good looking crap. I even had a fascinating book
from the '50s about how everyone should switch over to base 12
sitting there beside me to help me cheat. It helped not at all; the
B12 numerical puzzle was nothing.
I didn't get to explore around and figure out neato Divergent
Evolution Pathways, etc. Sure, there were airships, and the living
islands were cool... but where was my science kit with which to
analyze these things?
The most irritating thing was the cheesy pabulumbrow 1970's
"cosmic transcendence"-type ending. "You proved yourselves
worthy by working together... blah blah."
Utter crap.
Is schizm 2 any better? Do the puzzles make sense in terms of
deciphering alien cultures/etc.? Or are they just there to be puzzles?
Posted: Sun Mar 13, 2005 8:20 am
by hat_man99
What i hate is them box or object moving ones how the fuaking hell do you have the pateince to do em???
Posted: Sat Mar 19, 2005 7:03 am
by the guardian
Redeye,They're just puzzles, just like the first one. I know what you mean about being disappointed by the fact that the story, people, and just about everything is just background color for the puzzles. They're realy realy tough ones, too, if it's anything to you, which I quite enjoyed.
And, uh, I wrote Shizm instead of Schizm. Yeah.