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DarkFall
Posted: Mon Mar 14, 2005 2:30 pm
by M92FS
hi all !
new mod for fot in progress , check it out.
http://www.atomicp.prv.pl/
Posted: Mon Mar 14, 2005 2:50 pm
by Nicolai
"Przykro nam, strona chwilowo nie działa z powodu przekroczenia godzinnego limitu transferu."
Posted: Mon Mar 14, 2005 3:14 pm
by Mr. Teatime
website doesn't seem to load..... otherwise would make a news post about it....
Posted: Mon Mar 14, 2005 3:16 pm
by King of Creation
Beat you to it! heh.
Funny...Website worked for me
Posted: Mon Mar 14, 2005 4:53 pm
by M92FS
Mr. Teatime wrote:website doesn't seem to load..... otherwise would make a news post about it....
jus check , the website is ok.
Posted: Mon Mar 14, 2005 9:27 pm
by Fez
It has reached it's limit transfer. Crappy hosting.
Posted: Mon Mar 14, 2005 10:32 pm
by Haris
Why are allmost all fallout related mods made by eather russians or east europeans? Well i am at least glad that poeple are starting to dare to release them after all this time.
Posted: Mon Mar 14, 2005 10:40 pm
by Fez
It's usually better for mods to be released in several betas and then a final, rather than hold it all back for one finished release. The danger of boredom, perfectionism or lack of apparent interest can deal a deathblow to it.
It is good to see some new mods come out at last.
Posted: Mon Mar 14, 2005 10:51 pm
by Haris
Yea releasing it as beta is great, you get couple of bug reports and opinions on how to make it better and what sucked without actually getting any flames like "mod sucks". And than you can make expansions and patches for it that balances it out.
Posted: Tue Mar 15, 2005 1:22 am
by Fez
It also lets you change direction or try out new ideas halfway, which can save you from disaster or add something special to the mod. It also works as a promotional demo for the mod too and helps spread the word. I can't think of any real negative points against it.
Posted: Tue Mar 15, 2005 1:34 am
by requiem_for_a_starfury
Releasing a beta can be disheartening for a modder. I released a beta of Melee Meltdown, how much feedback did I get? One bloody comment.
Sod it, I release my stuff when I'm sick and tired of looking at it anymore, if I get some intelligent feedback I'll go back and make changes but otherwise if you don't like it don't play it.
Posted: Tue Mar 15, 2005 3:50 am
by Fez
That's a good point too, and it does indicate if your project will even be appreciated at all when it is finished. If you are making a project for other people to enjoy, it would be even more disheartening to finish it all and then get little or no feedback. Better to cut your losses in that case. It's different if you are making it as a hobby or yourself, of course.
Posted: Tue Mar 15, 2005 3:57 am
by [HpA]SniperPotato
I want to help, I can map and chit, trigger chit too. I have a wasteland with a blown up town already madfe, so just message me on MSN and I'll send you stuff.
Posted: Tue Mar 15, 2005 5:03 am
by Fez
Wow that's hardcore. You just wasted a whole town full of people and the surrounding area to help out on a mod? Awesome, that makes Stalin look lame in comparison.
Posted: Tue Mar 15, 2005 12:44 pm
by Mr. Teatime
Well we can offer their website and mod hosting. I'm not sure who to email though, so maybe they'll see this thread (PM me or another admin).
Posted: Fri Feb 08, 2008 1:34 pm
by falloutfan2007
whats the status on Darkfall anyways? i was going to download the demo but sometimes my download speed can be a real pain in the a$$ i should just try and get high speed internet i guess, ugh wireless was a good idea at first but once you have 3 computers running on it it
sucks