Darkfall
- King of Creation
- Righteous Subjugator
- Posts: 5103
- Joined: Sat Dec 20, 2003 3:00 pm
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Darkfall
<strong>[Mod -> Preview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Fallout Tactics: Brotherhood of Steel">Game: Fallout Tactics: Brotherhood of Steel</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... kfall">Mod: Darkfall</a>
<strong>M92FS</strong>
let us know in <a href="http://www.duckandcover.cx/forums/viewt ... 4">this</a>
forum post about a new <em>Fallout Tactics</em> mod called
<a href="http://www.atomicp.prv.pl/">Darkfall</a>.  Here
are some of the features:
<blockquote><em>-
26 missions, including 14 known from FT and 12 new ones (including
finding crashed vertibird, defending BOS' bunker against mutants,
battle of a bridge, rescuing scribes, mission with driving a tank, lots
of fun ;) ).
- One free town with many NPCs, including about 15 quests and smaller locations.
- Tons of weapons -- each with separate sound effects, now they are more deadly (increased dmg).
- Old, well-known sprites and tiles from Fallout cRPGs.
-CHANGES to standard FT campaign:
- Improved Super Mutants - now equipped with laser and plasma rifles, also nightkins using stealth boys, as seen in Fo1.
- Missions with searching for Vault0 and fighting robots removed ('cause it was a terrible idea to put them into the game)
- Beastlords changed into Slavers, deathclaws [and other animals] pets removed
</em></blockquote>The mod actually looks pretty good.  There are some screenshots and various bits of info on their <a href="http://www.atomicp.prv.pl/">website</a>, which comes in both English and Polish flavors.
<strong>M92FS</strong>
let us know in <a href="http://www.duckandcover.cx/forums/viewt ... 4">this</a>
forum post about a new <em>Fallout Tactics</em> mod called
<a href="http://www.atomicp.prv.pl/">Darkfall</a>.  Here
are some of the features:
<blockquote><em>-
26 missions, including 14 known from FT and 12 new ones (including
finding crashed vertibird, defending BOS' bunker against mutants,
battle of a bridge, rescuing scribes, mission with driving a tank, lots
of fun ;) ).
- One free town with many NPCs, including about 15 quests and smaller locations.
- Tons of weapons -- each with separate sound effects, now they are more deadly (increased dmg).
- Old, well-known sprites and tiles from Fallout cRPGs.
-CHANGES to standard FT campaign:
- Improved Super Mutants - now equipped with laser and plasma rifles, also nightkins using stealth boys, as seen in Fo1.
- Missions with searching for Vault0 and fighting robots removed ('cause it was a terrible idea to put them into the game)
- Beastlords changed into Slavers, deathclaws [and other animals] pets removed
</em></blockquote>The mod actually looks pretty good.  There are some screenshots and various bits of info on their <a href="http://www.atomicp.prv.pl/">website</a>, which comes in both English and Polish flavors.
- Spazmo
- Haha you're still not there yet
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So... a Fallout-related file needs halfway decent hosting in order to get distribution, hmm? And their cheap public server can't handle any kind of strain--well, it probably can, but not for free, eh? Makes you wish there was some kind of general Fallout site and community hub that could be relied upon to provide webspace for such files, no? *hint*
- Mr. Teatime
- Righteous Subjugator
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- King of Creation
- Righteous Subjugator
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- [HpA]SniperPotato
- Desert Wanderer
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