Combat in Oblivion - hints for Fallout 3?
- Mr. Teatime
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Combat in Oblivion - hints for Fallout 3?
<strong>[Game -> Preview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Fallout 3 (Bethesda)">Game: Fallout 3 (Bethesda)</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... itle=Steve Meister">Person: Steve Meister</a>
<strong>Steve "MrSmileyFaceDude" Meister</strong>, one of <a href="http://www.bethsoft.com">Bethesda</a>'s programmers, sent word that he's written <a href="http://www.elderscrolls.com/codex/team_ ... em.htm">an article on ES: Oblivion's combat</a> (which includes a <a href="http://www.elderscrolls.com/images/code ... g">picture of him</a> looking very much like Warren Specter). We're constantly assured how different <em>Oblivion</em> and <em>Fallout 3</em> will be, but some things I'm guessing will carry over.<em> </em>For instance...
<blockquote><em>And finally, combat need not be lethal. Any combatant
- including the player -- can yield to their opponent.
It's up to the opponent to accept the yield or not,
but if they do accept, combat ends. It's a way to get
out of those sticky situations where you find yourself
in over your head. Just don't try it with a creature
or with anyone who really, really hates you! And if
an NPC yields to you, you make the call - walk away,
or keep fighting.</em>
</blockquote>
This is a feature long-missing in most commercial RPGs, and I hope it makes its way in some form into <em>Fallout 3</em>.
<strong>Steve "MrSmileyFaceDude" Meister</strong>, one of <a href="http://www.bethsoft.com">Bethesda</a>'s programmers, sent word that he's written <a href="http://www.elderscrolls.com/codex/team_ ... em.htm">an article on ES: Oblivion's combat</a> (which includes a <a href="http://www.elderscrolls.com/images/code ... g">picture of him</a> looking very much like Warren Specter). We're constantly assured how different <em>Oblivion</em> and <em>Fallout 3</em> will be, but some things I'm guessing will carry over.<em> </em>For instance...
<blockquote><em>And finally, combat need not be lethal. Any combatant
- including the player -- can yield to their opponent.
It's up to the opponent to accept the yield or not,
but if they do accept, combat ends. It's a way to get
out of those sticky situations where you find yourself
in over your head. Just don't try it with a creature
or with anyone who really, really hates you! And if
an NPC yields to you, you make the call - walk away,
or keep fighting.</em>
</blockquote>
This is a feature long-missing in most commercial RPGs, and I hope it makes its way in some form into <em>Fallout 3</em>.
- Sol Invictus
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- Mr. Teatime
- Righteous Subjugator
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I'm wondering how player yielding will work. Will it be simple, where you surrender, pay a fee, and leave, or will it have more complex consequences? I hope it's the latter, at least for Fallout 3. I can think of at least one trait you could get for yielding too much - "coward". And if you kill surrendering enemies, you'll be "heartless bastard".
- Sol Invictus
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- POOPERSCOOPER
- Paparazzi
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I like the idiot but it has to have like interesting twists and shit, because if its just generic all the time like "RED ADVANCE LIZARD ASKS U TO YIELD" then dont waste my time. Their got to be like debts payed back to the NPC(NOT JUST MONEY swell guy) like quests and your reputation has to change too. U also have to have the ability to ask your enemies to yield. AND THEY BETTER DO IT SOMETIMES TOO U swell guy DEVELOPERS
Sounds good to me. I did tire of having to carry a spiked knuckle/baton everywhere in Fo2 for the situations where I didn't want to kill everyone. Crotch punching to unconciousness extravoganza! :o
I cannot wait for the age of RPG's with true reactions. Where a bruised battered thug who picked a fight but was left alive will remember you later. Where rumours will literally pass through ingame communities, rather than a simple reputation stat that effects how all NPC's of a certain alignment react to you...
I cannot wait for the age of RPG's with true reactions. Where a bruised battered thug who picked a fight but was left alive will remember you later. Where rumours will literally pass through ingame communities, rather than a simple reputation stat that effects how all NPC's of a certain alignment react to you...
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..and try again with a few buddies to back him up.T-900 wrote:I cannot wait for the age of RPG's with true reactions. Where a bruised battered thug who picked a fight but was left alive will remember you later.
The new features in TES4 all sound good but I expect a huge step upwards from Morrowind, and I don't mean the shiny graphics.