What you missed....
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
What you missed....
<strong>[Game -> Update]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... .A.L.K.E.R: Shadows of Chernobyl">Game: S.T.A.L.K.E.R: Shadows of Chernobyl</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... henna">Mod: Gehenna</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Warriors of the Apocalypse">Mod: Warriors of the Apocalypse</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... itle=Scott Brown">Person: Scott Brown</a>
<p>Whilst DaC was out, some major news broke. Oh, wait, it didn't. Still, for those that like this sort of thing:</p><p>The <a target="_self" href="http://www.wotamod.com/siteindex/index.php">Warriors of the Apocalypse</a> mod has been updated with some very pretty concept art (<a target="_self" href="http://img9.exs.cx/img9/4580/skulls29ig.jpg">1</a> and <a target="_self" href="http://img41.exs.cx/img41/2374/skulls11uy.jpg">2</a>); </p><p>There's a new HL2 mod called <a target="_self" href="http://www.uraj-studios.com/index/gehenna/">Gehenna</a> - as usual, pretty webpage, lack of content (credit: <a target="_self" href="http://www.nma-fallout.com">NMA</a>); </p><p>A new <a target="_self" href="http://www.worthdownloading.com/game.php?gid=948">28 MB Auto Assault trailer at Worthplaying</a> (babes, leather, shit gets blown up, etc.) (credit: <a target="_self" href="http://www.nma-fallout.com">NMA</a>);</p><p>Some <a target="_self" href="http://stalker.myexp.de/en/index.php?si ... 08">stupid STALKER facts</a>, including: </p>
<blockquote>
<p><em>You can not go prone, but when you crouch, you can press shift and crouch lower!</em> </p>
<p><em>If you come too close to a burning trash can, you can fry yourself.</em></p>
</blockquote>
<p>(insert joke here, include the word vapourware and use humourous cynicism);</p>
<blockquote>
<p><em> </em></p>
</blockquote>
<p>And finally, more <a target="_self" href="http://www.autoassault.com">A</a><a target="_self" href="http://www.autoassault.com">uto Assault</a> hype in the form of a <a target="_self" href="http://www.gamespot.com/pc/rpg/autoassa ... ">Gamespot preview</a>, a <a target="_self" href="http://www.boulderweekly.com/archive/03 ... tml">cover feature in a magazine called Boulder County</a>, and a new <a target="_self" href="http://www.onrpg.com/article356.html">Q&A with Scott "Scorch" Brown at OnRPG</a>. From the GS preview:</p>
<p>
</p><blockquote>
<em> </em><p><em><em><span class="gstext15">In hazard mode, Biomek vehicles transform into
robotic juggernauts of destruction. Typically, this takes the form of a
mechanized walker. The hazard mode is controlled via a computer
chip--known as a transformation chip--installed in the vehicle's
hazard-kit hard point. The transformation chip dictates how the vehicle
will transform and what capabilities will be available to it.
Hazard-mode walker meks are capable of mass destruction through the use
of their main gun and secondary weapons. In addition, any opponent
foolish enough to get point-blank with a mek will likely get stomped
underfoot with melee damage. When hazard mode concludes, the mek
transforms back into the original vehicle.</span></em></em></p>
</blockquote>
<p><em> </em></p>
<p>I know I've attacked this game in the past, but all is forgiven. <u><em><strong>YOU GET TO PLAY A TRANSFORMER</strong></em></u>. </p>
<p>Whilst DaC was out, some major news broke. Oh, wait, it didn't. Still, for those that like this sort of thing:</p><p>The <a target="_self" href="http://www.wotamod.com/siteindex/index.php">Warriors of the Apocalypse</a> mod has been updated with some very pretty concept art (<a target="_self" href="http://img9.exs.cx/img9/4580/skulls29ig.jpg">1</a> and <a target="_self" href="http://img41.exs.cx/img41/2374/skulls11uy.jpg">2</a>); </p><p>There's a new HL2 mod called <a target="_self" href="http://www.uraj-studios.com/index/gehenna/">Gehenna</a> - as usual, pretty webpage, lack of content (credit: <a target="_self" href="http://www.nma-fallout.com">NMA</a>); </p><p>A new <a target="_self" href="http://www.worthdownloading.com/game.php?gid=948">28 MB Auto Assault trailer at Worthplaying</a> (babes, leather, shit gets blown up, etc.) (credit: <a target="_self" href="http://www.nma-fallout.com">NMA</a>);</p><p>Some <a target="_self" href="http://stalker.myexp.de/en/index.php?si ... 08">stupid STALKER facts</a>, including: </p>
<blockquote>
<p><em>You can not go prone, but when you crouch, you can press shift and crouch lower!</em> </p>
<p><em>If you come too close to a burning trash can, you can fry yourself.</em></p>
</blockquote>
<p>(insert joke here, include the word vapourware and use humourous cynicism);</p>
<blockquote>
<p><em> </em></p>
</blockquote>
<p>And finally, more <a target="_self" href="http://www.autoassault.com">A</a><a target="_self" href="http://www.autoassault.com">uto Assault</a> hype in the form of a <a target="_self" href="http://www.gamespot.com/pc/rpg/autoassa ... ">Gamespot preview</a>, a <a target="_self" href="http://www.boulderweekly.com/archive/03 ... tml">cover feature in a magazine called Boulder County</a>, and a new <a target="_self" href="http://www.onrpg.com/article356.html">Q&A with Scott "Scorch" Brown at OnRPG</a>. From the GS preview:</p>
<p>
</p><blockquote>
<em> </em><p><em><em><span class="gstext15">In hazard mode, Biomek vehicles transform into
robotic juggernauts of destruction. Typically, this takes the form of a
mechanized walker. The hazard mode is controlled via a computer
chip--known as a transformation chip--installed in the vehicle's
hazard-kit hard point. The transformation chip dictates how the vehicle
will transform and what capabilities will be available to it.
Hazard-mode walker meks are capable of mass destruction through the use
of their main gun and secondary weapons. In addition, any opponent
foolish enough to get point-blank with a mek will likely get stomped
underfoot with melee damage. When hazard mode concludes, the mek
transforms back into the original vehicle.</span></em></em></p>
</blockquote>
<p><em> </em></p>
<p>I know I've attacked this game in the past, but all is forgiven. <u><em><strong>YOU GET TO PLAY A TRANSFORMER</strong></em></u>. </p>
Aneurysm wrote:The pope's death ?
(what?)
No, about two days ago there was some big article about a very reveling dress worn by a b-celebrity at some event... I know this took the world by storm... I havent really cought my breath yet either...
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
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- Franz Schubert
- 250 Posts til Somewhere
- Posts: 2714
- Joined: Sun May 25, 2003 9:59 am
- Location: Vienna