Duck and Cover interviews Lead Designer of Hard Truck
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Duck and Cover interviews Lead Designer of Hard Truck
<strong>[Game -> Interview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... tle=Targem Games">Company: Targem Games</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Hard Truck: Apocalyptic Wars">Game: Hard Truck: Apocalyptic Wars</a>
<p>A while ago I sent off some questions to <a href="http://www.targem.ru/" target="_self">Targem Games</a> about their newly anounced game, <a href="http://www.targem.ru/exmachina_eng/" target="_self">Hard Truck: Apocalyptic Wars</a> (previously called <em>ExMachina</em>), due to be published by <a href="http://www.buka.com/cgi-bin/show_more.pl" target="_self">Buka Entertainment</a>. Yesterday I got the responses from none other than the game's Lead Designer, <strong>Aleksey Tchestnikh</strong>, along with six exclusive screenshots. Here's a quote:</p>
<blockquote>
<p><em><strong>How are settlements presented in the game? What options are available to a player upon entering a
town?</strong></em>
</p>
<p class="MsoNormal"><em>Towns
are the only places where you can be relative safe. Head straight to the
workshop if you need to change, upgrade, tune or refuel your car. You will also
be able to buy or sell loot, get some new gadgets and guns for your car in the
shop. Finally, there’s the bar where you hear the latest rumors and get an odd
job. </em></p>
<p class="MsoNormal"><em><strong>Will the player be able to create a
character/truck at the start of the game, or is the character pre-determined?
Are there levelling and skill points in
the game?</strong></em></p>
<p class="MsoNormal"><em>You
truck is pre-determined at the start of the game, but as you go you’ll be able
to change it, upgrade it and equip it with all sorts of gadgets, so that you’ll
ultimately get the truck you want. We don’t have the leveling and skill points
as such, but your proficiency is measured by the amount of money you’ve earned
in missions, because the more money you have, the cooler truck and the deadlier
weapon you can buy.</em> </p>
</blockquote>
<p>You can read the rest of the interview, and look at the screenshots, <a href="../../content.php?id=79" target="_self">here</a>. The game looks interesting - I don't think there's ever been an <em>Elite</em>-type game in a post-apocalyptic world. Thanks to Targem and Aleksey Tchestnikh for taking the time to answer my questions. Enjoy!
</p>
<p>A while ago I sent off some questions to <a href="http://www.targem.ru/" target="_self">Targem Games</a> about their newly anounced game, <a href="http://www.targem.ru/exmachina_eng/" target="_self">Hard Truck: Apocalyptic Wars</a> (previously called <em>ExMachina</em>), due to be published by <a href="http://www.buka.com/cgi-bin/show_more.pl" target="_self">Buka Entertainment</a>. Yesterday I got the responses from none other than the game's Lead Designer, <strong>Aleksey Tchestnikh</strong>, along with six exclusive screenshots. Here's a quote:</p>
<blockquote>
<p><em><strong>How are settlements presented in the game? What options are available to a player upon entering a
town?</strong></em>
</p>
<p class="MsoNormal"><em>Towns
are the only places where you can be relative safe. Head straight to the
workshop if you need to change, upgrade, tune or refuel your car. You will also
be able to buy or sell loot, get some new gadgets and guns for your car in the
shop. Finally, there’s the bar where you hear the latest rumors and get an odd
job. </em></p>
<p class="MsoNormal"><em><strong>Will the player be able to create a
character/truck at the start of the game, or is the character pre-determined?
Are there levelling and skill points in
the game?</strong></em></p>
<p class="MsoNormal"><em>You
truck is pre-determined at the start of the game, but as you go you’ll be able
to change it, upgrade it and equip it with all sorts of gadgets, so that you’ll
ultimately get the truck you want. We don’t have the leveling and skill points
as such, but your proficiency is measured by the amount of money you’ve earned
in missions, because the more money you have, the cooler truck and the deadlier
weapon you can buy.</em> </p>
</blockquote>
<p>You can read the rest of the interview, and look at the screenshots, <a href="../../content.php?id=79" target="_self">here</a>. The game looks interesting - I don't think there's ever been an <em>Elite</em>-type game in a post-apocalyptic world. Thanks to Targem and Aleksey Tchestnikh for taking the time to answer my questions. Enjoy!
</p>
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Well, that's how all Elite-type games work traditionally. You are what you own.S4ur0n27 wrote:I dunno, but this sounds reaaaaally bad.Comrade Aleksey wrote:We don’t have the leveling and skill points as such, but your proficiency is measured by the amount of money you’ve earned in missions, because the more money you have, the cooler truck and the deadlier weapon you can buy.