<strong>[Game -> Interview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... itle=Erich Schaefer">Person: Erich Schaefer</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Hellgate: London">Game: Hellgate: London</a>
<p>Gamespot have <a target="_self" href="http://www.gamespot.com/pc/rpg/hellgate ... nterviewed Flagship's </a><span class="gstext15"><a target="_self" href="http://www.gamespot.com/pc/rpg/hellgate ... tml">chief creative officer Erich Schaefer about the newly announced Hellgate: London</a>. It sounds interesting:</span></p>
<blockquote>
<p><span class="gstext15"><p>
<em><strong>GS:</strong> What can you tell us about the game's character classes
(like the templar) and its character development system? Are we in for
a system that features branching trees of skills that will help players
make highly different versions of the same profession? Will the system
be an extension of what we saw in Diablo II? What will be new?
</em></p><p>
<em><strong>ES:</strong> The skill system is currently in flux. Originally we were
planning to have skill maps, which would be an extrapolation of Diablo
II's skill trees. We became concerned that this was too complex and
might lead to player's being paralyzed by strange options that they
didn't know enough about, so we are experimenting with a new system.
It's too early to talk about this new system, because it will probably
radically evolve, but one big benefit is the ability to create random
and rare skills.</em>
</p></span></p>
</blockquote>
<p><span class="gstext15"><p>I don't think there's ever been a game with randomly generated skills before. </p></span><span class="gstext15"> </span></p>
Spotted @ <a href="http://ve3d.ign.com/">Voodoo Extreme</a>
Hellgate: London interview
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Random and rare skills makes me believe that you don't really have control over your charater. In Diablo, you could be a whole slew of "specialty classes," like a Javazon. I can't see you being able to do this with Hellgate.
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