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Cool stuff when imagining Fallout MMORPG
Posted: Sat Jun 15, 2002 1:39 am
by Ravenclaw
Here we can discuss the GOOD/GREAT/COOL/FLASHY stuff about the possibilitys of an online version of fallout.
PLEASE DO NOT POST ANY "BAD" THING ABOUT THE FOOL!!!
MY LAST TOPIC ABOUT THIS BECAME A BATTLEGROUND OF PEOPLE ARGUING WITH ME ABOUT HOW BAD A FOOL WOULD BE! YOU BRAWLING BIGGOTS SHOULD BE ASHAMED! ASHAAAAAAAAAAMED!!!!
Message Ends, Discussion Begins..............
Posted: Sat Jun 15, 2002 1:40 am
by Ravenclaw
To moderators and administrators: Please delete my old topic (Title: Fallout MMORPG? Why not!) It is being spammed!
Posted: Sat Jun 15, 2002 3:26 am
by Mikey
it's not being spammed and an essential feature for me would be per person one account. per account one character.
no perma-death. you just lose your current possessions.
no experience points or whatnot needed to improve your character. it should depend on you and your skills.
Posted: Sat Jun 15, 2002 6:14 pm
by Ravenclaw
yes that would be great!
Then it would'nt get crowded
Posted: Mon Jun 17, 2002 1:15 pm
by Ravenclaw
Maybe there should also be some advanced stuff like nano robots! :twisted:
Posted: Mon Jun 17, 2002 5:18 pm
by Mikey
nah, that would totally fuck up the fallout feel.
if you want a nano-crappenfest, go play anarchy online.
Posted: Mon Jun 17, 2002 10:50 pm
by Saint_Proverbius
I have to agree with Mikey. If you think nanotechnology has any part in Fallout, then you've obviously missed a huge chunk of what Fallout is. You've certainly missed the two obvious things about it, the 1950s Sci-Fi roots and the post apocalyptic thing.
Then again, I'm never shocked when a FOOL supporter doesn't know the basics.
Posted: Fri Jun 21, 2002 1:31 pm
by Ed the Monkey
I dunno about that one player slot thing though... I mean, yeah it'd keep the pop down, but I like being an evil bastard sometimes. I'd like to have 1 in the BOS and 1 that's maybe a raider. 1 slot would be fine if i was paying like 5 bucks a month though... i'd just buy another slot.
Posted: Mon Jun 24, 2002 7:21 pm
by Ravenclaw
Yeah thats good.....
Posted: Mon Jun 24, 2002 7:37 pm
by Rosh
Mikey wrote:nah, that would totally fuck up the fallout feel.
if you want a nano-crappenfest, go play anarchy online.
GASP!
You said something contrary to the blissfull Hakunin Happy Smoke Dreams! You are now a "BIGGOT", too! Oh, dear!
8)
Edit:
Then again, I'm never shocked when a FOOL supporter doesn't know the basics.
I stopped being shocked about three years ago, when some mentioned super tanks and gun turrets and other stuff that belonged in a futuristic RTS or squad FPS game on the old DAC forums One of these days I'll go back through some of the archives forums I have and compile some of the most ludicrous examples and publish them onto some of the Usenet groups I haunt. Namely a few MMORPG newsgroups where a lot of sysops of MMORPGs post relatively incognito, and perhaps onto a couple of MUD related ones, too. I'm sure KaVir would get a chuckle out of this, too.
Posted: Tue Jun 25, 2002 5:26 am
by James
Maybe there should also be some advanced stuff like nano robots!
On the 29th of December 1959, Richard Feynman gave a talk which is accepted to be the begining of the realisation of the possibility of what we now call "nanotechnology". It's not a bad read, and you can find it here:
http://www.zyvex.com/nanotech/feynman.html
Even this talk is a little late for fallouts '50s style sci-fi type tech, and this was just the start of the
ideas.
And if you talk of nano-robots, you don't really understand the field. This [edit: talk of nano-robots] is far more sci-fi than science. So if FO was a late '90s retro themed sci-fi futuristic RPG nano robots might be relevant as a sci-fi component of the technology.
Now, as St. P. said, any robots would (and are, in the games) be more like macro-robots than nano-robots
Big things with lots of vacuum tubes, chrome finishes and ray-guns.
"Advanced stuff" in the context of FO would be either '50s esque sci-fi, or high tech from the '50s (primitive transistors would be an example of this).
And I agree with Mikey that nano-anything would ruin the feel.
Posted: Fri Jul 05, 2002 2:21 pm
by danferry
What about personal robots? Like a brainbot or Mr. Handy. And when the person is offline, they are so well hidden that none else can find them. But the logging off shouldn't be allowed during combat, otherwise if someone is losing, he'd just unplug his phone line and save his character. Say if someone disconnects during combat, they dropped gear and ran away. It saves the character, but at a cost.
Posted: Sun Jul 28, 2002 11:53 am
by Strap
they shouldnt make FOOL cause it would suck. go play some other game, and leave the OL out of FO (lol)
you cannot post Fallout and MMORPG in the same scentence and not get a reaction
Posted: Mon Aug 26, 2002 1:21 am
by Som Guy
I suggest that if a mmorpg is made then there will be no freaking saving your charater. Your charater would lie down when you log off. He would remian there unless attacked in witch case the computer would simulate the battle. So if you log off when u are losing a battle you die unless you preform some super amaizing critical hits.
Posted: Sat Sep 28, 2002 3:43 am
by wheres my arm?
If a mmorpg was to come about wouldn't only be fair to he gamer to tweak ur characters of the internet........like say ur some new guy and u start the game of othe internet......suddenly ur surrounded by veean players who just wanna kick ur ass for fun (like me) anyways what the hell are you gonna do try to blow them away at level one with no partners or high tec weaponery when there a group of like 6 with lvl. ???,??? characters hoping o gain expeirence and cntinu the game or are you gonna wanna improve your cahracter to where u can at least kill a traveler :roll: ........Just a thought......
if anyone has anycommets e-mail me at
Thebanished@aol.com
Posted: Sat Sep 28, 2002 6:04 am
by Som Guy
Ok first you need to fix your keyboard or something becuase all your posts are very hard to read. Plus maybe killing another player thats much lower than you would give you low karma or trigger some sort of random encounters that punish the player for their misdeads. Also a charater could first gain levels by doing quests inside a safe town that would go hostile if you attacked someone.
Posted: Fri Oct 11, 2002 4:32 am
by armandstone
mabey if you are a pker people can place a bounty on you so a high level
player will go and kill them for money
Posted: Fri Oct 11, 2002 8:57 am
by Rosh
armandstone wrote:mabey if you are a pker people can place a bounty on you so a high level
player will go and kill them for money
That has little effect at all.
Posted: Fri Oct 11, 2002 11:15 am
by armandstone
its only an idea from tdzk
Posted: Fri Oct 11, 2002 11:33 pm
by Rosh
And UO, and DSL, and many MUDs and other games.
You know what happens in reality? Those bounties don't mean a thing because those who have bounties on them often travel in packs, and they are highly successful in PvP combat.
In addition, I would be very certain Som Guy has little to no experience with MMORPGs. Lying down while you're logged off? Sure, let's just invite PKs to go on a corpse fest where they find where people have logged off and take them out because MMORPG AI is relatively simplistic.
Also:
Ravenclaw wrote:
PLEASE DO NOT POST ANY "BAD" THING ABOUT THE FOOL!!!
Okay, I'll try to not say anything bad about you.