Perks
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Perks
Which perks would you like to see in FO3, which would you want removed?
I personally would remove Sniper, simply too powerfull.....
I personally would remove Sniper, simply too powerfull.....
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- Wanderer
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- Blarg
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I would like to see Sex Appeal actually have a meaningful game effect.
Scary: Gives a bonus to intimidate, but a penalty to peaceful conversation.
Good Natured should give a penalty to intimidate, but an extra bonus to Speech(or extra dialogue options) for peaceful negotiations.
Animal Friend should be changed and brought back, with a greater chance to avoid animal attack and gain animal companions. You lose Karma(and may lose this trait) if you kill animals, unless they initiate combat, or for food(if that is in FO3). Animal NPC's do not count against your maximum if you have this trait. +10% to medical skills when treating animals.
Beast Rider: If animal riding(Outdoorsman skill, perhaps) is in FO3, this gives a bonus to speed, and to not fall off.
Scary: Gives a bonus to intimidate, but a penalty to peaceful conversation.
Good Natured should give a penalty to intimidate, but an extra bonus to Speech(or extra dialogue options) for peaceful negotiations.
Animal Friend should be changed and brought back, with a greater chance to avoid animal attack and gain animal companions. You lose Karma(and may lose this trait) if you kill animals, unless they initiate combat, or for food(if that is in FO3). Animal NPC's do not count against your maximum if you have this trait. +10% to medical skills when treating animals.
Beast Rider: If animal riding(Outdoorsman skill, perhaps) is in FO3, this gives a bonus to speed, and to not fall off.
Last edited by Blarg on Wed Jul 24, 2002 3:12 am, edited 1 time in total.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".
And how would you want this implemented? Riding a brahmin, or.. don't tell me you can ride on a Deathclaw. Animal riding is a quite far fetched idea for Fallout, would work on a fantasy title, like Lionheart.Blarg wrote:Beast Rider: If animal riding(Outdoorsman skill, perhaps) is in FO3, this gives a bonus to speed, and to not fall off.
- Blarg
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I just had this mental image of someone riding into town on a Brahmin, wearing a Vault Suit and a cowboy hat...VasikkA wrote:And how would you want this implemented? Riding a brahmin, or.. don't tell me you can ride on a Deathclaw. Animal riding is a quite far fetched idea for Fallout, would work on a fantasy title, like Lionheart.
My brain does strange things sometimes.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".
Lol, if you're wearing a power armor and shitloads of weapons and ammo, well, poor brahmin.
The only thing I'd like to ride with is my Highwayman. But instead of having a 'Beast Rider' perk, why not have a Piloting skill, introduced in FO:T, it would determine the speed you're driving and other things. A low skill means you're char doesn't know how to drive properly, the speed would be almost as low as in walking and accidents occur frequently(flat tire). So basically, if you wanna be able to drive a vehicle in Fallout 3 you would have to invest skillpoints in piloting. Choosing which skills to tag would be even more difficult then.
And a couple perks which would give you a bonus to Piloting or increase the speed would be appropriate.
The only thing I'd like to ride with is my Highwayman. But instead of having a 'Beast Rider' perk, why not have a Piloting skill, introduced in FO:T, it would determine the speed you're driving and other things. A low skill means you're char doesn't know how to drive properly, the speed would be almost as low as in walking and accidents occur frequently(flat tire). So basically, if you wanna be able to drive a vehicle in Fallout 3 you would have to invest skillpoints in piloting. Choosing which skills to tag would be even more difficult then.
And a couple perks which would give you a bonus to Piloting or increase the speed would be appropriate.
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- Blarg
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Drinking should also increase damage resistance and perhaps give a few bonus hit points. The intoxicated feel no pain, after all. Perhaps each drink could give +3% DR and +1 HP. Any beneficial effects from drinking should be limited to a number of drinks equal to endurance.
I'm not insane, I'm just misunderstood. Unless I misunderstood the meaning of "insane".