Economics of the Wasteland
Posted: Sun Jun 16, 2002 5:04 am
I've been tinkering with adding currencies to FoT and have run across a problem.
The Basic Idea:
I'm trying to add different currencies to be found in different locations in my campaign. Rather than having everyone using generic/universal "money" (or ring pulls or bottle caps for that matter) I want different powers to have different currencies. While it is obviously beyond the scope of the game to have certain currencies become worthless in some areas when they are at war with other areas, I would like to add some flavor to the game by having a bit more diversity than simply having people in different areas call money one thing and people in another area call it something else. (FO2 went a step in the right direction w/the introduction of the two types of mine scrip, but fell short in that people simply called money "chips" in New Reno.)
The Problems:
The only two types of "money" recognized by the game as actual currency are the BoS Scrip and Ring Pulls entities. I've set up some other "money" entities in the entities/items/money directory and they are simply recognized as Generic Items and the standard rules for bartering apply to them. In other words, you encounter the following problems:
So, if nothing else those of you considering doing something similar to this are now aware of the pitfalls inherent in FoT economics.
Oh, also, I would like to point out that the word is "scrip", not "script". The former is not a typo on the part of the designers, but quite a few of the players don't seem to notice that there is no "t" at the end of "scrip".
Incidentally, this was the problem I was working on when I discovered the use of Science on Remote Detonator Traps.
Cheers,
OTB
The Basic Idea:
I'm trying to add different currencies to be found in different locations in my campaign. Rather than having everyone using generic/universal "money" (or ring pulls or bottle caps for that matter) I want different powers to have different currencies. While it is obviously beyond the scope of the game to have certain currencies become worthless in some areas when they are at war with other areas, I would like to add some flavor to the game by having a bit more diversity than simply having people in different areas call money one thing and people in another area call it something else. (FO2 went a step in the right direction w/the introduction of the two types of mine scrip, but fell short in that people simply called money "chips" in New Reno.)
The Problems:
The only two types of "money" recognized by the game as actual currency are the BoS Scrip and Ring Pulls entities. I've set up some other "money" entities in the entities/items/money directory and they are simply recognized as Generic Items and the standard rules for bartering apply to them. In other words, you encounter the following problems:
- Non-standard money is subject to the Law of Diminishing Returns that is coded into the FoT bartering system. In other words, the more of an item you plunk down, the less each individual item is worth. This is extremely bad in the case of the non-standard money because you can put down 15 items and the total worth can be higher than 535 units.
- Non-standard money is not subject to exclusion based on whether someone barters in RPs or BoS Scrip. Therefore you can get away with paying for things in these types of money with the BoS Quarter Master or a local merchant. (The latter part isn't a problem, but the former is.)
So, if nothing else those of you considering doing something similar to this are now aware of the pitfalls inherent in FoT economics.
Oh, also, I would like to point out that the word is "scrip", not "script". The former is not a typo on the part of the designers, but quite a few of the players don't seem to notice that there is no "t" at the end of "scrip".
Incidentally, this was the problem I was working on when I discovered the use of Science on Remote Detonator Traps.
Cheers,
OTB