Story idea and stuff.
Posted: Mon Jun 17, 2002 7:20 pm
[set 80 years after fo2] You start off in this village a little south east of ncr, and most of the world is peacefully with mutants dead or hidden, new reno cleaned up (mostly) and most of the enclave wiped out. One day the mayor of the village (your uncle) calls you to his house, and tells you you are a descendant of the vault dweller and he wants you to retrieve 4 key-cards lost in the wateland that will open up the mysterious Vault 22, rumoured to hold an item that will change the wasteland forever. So you agree and go and search for these key-cards. The first one was lost deep in the old military base [now home to soem tribals] and as your digging around, you find a huge bloated mutant in a vat or something. After a bit of persuasion on its behalf, you crack open the vat and it rolls out, then suddenly shoots up through the ceiling and rolls/sprints/crawls along the wasteland and you find the first key-card.
The second key-card is in the glow, now home to hundreds of ghouls that mine the radioactive rock to make nuclear bombs or something. the third key-card is a few miles east of the glow, and has been built into this huge computer that you have to get off. The last key-card is being used to ornament a huge super-mutants necklace, and the mutant lives in an old prison full of other critters and mutants working together to mass-produce iguana on a stick. Then the big blob you freed in the old vats comes after you, this time it has a more humanoid shape, except you manage you blast it off a cliff. You then return to your town and give the keys to your uncle, who then trys to kill you with a swat team type of group. Then chase him to the mysterous vault, except it's a top-secret military vault thingy, full of the best pre-war veterans and controls to this huge satelite capable of destroying continents with huge laser blasts. You kill all the war veterans and are about to kill your uncle, when the big blob type thing attacks again, and absorbs your uncle. It smashes up the controls and then runs off, but you chase it back to the glow. It wraps itself around a nuclear bomb and is about to launch it and all the other bombs onto the wasteland again, but you kill it.
TEH END.
...
The second key-card is in the glow, now home to hundreds of ghouls that mine the radioactive rock to make nuclear bombs or something. the third key-card is a few miles east of the glow, and has been built into this huge computer that you have to get off. The last key-card is being used to ornament a huge super-mutants necklace, and the mutant lives in an old prison full of other critters and mutants working together to mass-produce iguana on a stick. Then the big blob you freed in the old vats comes after you, this time it has a more humanoid shape, except you manage you blast it off a cliff. You then return to your town and give the keys to your uncle, who then trys to kill you with a swat team type of group. Then chase him to the mysterous vault, except it's a top-secret military vault thingy, full of the best pre-war veterans and controls to this huge satelite capable of destroying continents with huge laser blasts. You kill all the war veterans and are about to kill your uncle, when the big blob type thing attacks again, and absorbs your uncle. It smashes up the controls and then runs off, but you chase it back to the glow. It wraps itself around a nuclear bomb and is about to launch it and all the other bombs onto the wasteland again, but you kill it.
TEH END.
...