Wasteland Merc 2 expands

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Mr. Teatime
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Wasteland Merc 2 expands

Post by Mr. Teatime »

<strong>[ Mod -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... =Wasteland Merc 2">Mod: Wasteland Merc 2</a>

<p><strong>Haris</strong> has sent along the expansion for his latest mod, <em>Wasteland Merc 2</em>. You can grab the expansion from DaC <a target="_self" href="http://www.duckandcover.cx/forums/dload ... 9">here</a>. Here're the notes that accompany the expansion:</p>
<blockquote>
<p><em>Wasteland Merc 2 -Vault Net Add-on


Note: This is an expansion for
Wasteland merc 2 mod. That means that you got to have Wasteland merc 2 mod
installed in to your fallout 2 game for this to work. You are required to
start a new char for all new features to work. Save file might still work and
bug fixes will also work with no restart of char, but new stuff that is added
wont appear before you start a new char.


INSTALATION: Take folders
"scripts", "proto", "data", "maps" and "text" that come in this zip file
and place then in Fallout2/data folder and override the existing folders.
Remember that it requires original wasteland merc 2 mod to work.


Cyborg
patch is included in this add-on.


Bug Fixes

-Craftcomp crash if
entered in combat (fixed)

-power armour wrong crafting requirements (fixed)

-crash if karma to high or low when talking to kingpin, bos
quarter

master and slave master (fixed)

-random loot boxes in raiders and
alien lair in some can no longer be

stolen from (fixed)

-Rats now give 25
exp when killed. That was actually just a bug that

they didn't give
exp.


Balancing fixes

-Water is less rare plus we stocked town shops
with some more water

and stuff like that

-Dog encounters are nerfed

-Firewood, junk piles and gold ore weight 1 pound only now

-Booze does
not weight anything now


New features

-npc that will cook 100 meats
for 1000 botlecaps if your speech is

above 50%. She will thoe burn around
20-30% of it.


-you can now pay a npc to take you from black market to
trashyard and

other way around in 1 day time. It costs 1000 botlecap per
trip.


-we implemented an expensive device that will teleport you
from

anywhere to war tech facility if you have science 50%. It will
thoe

burn out one circuit board each time you do that and damage your
char

for 100+ hp.

-You will also be able to purchase expensive add-ons for
it. 1 will

enable you to travel to craft areas (mines and black market) if
you

science is 75%, 1 will enable you to travel to all civilised areas
if

your science is 100%, 1 will enable you to travel to all combat
areas

if your science is 125%, 1 will enable you to travel with no hp
damage

if your science is 150% and 1 will enable you to travel with
no

circuit cards burning if your science is 200%.


-At start there will
be a npc that gives you start equipment according

to your taged skills. This
will make creating the char even a bigger

joy. This is what he gives
according to those taged skills.


SMALL GUNS - Mauser, 200 shots

BIG
GUNS -Flamer, 50 shots

ENERGY WEAPONS -Plasma blaster, 80 shots

UNARMED
COMBAT -Spiked knuckles

MELEE -Combat knife

THROWING -10 glowballs 10
throw knifes

FIRST AID -5 rad aways

DOCTOR -20 chemicals

SNEAK
-Leather Jacket

LOCKPICK -Expended lockpicks

STEAL -25000 botlecaps

TRAPS -20 glowballs

SCIENCE - 20 chemicals

REPAIR -10 steelbars

SPEECH -10000 botlecaps

BARTER -15000 botlecaps

GAMBLING -25000
botlecaps

OUTDOORSMAN -100 water, 50 raw meat


Example if you taged
Outdoorsman, Speech and Small guns you will start

with 100 water flasks, 50
raw meats, 10000 botlecaps, Mauser and 200

shots for it.</em>

</p>
</blockquote>
Say what you like about Haris, he gets things done.
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Post by ExtremeDrinker »

He gets things done well. I'm installing FO again tonight just for this.
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Post by King of Creation »

Indeed. Haris, I must say you've certainly impressed a lot of people.
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Post by VasikkA »

King of Creation wrote:Indeed. Haris, I must say you've certainly impressed a lot of people.
And that's much in this community. Interesting new features, I say. It seems they've listened to user comments concerning the mod as well. A lot of people were unimpressed by the mod. What some people don't understand, it's not Fallout and neither should be.

I have yet to try it out myself to comment on it. I will install the damn mod and the expansion when I get back to my computer, in a week that is.
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Post by Tenkoy »

Aye, it's all about results.

You can have great ideas and great plans all you want, but if there's nothing to show for it, what's it all worth?

At the very least, Haris delivers.
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Post by S4ur0n27 »

Where do you stuff the 100 water flasks? D;
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Nicolai
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Post by Nicolai »

In your magic backpack. D:
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Post by S4ur0n27 »

We're not playing BG D;
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Nicolai
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Post by Nicolai »

In your magic knapsack, then? D:
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Post by Brother None »

Good add-ons, Haris, certainly looks like they'll make the mod more playeable

Well done
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Post by Haris »

My ip is somehow blocked for all Sorcerer.net hosted sites. :/ I menaged to post this trough a translator. Can someone check out why my ip is blocked.
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Post by S4ur0n27 »

Because of your Mark Hamill avatar, no doubt.
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Post by Blargh »

Astute observation ! :drunk:
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Post by S4ur0n27 »

As always!
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Haris
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Post by Haris »

Thanks to all of you that gave nice feadback on the addon. It sure was tedious to make so it feels good that people like it.


My ip was blocked for last 5 days so i couldnt answer much to any of coments. But now thats fixed.

I found this picture of some of Wasteland merc 2 weapons. Its not all but it shows plenty of them.
Image
Naked_Lunch

Post by Naked_Lunch »

Whoa, those look awesome. Can't wait to try out the one 3 blocks down on the right.
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Nicolai
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Post by Nicolai »

Yar, they look pretty good.
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Haris
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Post by Haris »

All weapons are made by John Dunn for Wasteland merc 2 mod. ( http://www.john.dunn.dsl.pipex.com/port ... eport.html )
And he is a profesional graphics artist.


The coolest thing with vault net addon is that it enables us to make any kind of new addons with new towns, new combat areas and new weapons and items if we want to make em and you never even have to start a new char to get those addons.

Here is a promo pic made by mad brahmin admin (ratman).

Image
Last edited by Haris on Thu Sep 01, 2005 10:58 pm, edited 1 time in total.
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Post by ApTyp »

Somehow I always thought people in post-apocalyptic wasteland would have shitty haircuts. Since, you know, being a barber wouldn't pay as much.
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Post by S4ur0n27 »

Why are the talking heads goths?
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