LAN/P2P...
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- 250 Posts til Somewhere
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LAN/P2P...
http://hamachi.cc/
This is quite an awesome virtual LAN program. My buddies and I are swapping files all over ourselves, and we have been playing Duke3D on the connection.. Very tight. Also works for any LAN games. No need for servers to play against your friends.
This is quite an awesome virtual LAN program. My buddies and I are swapping files all over ourselves, and we have been playing Duke3D on the connection.. Very tight. Also works for any LAN games. No need for servers to play against your friends.
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- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
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- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
Well, lets pretend you've got a "backup" of Unreal2k4, or a "backup" of HL2 or a "backup" of WarCraft III. Chances are you're not going to get too far trying to play on their servers with your "backup" copy. This little program creates a virtual LAN between however many people you give access (that are also running the program) Now you can play that Unreal2k4 "backup" you got from the internet against whomever you feel like playing against. No need to use their servers and fail due to bad keys, etc. I played a network game of Unreal2k4 for the first time last night. It was nice and refreshing after being stuck with just the single player mode due to my copy's "backup" status and invalid keys, whatever.
*sigh*
You aren't connecting to any official servers or chit that check your cd-key or whatever. You're making your own in which your buds then join.
It doesn't really matter whether you set it up over LAN or over the net, you can always protect it with a password. I've played tons of times with my friends that way - slaughter feasts with invitation onlyin LAN gaming you still have to set up a "server", perhaps not dedicated but a server of some sorts anyway.
![dumb D;](./images/smilies/fight.gif)
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I'm just arguing against the uselesness of this software. Everything it does can be accomplished with much less of a hassle and without third party programs running in the background.
But blah, do as you please
It's not like I'm offended if you use it or anything. Well, it might offend my intelligence, but there's not much to it then, now is it? If you're happy, I'm happy. Peace and love, mate. V for Victory and chit.
But blah, do as you please
![dumb D;](./images/smilies/fight.gif)
Kashluk wrote:It doesn't really matter whether you set it up over LAN or over the net, you can always protect it with a password. You aren't connecting to any official servers or chit that check your cd-key or whatever. You're making your own in which your buds then join.
What? Most games check the validity of your cd-key when you try to connect to/create a server. I don't really see how setting a password would change anything, 's not as if the master server has to enter the server's password in order to check your cd-key.
![tard D:](./images/smilies/tard.gif)
EVERYBODY SHUT THE FUCK UP
Hamachi is indeed useless when operating on "solid" servers(Like Battle.net), for starters because Hamachi IP can't connect to normal IP. Then it does jack shit about removing cd-key issue.
Because it's not what it was fucking made for. It's made for p2p. For people who cannot configure their networks, or when a guy with external IP tries to connect to a guy with normal IP.
Now I don't have to look which ports the fucking game uses, then beg for technical assistance to spit out login and password for my modem, then look all over the goddamn net for a guide how to forward these ports, only to learn that my ISP blocks all the ports nonetheless at their place(Almost true story). I can just run H, login, and play. And if someone still doubts how faster and more convenient this solution is, get the fuck out back to DOS.
Hamachi is indeed useless when operating on "solid" servers(Like Battle.net), for starters because Hamachi IP can't connect to normal IP. Then it does jack shit about removing cd-key issue.
Because it's not what it was fucking made for. It's made for p2p. For people who cannot configure their networks, or when a guy with external IP tries to connect to a guy with normal IP.
Now I don't have to look which ports the fucking game uses, then beg for technical assistance to spit out login and password for my modem, then look all over the goddamn net for a guide how to forward these ports, only to learn that my ISP blocks all the ports nonetheless at their place(Almost true story). I can just run H, login, and play. And if someone still doubts how faster and more convenient this solution is, get the fuck out back to DOS.
Serious Business.
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- 250 Posts til Somewhere
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- Joined: Wed Jun 05, 2002 11:21 am
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