Items, actors and how they apply to the campaigns.
Posted: Mon Apr 22, 2002 6:33 am
I have two queries regarding Fallout Tactics and how items tie into the game proper.
Firstly, I rechambered the M249 to fire 5.56mm rounds. I changed the supermutants appearing in the Actors folder to carry this ammo instead of the old 7.62mm. Are all super mutants with these weapons derived from these files? If not, where and how do I also need to edit this to make it work?
Secondly, the Needler Pistol, after much confusion, has been replaced by the P90 (that having been displaced by a new weapon). This gives me the worthwhile opportunity of changing the Needler ammo to 5.7mm to fit the P90 (no more 9mm for this gun). So, I'm going to need more 5.7mm in- game. I'd like to do this either by putting it on corpses in the Super Mutant missions, increasing the Quarter Master's supplies, or by giving it to the mutants themselves, (even though they can't use it they might in theory carry it as a trinket or to whack stuff with) or possibly the Reavers. Any pointers on how to do this?
This is going to be a public mod, so the solution here must be space-effective. If mission files must be resaved their number must be highly limited. Replacing bos.cam is obviously out of the question
Finally, can you elaborate for me what weapons can and cannot do to modify or put demand on the abilities of the wielder? According to tests so far, I can only apply a Strength requirement, and nothing under the Effects tab works. I've no idea what the Modifiers tab does. Do you know whether the Bonus To Hit and Critical Chance modifiers listed in the firemodes work?
Firstly, I rechambered the M249 to fire 5.56mm rounds. I changed the supermutants appearing in the Actors folder to carry this ammo instead of the old 7.62mm. Are all super mutants with these weapons derived from these files? If not, where and how do I also need to edit this to make it work?
Secondly, the Needler Pistol, after much confusion, has been replaced by the P90 (that having been displaced by a new weapon). This gives me the worthwhile opportunity of changing the Needler ammo to 5.7mm to fit the P90 (no more 9mm for this gun). So, I'm going to need more 5.7mm in- game. I'd like to do this either by putting it on corpses in the Super Mutant missions, increasing the Quarter Master's supplies, or by giving it to the mutants themselves, (even though they can't use it they might in theory carry it as a trinket or to whack stuff with) or possibly the Reavers. Any pointers on how to do this?
This is going to be a public mod, so the solution here must be space-effective. If mission files must be resaved their number must be highly limited. Replacing bos.cam is obviously out of the question
Finally, can you elaborate for me what weapons can and cannot do to modify or put demand on the abilities of the wielder? According to tests so far, I can only apply a Strength requirement, and nothing under the Effects tab works. I've no idea what the Modifiers tab does. Do you know whether the Bonus To Hit and Critical Chance modifiers listed in the firemodes work?