There was a post over at the radiated forums( before they got hacked)..about setting up simple zone descriptions..
Like your walking along and then text shows up saying "Ahead in the distance you see an old building" Blah blah..
And since the forums are down, I can't find it.
It sounded easier than setting up a trigger..but it must have been a trigger.
Ideas?
Zone descriptions
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Are you sure I don't remember the post, but they're all gone for good now.
Anyway you'd still need a trigger, condition has more than 0 alive in zone x. Action display world text.
Forums are back up, just no posts left but polls and announcements.
Anyway you'd still need a trigger, condition has more than 0 alive in zone x. Action display world text.
Forums are back up, just no posts left but polls and announcements.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
There is a way to make things describable without triggers. Make an entity with a small sprite and partially hide it behind the tiles in question. Then add the description to the entity's display name so when you scroll over the entity you'll see the description.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,