suby's annoying questions
Posted: Sat Nov 19, 2005 8:51 am
Hey again...
I'm makin my map kind of dark.. there are computer consoles around that the characters are intended to be able to use science skill on to turn on various lights ...
but ive set up a character selection stage at the beginning of the mission so i might not even take a character that has a science skill.. so im intending to put in flares in the mission to use as well...
I read somewhere that you can move light entities around... i was wondering if someone could help me out with that..
Im thinking some sort of mine type laying of a flare .. when its laid down and activated it'll light up the area... but disappear when picked up.deactivated
I'm going to go experiment.. but i'll probably take hours to get it working.. if ever..
Does anyone know the correct sequence of steps for something like this? How do u get light entities to move to an entity thats dropped/activated?
Whats this object script state thing?
I can't get the condition for a trigger to acknowledge when a objects been activated/dropped so it'll turn off/remove the glow that would otherwise stay on the ground where the flare once was?
I'm makin my map kind of dark.. there are computer consoles around that the characters are intended to be able to use science skill on to turn on various lights ...
but ive set up a character selection stage at the beginning of the mission so i might not even take a character that has a science skill.. so im intending to put in flares in the mission to use as well...
I read somewhere that you can move light entities around... i was wondering if someone could help me out with that..
Im thinking some sort of mine type laying of a flare .. when its laid down and activated it'll light up the area... but disappear when picked up.deactivated
I'm going to go experiment.. but i'll probably take hours to get it working.. if ever..
Does anyone know the correct sequence of steps for something like this? How do u get light entities to move to an entity thats dropped/activated?
Whats this object script state thing?
I can't get the condition for a trigger to acknowledge when a objects been activated/dropped so it'll turn off/remove the glow that would otherwise stay on the ground where the flare once was?