Forlorn World announced
Forlorn World announced
<strong>[ Game -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Forlorn World">Game: Forlorn World</a>
<p><em><a href="http://forlornworld.com/">Forlorn
World</a></em>, a Polish indie post-nuclear cRPG has been
announced. The game is not new - it's a fusion of two previously
unrelated projects - <em>Trinity</em> and <em>Polish
Wasteland</em>.
<em>Trinity</em> was set in Poland during a nuclear winter,
while <em>Polish Wasteland</em> was initially a
<em>Fallout 2</em> mod, and later an entirely new game, set
in <em>Fallout</em>-like wasteland, in an alternate future
where communism in Poland never ended, just like the 50s never seem to
have ended in <em>Fallout</em>. As a fusion of those two,
<em>Forlorn World</em> takes place in Poland where communism
ended only with the nuclear war, but during a nuclear winter.
<em>Forlorn World</em> is in the tech-demo phase, and first screenshots will be ready soon.
The features are supposed to be:
- about 20 locations in a fully 3D world
- non-linear, developed plot
- lots of party interaction, including relationships and conflicts
- an advanced physics engine
- realistic active pause combat system
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
I was fairly interested until the "active pause" bit.</p>
<p>You can see some <a href=gallery/index.php?cat=30>Forlorn World concept art</a> in our gallery.
Cheers, <strong>LooZ^</strong>!
</p>
<p><em><a href="http://forlornworld.com/">Forlorn
World</a></em>, a Polish indie post-nuclear cRPG has been
announced. The game is not new - it's a fusion of two previously
unrelated projects - <em>Trinity</em> and <em>Polish
Wasteland</em>.
<em>Trinity</em> was set in Poland during a nuclear winter,
while <em>Polish Wasteland</em> was initially a
<em>Fallout 2</em> mod, and later an entirely new game, set
in <em>Fallout</em>-like wasteland, in an alternate future
where communism in Poland never ended, just like the 50s never seem to
have ended in <em>Fallout</em>. As a fusion of those two,
<em>Forlorn World</em> takes place in Poland where communism
ended only with the nuclear war, but during a nuclear winter.
<em>Forlorn World</em> is in the tech-demo phase, and first screenshots will be ready soon.
The features are supposed to be:
- about 20 locations in a fully 3D world
- non-linear, developed plot
- lots of party interaction, including relationships and conflicts
- an advanced physics engine
- realistic active pause combat system
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
I was fairly interested until the "active pause" bit.</p>
<p>You can see some <a href=gallery/index.php?cat=30>Forlorn World concept art</a> in our gallery.
Cheers, <strong>LooZ^</strong>!
</p>
Considering no game has never fully succeeded in this, it's a BIG promise.- non-linear, developed plot
- dynamic world
How can pauses in combat be realistic?- realistic active pause combat system
The rest is just standard BG crap. The post-apocalyptic Poland during a nuclear winter theme is a mystery, so I'll just have to wait until I see a demo or screenshots to bash some more.- about 20 locations in a fully 3D world
- lots of party interaction, including relationships and conflicts
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
- an advanced physics engine
The website is in Polish. I'd like to know in what language the game is?
someone blow em up alreadyPolish
20 polish roomsabout 20 locations in a fully 3D world
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non-linear, developed plot
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lets have a techno party.lots of party interaction, including relationships and conflicts
polish techno.
thats not a feature, its a must in 3d. wankers.an advanced physics engine
just like real combat is foughtrealistic active pause combat system
play by e-mail
yay.day/night cycles, dynamic shadows and lighting
in the expansion trees will be listed as a featurevehicles and modifiable weapons
sound interesting. fopr real, im not being an ass.
too bad its in polish, poles are so nineties.
no, technologicallyvendetta wrote:You mean, poles have actually been into fashion?Mismatch wrote:too bad its in polish, poles are so nineties.
fashionwise theyre just your average buch of radiated hobos
looking like a mix of camp jew and ukrainan chernobyl kiddie
edit:
no wonder noone cared when hitler invaded poland.
the rest of europe were all like good riddance, them poles havent contributed with anything ever.
- Mad Max RW
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NawMismatch wrote:lumberjack tycoonS4ur0n27 wrote:What happened to the game which featured hundred of thousands of trees?
sid meier canned it, he wrote michael moore with his ball point pen, and its history from there.
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