What should be developed?
Posted: Sat Jun 22, 2002 12:45 pm
My favorite aspects of the atmosphere of Fallout are the 50's/60's references, and the random encounters. I'd like to see, in a new Fallout, those references playing a larger role, as well as there being both more and also more diverse random encounters which, in themselves, could be or lead directly to quests. Seems to me like there are so many just plain awesome or eerie types of encounters possible that anything could happen. Have any of you ever seen "A Boy and His Dog"? References to that would be funny/neat. But, just, coming across all sorts of ruins, mysteries, there just to confuse you, just to set an atmosphere. Strange totems, weird patterns, mis-shapen footprints, exposed bones of something completely unknown, strange notes, ghosts, a lone juke-box or record-player -- stuff like that. Tons of secrets there solely to set atmosphere. I LOVE that aspect of FO1/2, really would love to see more of it.
Felt like FO2 -- it was a lot bigger, more non-linear, that was great -- but it just seems like it wasn't as harsh or 'eerie'.
I know none of this stuff can really happen so long as Interplay has the wrong ideas about the direction of the game, but....just saying.
All of you people rock.
Felt like FO2 -- it was a lot bigger, more non-linear, that was great -- but it just seems like it wasn't as harsh or 'eerie'.
I know none of this stuff can really happen so long as Interplay has the wrong ideas about the direction of the game, but....just saying.
All of you people rock.