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Rapid Random Encounters

Posted: Tue Dec 13, 2005 6:46 pm
by PaladinHeart
The last time I fired up my campaign I decided to leave the first area and walk around the world map a bit. To my dismay I couldn't move at all. Random encounters were so frequent that movement was not at all possible. I haven't messed with the default settings for these. Ugh...

Is it because my computer is too fast and making the percentage chances of encounters fire off faster? How do I fix this? Would drastically lowering the chance for encounters to occur make them happen less frequently? Like say there is a 50% chance of deathclaws and 50% chance for rats. Now change them both to 10%. Would it help?..

Posted: Tue Dec 13, 2005 7:19 pm
by requiem_for_a_starfury
I don't think it's your pc, at least there doesn't seem to be any difference between the encounter rate on my new pc and old one.

Which chance are you talking about in the cam file or campaign text, though lowering either should help.

Have you tried it with different characters with higher/lower outdoorsman?

Posted: Tue Dec 13, 2005 8:20 pm
by PaladinHeart
They probably all 3 have low outdoorsman skill.

Every time I would run from combat and then try to move again on the world map and couldn't move even a smidgen. A random encounter would instantly load again. Ugh.. :crazy:

Posted: Tue Dec 13, 2005 8:23 pm
by requiem_for_a_starfury
Did you make a new cam file from scratch or just edit the default campaign?

Posted: Tue Dec 13, 2005 8:40 pm
by PaladinHeart
I edited the default campaign. Well... all the missions are gone but the default encounters table is still there.

Posted: Tue Dec 13, 2005 8:59 pm
by requiem_for_a_starfury
Hmm most odd, did you import any changes into the cam file? If so perhaps it might of screwed up the encounter rate.

Posted: Tue Dec 13, 2005 9:35 pm
by PaladinHeart
I'm not sure. It's been so long since I've worked with the editor. :sweat:

I'll look at it and see if I screwed up anyway.

Edit update:

Aha! I found out what the problem was. Not only were there a couple of hefty 50% chances in that area but at least two difficulty types of komodos were there in 100% chances! In one little square! No wonder I kept running into them. :crazy:

I guess without a high outdoorsman skill it would be nearly impossible to move through those areas. Ouch! What were the designers thinking?

Anyways I fixed it and loaded a game and I actually found an "unknown" area on my world map that I had added. The mission needs some work though. As with all my missions... yikes..

Well my next project should be a random encounter map with the triggers and stuff on it I wanted to test. I hope everything works as planned. Otherwise I'm going to have to dumb down my campaign a bit. :anger:

Posted: Wed Dec 14, 2005 12:26 am
by requiem_for_a_starfury
PaladinHeart wrote:Aha! I found out what the problem was. Not only were there a couple of hefty 50% chances in that area but at least two difficulty types of komodos were there in 100% chances! In one little square! No wonder I kept running into them. :crazy:

I guess without a high outdoorsman skill it would be nearly impossible to move through those areas. Ouch! What were the designers thinking?
Sounds more like something screwed up when you edited the campaign as the highest chance of a komodo hard encounter on the default map was around 35 - 40 %. Which square was it do you know?

Posted: Wed Dec 14, 2005 2:10 pm
by PaladinHeart
It was toward the far southeast. You may be right. I have messed with the editors a lot when I didn't really know much about them. :-P