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Vault 13
Posted: Sat Jun 22, 2002 10:42 pm
by Demon-X
Has anyone ever managed to save the deathclaw in V13, im sure its something to do with schnieder in navarro but, when I played FO2 last night the vault had already been attacked, but schneider said he would submit his report about killing the deathclaw after the vault was attacked.
Ive played FO2 six times now and ive never been able to figure it out.
![icon_confused2 :?](./images/smilies/icon_confused2.gif)
Posted: Sat Jun 22, 2002 11:04 pm
by Red
*sigh*
YOU CANNOT SAVE THEM
Best you ccan to is get no ending. To do that, once yo've fixed the voice module and talked to Gruthar, NEVER RETURN TO V13 (technically you can return for 2 weeks, but after the 2 weeks, he's dead...)
Voila, magic.
Posted: Sat Jun 22, 2002 11:08 pm
by Demon-X
that sucks
Id have thought ther'd at least be a way to stop schneider from posting a report or at least warn the deathclaw about the attack.
I really wanted those guys to survive aswell
i direct you to
this post
and this quote
'1:With your aid, the deathclaws of Vault 13 became a thriving community.
Posted: Sat Jun 22, 2002 11:19 pm
by Kashluk
And I direct you to this quote:
... another unfinished ending
![icon_mrhappy :D](./images/smilies/icon_mrhappy.gif)
Posted: Sat Jun 22, 2002 11:22 pm
by Demon-X
hmm... I neglected to see that, still its a shame that BIS didi'nt finish it off
Posted: Sat Jun 22, 2002 11:28 pm
by Kashluk
You're right about that buddy... I always wanted to save those poor buggers as well
![icon_sad :(](./images/smilies/icon_sad.gif)
Posted: Sat Jun 22, 2002 11:43 pm
by Demon-X
I also wanted to save the ghouls of necropolis (the underground ones though, not that bastard set, I never likesd him) But i take it it was the same with them, or did i just miss something?
Posted: Sun Jun 23, 2002 6:00 am
by BigJack
You can prevent that schneider guy to send his report, kill him... :twisted:
Tahhhh dahhh !!!
Posted: Sun Jun 23, 2002 6:32 am
by danferry
BigJack wrote:You can prevent that schneider guy to send his report, kill him... :twisted:
Tahhhh dahhh !!!
Who and where is Schneider?
:o
Posted: Sun Jun 23, 2002 12:43 pm
by Slave_Master
The doctor with the cyberdog in Navarro, in the sound proof room.
Why would you want to save the buggers? The most feared creatures of the original, now tame, domesticated crapcakes? Kill them by yourself for chrissake. Thet should have never been concieved, much less brought into the Fallout world. Kill them I say!
Anyhoo, yup, it is just an unfinished ending. 8O Fallout 2 having bugs in it? Who would have guessed?
![icon_mrhappy :D](./images/smilies/icon_mrhappy.gif)
Posted: Sun Jun 23, 2002 5:46 pm
by Red
No one said it was a bug not being able to save them... How about they thought for a bit and *poof* wait a minute, can't have thinking deathclaws in the ending or we'll need to feature them in FO3, and that just simply isn't right!
Posted: Mon Jun 24, 2002 12:52 am
by Slave_Master
Red wrote:No one said it was a bug not being able to save them... How about they thought for a bit and *poof* wait a minute, can't have thinking deathclaws in the ending or we'll need to feature them in FO3, and that just simply isn't right!
Or maybe they challenged eachother to see how much they could program in sixty seconds!
![icon_mrhappy :D](./images/smilies/icon_mrhappy.gif)
Posted: Mon Jun 24, 2002 2:04 am
by Demon-X
Nah, BIS just thought that it would be easier for Interplays marketing dept if there was only one race to save.
Dac News:
Fallout is unmarkettable
My arse and a thousand others.
Posted: Mon Jun 24, 2002 3:59 am
by danferry
Found another way to find V13. At least with a super character, haven't tried it with a regular one yet. When checking out Westin's cattle, and the deathclaws show up, I went to the right and found a green exit grid. Took me right to V13.
:roll:
Posted: Mon Jun 24, 2002 4:08 am
by Strap
some mod maker should complete all the unfinished quests... and fix all the glitches and make an un-official patch for the game.
you know?
Posted: Mon Jun 24, 2002 7:09 am
by Demon-X
or, we could just raid BIS and make them do it,
or just make em make FO3 instead.
Posted: Sun Jul 07, 2002 3:43 am
by Zbyram
Danferry, you can follow the deathclaws after guarding the brahmin if your outdoorsman skill is high enough. (100% according to Per's walkthrough)
Posted: Sun Jul 07, 2002 7:13 am
by tux
Interesting. My last char had outdoorsman at 100, maybe I should reaload and do that.
Posted: Sun Jul 14, 2002 8:07 am
by Raymondo2000
you can save the DC's but still not ending just do not meet them thats all and theres another way to v13 the druck in westin ranch he says something about the doc having a pic wih v13 on but you have too buy the picture for 100000 or something
Posted: Sun Jul 14, 2002 6:51 pm
by Warlord
The doc in NCR next to the tavern sells the map for 10 000.
You can download the location from one of Vault 15's working comps. Don't recall which one though and I think you need some science skill to get that.