New leaked footage for you cretins to thumb your noses at
Posted: Sun Jan 29, 2006 4:18 pm
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Just providing some new footage for the closeted fans residing in these forums.Thor Kaufman wrote:What's so special? A report from a german gaming magazine about a shitty game.
About the shadows:Mad Max RW wrote:Oblivion is looking increasingly mediocre every time I see it. Apparently objects don't cast shadows anymore. I know it's not a big deal, but isn't this one of the main features of "next gen" games these days? Trying to go for realism and all that jazz.
They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.
Oho. Your saccharine barbs wound me.Naked_Lunch wrote:All of them absolute rubbish.
Does anyone know what the fuck all that shit means? Anybody? I read a post by one of the Bethesda folks clearly saying they had to remove shadows from things like apples, cups, and all sorts of shit or else they'd have to dramatically cut down on the numbers of "stuff" in the game.Aonaran wrote:They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.
DeathclawsWolfman Walt wrote:Fallout 3 will probably have those too. They'll be called "Desert Dragons" or something though.