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New leaked footage for you cretins to thumb your noses at

Posted: Sun Jan 29, 2006 4:18 pm
by Aonaran

Posted: Sun Jan 29, 2006 4:38 pm
by Thor Kaufman
What's so special? A report from a german gaming magazine about a shitty game. D;

Posted: Sun Jan 29, 2006 4:49 pm
by VasikkA
Reminds me of the time when everyone went 'OMFG Orgazm!' when they saw the NWN and KOTOR trailers.

Oh well, enjoy while it still looks good.

Posted: Sun Jan 29, 2006 5:05 pm
by Mad Max RW
Oblivion is looking increasingly mediocre every time I see it. Apparently objects don't cast shadows anymore. I know it's not a big deal, but isn't this one of the main features of "next gen" games these days? Trying to go for realism and all that jazz.

Anyway, combat is leaning more towards Hexen than any kind of RPG I've seen.

Posted: Sun Jan 29, 2006 5:49 pm
by ExtremeDrinker
I'll download it.

Posted: Sun Jan 29, 2006 6:26 pm
by Nicolai
I might consider downloading it. D:

Posted: Sun Jan 29, 2006 9:22 pm
by Koki
I won't even click the link.

Posted: Mon Jan 30, 2006 12:01 am
by Blargh
Pointing and laughing. Pointing and laughing. And smirking. :drunk:

Posted: Mon Jan 30, 2006 12:07 am
by Wolfman Walt
Congrats on 3000 posts friend Blargh.

Posted: Mon Jan 30, 2006 12:20 am
by Blargh
Unhuzzah. :drunk:

Posted: Mon Jan 30, 2006 1:17 am
by Naked_Lunch
All of them absolute rubbish.

Posted: Mon Jan 30, 2006 2:05 am
by Aonaran
Thor Kaufman wrote:What's so special? A report from a german gaming magazine about a shitty game. D;
Just providing some new footage for the closeted fans residing in these forums.
Mad Max RW wrote:Oblivion is looking increasingly mediocre every time I see it. Apparently objects don't cast shadows anymore. I know it's not a big deal, but isn't this one of the main features of "next gen" games these days? Trying to go for realism and all that jazz.
About the shadows:
They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.

Posted: Mon Jan 30, 2006 5:46 am
by Blargh
Naked_Lunch wrote:All of them absolute rubbish.
Oho. Your saccharine barbs wound me.

Need the point be drawn to glare ? Doubtful. :drunk:

Posted: Mon Jan 30, 2006 3:39 pm
by S4ur0n27
Bah, just looks like a Morrowind with better graphics.

Posted: Mon Jan 30, 2006 7:11 pm
by Koki
Looks like Fallout 3 without guns.

Posted: Mon Jan 30, 2006 7:51 pm
by S4ur0n27
+ dragons.

Posted: Mon Jan 30, 2006 8:11 pm
by Wolfman Walt
Fallout 3 will probably have those too. They'll be called "Desert Dragons" or something though.

Posted: Mon Jan 30, 2006 10:32 pm
by Thor Kaufman
rad-dragons

Posted: Mon Jan 30, 2006 11:51 pm
by Mad Max RW
Aonaran wrote:
They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.
Does anyone know what the fuck all that shit means? Anybody? I read a post by one of the Bethesda folks clearly saying they had to remove shadows from things like apples, cups, and all sorts of shit or else they'd have to dramatically cut down on the numbers of "stuff" in the game.

OK here's the real deal. They have to cut that stuff out because no system can handle that much shit going on at once and remain playable. Not the Xbox360, and not the fastest PC money can buy. Oh, you can get it to work, but it will be terribly unstable. No matter how much game developers, Microsoft, Sony, public relations nitwits, fanboys and whoever say it can be done, it simply CAN'T and still be affordable. Maybe in 5 years when the technology catches up with itself.

Posted: Tue Jan 31, 2006 12:59 am
by Naked_Lunch
Wolfman Walt wrote:Fallout 3 will probably have those too. They'll be called "Desert Dragons" or something though.
Deathclaws :blob: