The Definition of Vaporware
- Mad Max RW
- Paparazzi
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The Definition of Vaporware
<strong>[ Game -> Update ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... ?title=GSC Game World">Company: GSC Game World</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... .A.L.K.E.R: Shadows of Chernobyl">Game: S.T.A.L.K.E.R: Shadows of Chernobyl</a>
<p>I know I promised myself not to post about the long dead <a href="http://stalker-game.com/" target="_blank">STALKER</a>, but
this is too
good to pass up. According to <a href="http://www.gamemag.ru/?act=showart&id=13395" target="_blank">Gamemag.ru</a> (translation courtesy of
<a href="http://www.ggmania.com/?smsid=20774" target="_blank">Gameguru Mania</a>), <a href="http://thq.com/" target="_blank">THQ</a> had no idea who
they were dealing with when partnering with <a href="http://www.gsc-game.com/" target="_blank">GSC
Gameworld</a> and the game has barely left design stage. The whole thing sounds like a bit of a
nightmare:</p><blockquote><em>Information about THQ being not
satisfied with the situation that developed inside GSC had already
reached us before. "They <u>(THQ) didn't even imagine what it's
like to work with GSC</u>, - shares with us one of the former
members of the company - they didn't even understand who they dealt
with. <u>STALKER always was in the state of general design. It's
always been a project which was more spoken of than really
done."</u> Another source claims that at the end of November THQ
made a decision to stop financing the development and to conduct a
thorough revision to gain control over the development process.
<u>"We don't care what shape the game will ship in
anymore</u>, - said one of the THQ bosses to an IGN journalist,
- the game must ship in 2006". </em><p> </p><p><em>In
addition to all this last week part of the original STALKER development
team was moved to another project and another part was simply made
redundant. "These were considerable dismissals," - told the source that
still remained a member of the GSC staff, - "I heard that next week a
THQ representative will arrive and he is going to stay until the
project is finished."</em></p><p><em>The third source has information that a
brand new engine not based on X-ray technology was in the works inside
GSC, which could have been used to power renovated STALKER. Almost all
of the team left the studio taking the technology created in a few
months with them. GSC representatives consider this fact as theft, but
former employees refer to "special circumstances". <u>One of the
members of the GSC team assumes that STALKER could be taken away along
with the source code by the THQ representatives and handed to another
team for work on the project.</u> We attempted to contact GSC
representatives but failed to receive an answer. THQ representatives
commented on the issue drily: "No
comments".</em></p></blockquote>It is also reported by some of
the developers that THQ was seeking a new studio to finish the game as
of a few months ago. Good stuff.
<p> </p><p>Spotted @ <a href="http://www.shacknews.com">Shacknews</a></p>
<p>I know I promised myself not to post about the long dead <a href="http://stalker-game.com/" target="_blank">STALKER</a>, but
this is too
good to pass up. According to <a href="http://www.gamemag.ru/?act=showart&id=13395" target="_blank">Gamemag.ru</a> (translation courtesy of
<a href="http://www.ggmania.com/?smsid=20774" target="_blank">Gameguru Mania</a>), <a href="http://thq.com/" target="_blank">THQ</a> had no idea who
they were dealing with when partnering with <a href="http://www.gsc-game.com/" target="_blank">GSC
Gameworld</a> and the game has barely left design stage. The whole thing sounds like a bit of a
nightmare:</p><blockquote><em>Information about THQ being not
satisfied with the situation that developed inside GSC had already
reached us before. "They <u>(THQ) didn't even imagine what it's
like to work with GSC</u>, - shares with us one of the former
members of the company - they didn't even understand who they dealt
with. <u>STALKER always was in the state of general design. It's
always been a project which was more spoken of than really
done."</u> Another source claims that at the end of November THQ
made a decision to stop financing the development and to conduct a
thorough revision to gain control over the development process.
<u>"We don't care what shape the game will ship in
anymore</u>, - said one of the THQ bosses to an IGN journalist,
- the game must ship in 2006". </em><p> </p><p><em>In
addition to all this last week part of the original STALKER development
team was moved to another project and another part was simply made
redundant. "These were considerable dismissals," - told the source that
still remained a member of the GSC staff, - "I heard that next week a
THQ representative will arrive and he is going to stay until the
project is finished."</em></p><p><em>The third source has information that a
brand new engine not based on X-ray technology was in the works inside
GSC, which could have been used to power renovated STALKER. Almost all
of the team left the studio taking the technology created in a few
months with them. GSC representatives consider this fact as theft, but
former employees refer to "special circumstances". <u>One of the
members of the GSC team assumes that STALKER could be taken away along
with the source code by the THQ representatives and handed to another
team for work on the project.</u> We attempted to contact GSC
representatives but failed to receive an answer. THQ representatives
commented on the issue drily: "No
comments".</em></p></blockquote>It is also reported by some of
the developers that THQ was seeking a new studio to finish the game as
of a few months ago. Good stuff.
<p> </p><p>Spotted @ <a href="http://www.shacknews.com">Shacknews</a></p>
- Mad Max RW
- Paparazzi
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- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
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A multiplayer demo doesn't mean they ever had a real game. Who's doing all the work in multiplayer? YOU. It's another term for tech demo.
After years of development all they have is a pile of outdated technology with zero substance. They admitted it in the last delay when talking about how "unhappy we were with the gameplay mechanics and are revisiting the design" or whatever. That's a fancy way of saying "we made something that looks pretty and sounds good on paper, but we're completely fucking lost at making it work."
Moral of the story: Never trust the Russians.
After years of development all they have is a pile of outdated technology with zero substance. They admitted it in the last delay when talking about how "unhappy we were with the gameplay mechanics and are revisiting the design" or whatever. That's a fancy way of saying "we made something that looks pretty and sounds good on paper, but we're completely fucking lost at making it work."
Moral of the story: Never trust the Russians.
- POOPERSCOOPER
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"RPG Elements" include two distinct stats, Strength, which modifies nothing, and intelligence, which is automatically at zero because you actually puchased this game!
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
- Mad Max RW
- Paparazzi
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- Megatron
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GSC: clarifying rumours on S.T.A.L.K.E.R. Press-release.
Kiev, 30.01.2006
To clarify the concerns of some fans regarding S.T.A.L.K.E.R.-related rumours to have appeared recently on the net, GSC Game World believes it necessary to explain the following:
1. The project is on the stage of beta approval and is being actively developed in close cooperation with the publisher.
2. The team has undergone certain reductions, particularly in the art section, due to all the graphics-related works being almost complete (out of 40 people 5 were dismissed). None of the leads, programmers and moreover, testers may not be reduced at any time.
3. Regarding the technology leak, none of the designers gone has the rights to the game’s engine (all the S.T.A.L.K.E.R. technologies, including the X-Ray engine and S.T.A.L.K.E.R.-2 engine belong to the company). Even if the current or next-generation engine would appear on the net, their legal use is impossible. GSC does not intend to sell its technologies in the nearest time, so as does not intend to postpone the release of S.T.A.L.K.E.R.: Shadow of Chernobyl due to rumours of that kind.
Kiev, 30.01.2006
To clarify the concerns of some fans regarding S.T.A.L.K.E.R.-related rumours to have appeared recently on the net, GSC Game World believes it necessary to explain the following:
1. The project is on the stage of beta approval and is being actively developed in close cooperation with the publisher.
2. The team has undergone certain reductions, particularly in the art section, due to all the graphics-related works being almost complete (out of 40 people 5 were dismissed). None of the leads, programmers and moreover, testers may not be reduced at any time.
3. Regarding the technology leak, none of the designers gone has the rights to the game’s engine (all the S.T.A.L.K.E.R. technologies, including the X-Ray engine and S.T.A.L.K.E.R.-2 engine belong to the company). Even if the current or next-generation engine would appear on the net, their legal use is impossible. GSC does not intend to sell its technologies in the nearest time, so as does not intend to postpone the release of S.T.A.L.K.E.R.: Shadow of Chernobyl due to rumours of that kind.
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- Mr. Teatime
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