Fascinating MCA interview

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Mr. Teatime
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Fascinating MCA interview

Post by Mr. Teatime »

<strong>[ Person -> Interview ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... e=Avellone, Chris">Person: Avellone, Chris</a>

<p>... and it's <a target="_self" href="http://www.rpgcodex.com/phpBB/viewtopic ... 2db4a3">at RPG Codex</a>.
It's very well written, as is usual for MCA, and I recommend you all go
and read it (though Vault Dweller could take the entire thing off the
front page... CONTENT SYSTEM, MOTHERFUCKER? DO YOU USE IT?). There are
plenty of mentions of Fallout in there, I'll
quote one of the many bits about it:</p>
<blockquote>
<p><em><span class="postbody">

<strong>6. Isometric vs anything else. How important the camera angle is?
Does it add anything to gameplay? Some people believe that a true
Fallout sequel should be isometric, some say that it's not very
important? What's your opinion as an ex-Fallout developer? </strong>


Camera angle is critical to gameplay. Isometric is more tactical, less
immersive, but better for any game where you have to manage more than
one companion.

Is it important to Fallout? Beats me. When we were doing Fallout 3,
we were doing isometric just because that's the game we wanted to make.
Josh can probably say more, if you wanted to ask him.


I don't think what makes Fallout great is tied to its camera angle.</span></em></p>
</blockquote>
<p><span class="postbody">I don't think it's tied to its camera angle
either, though I feel it would lose something 'fallouty' if it wasn't
isometric. I loved the way the ceilings of buildings faded off as I
moved my character in there. Also, the combat used the camera angle -
there's a reason why Jagged Alliance 2, arguably the best TB combat
game around, uses the isometric Fallout view.</span>

</p>
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Post by ApTyp »

You know why I can't hear people yelling in the next room? Cause I'm a dumbfuck.
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Post by Jesus Christ »

I don't know who on my green earth believes that New Reno does not fit into the fallout universe. But they are about as bright as the dickheads who decided it would be a good idea to whip me half to death and then nail me to a cross in the blazing hot sun.
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Post by Blargh »

A loaded response from a loaded account. :drunk:
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Post by VasikkA »

Jesus Christ wrote:I don't know who on my green earth believes that New Reno does not fit into the fallout universe. But they are about as bright as the dickheads who decided it would be a good idea to whip me half to death and then nail me to a cross in the blazing hot sun.
New Reno was very different from other locations both in Fallout and Fallout 2. That alone doesn't make it crap. In my opinion, the issue is not whether a dark, gritty place of sin and gambling would fit into the setting, but rather how it was implemented. New Reno had a special, deep atmosphere and was rich in detail in addition to well designed quests. BUT it was way overdone with profanity, drugs n' hos, cliché-ridden mafia families, bust-a-cap-in-yo-gangsta-ass crap, easter eggs and what not. It seems like the designers put more or less every idea they got into New Reno. Everyone was either a criminal or a gambling/drug junkie. The retrofuturistic, survival theme of the Fallout setting was not present.

About the interview, good stuff.
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Post by Mismatch »

But the sounds in new reno were quite great I must say.
Gunfire in a distance and such.
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Post by S4ur0n27 »

New Reno was still enjoyable. That's what's important.
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Post by VasikkA »

Mismatch wrote:But the sounds in new reno were quite great I must say.
Gunfire in a distance and such.
I think the whole Fallout soundtrack was great and captured the setting well. It sort of set you in the right mood, wherever your character was. Here's the link that was posted a while ago(I don't remember who) with all the music files in mp3 format.
S4ur0n666 wrote:New Reno was still enjoyable. That's what's important.
Yeah, but it's a double-edged sword. On one side, it was tacky, but design-wise it was very skillfully done. Hell, even I enjoyed becoming the Boxing Champ. And the random comments afterwards. :)
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Post by Jesus Christ »

So the statement that "questions asked reflect what many folks there think of those games" only applies to RPG Codex and not DAC. At least when it comes to the NR statement.

that is good for DAC.

As for the folks at RPG Codex, Damn you all to hell sinners.
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Post by baby arm »

New Reno was tacky and too much for the overall setting. However, I didn't think that the first time I played FO2. I just thought it was crazy fun. Most of the criticisms leveled at FO2 don't really register with me because I enjoyed the thing so damn much. Is good.
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Post by Blargh »

It has, admittedly, been some time since I last played Fallout 2, and so I don't quite remember New Reno. Was that the city that tore from a seemingly conspicuously bad Bruce Lee film plot rejection, amongst other similarly hilarious additions that I cannot recall at the time of writing ?

No ?

Fuck. :drunk:
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Post by S4ur0n27 »

I kind of felt the same way. The first time I played FO2, I greatly enjoyed it. All you assholes forced me to look back at it and admit a lot of it was too much, but fuck you, the game is still mad fun.
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Post by Jesus Christ »

S4ur0n27 wrote:All you assholes forced me to look back at it and admit a lot of it was too much, but fuck you, the game is still mad fun.
It's the "too much" part that made it such great fun.
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Post by VasikkA »

Jesus Christ wrote:
S4ur0n27 wrote:All you assholes forced me to look back at it and admit a lot of it was too much, but fuck you, the game is still mad fun.
It's the "too much" part that made it such great fun.
So drugs, whores and gambling in computer games gets you off? There's no earthly pleasures in Heaven or Alabama or wherever you reside? Luckily, there's plenty of games for you where you don't even have pay bottlecaps in order to get some imaginary booty.

The excessive adult content in New Reno didn't add anything to my gaming experience, except maybe some mild amusement quickly forgotten by the marvel of who the fuck stole my car. I enjoyed Fallout 2, although not as much as the original, but I got my kicks elsewhere than playing a virtual porn actor.
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Post by S4ur0n27 »

You're jumping to conclusions pretty quickly, there.
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Post by St. Toxic »

Jesus Christ wrote:I don't know who on my green earth believes that New Reno does not fit into the fallout universe. But they are about as bright as the dickheads [SNIP: the one and only dickhead] who decided it would be a good idea to whip me half to death and then nail me to a cross in the blazing hot sun.
Rebelling against your old man? Go for it, kiddo.

EDIT: Oh and what's up with the Codex, man?
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Post by Jesus Christ »

VasikkA wrote:The excessive adult content in New Reno didn't add anything to my gaming experience, except maybe some mild amusement quickly forgotten by the marvel of who the fuck stole my car.
Don't fret. The Fucker who stole your car will be punished... Well, virtually punished. :devil:
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Post by Stainless »

Blargh wrote:It has, admittedly, been some time since I last played Fallout 2, and so I don't quite remember New Reno. Was that the city that tore from a seemingly conspicuously bad Bruce Lee film plot rejection, amongst other similarly hilarious additions that I cannot recall at the time of writing ?

No ?

Fuck. :drunk:
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Post by Jesus Christ »

St. Toxic wrote:Rebelling against your old man? Go for it, kiddo.

EDIT: Oh and what's up with the Codex, man?
Thanks for the support, ohh great Saint of Toxic. :salute:

Vault dweller told us that most of the RPG Codex dwellers are anti New Reno.
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Post by baby arm »

Don't believe everything VD tells you. He's a lying whore with an ugly toupee.
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