I've played it for a couple of days now. Here's the sum of it.
The game itself suggested I'd play it on the lowest resolution with everything but polygons and textures turned off. That lagged as hell. I turned everything on, and it stopped lagging. Who the hell coded this thing?
The character creation system is pointless, as there's nothing you can do to keep your character from looking like a retard. I made a Nordic gunslinger called Clyde, and after an hour or two of killing rats in the king's royal dungeon, I got to pick a class for him. The guard suggested I'd be a circus performer, but instead I made my own class which was basicly a bard without magic ( I don't want any goddamn magic ) and called it Striker, to impress on the Communist party of Oblivion. He then said "Well, I wasn't far off" and I shot him in the ass with an arrow, but he just ran away.
Anyways, I was going to play this game the way I usually do - emphasis on charisma and dialogue - just like in real life. The system for "Speechcraft" ( what the hell ) is the same as with "Locksmithy". Your skills hardly seem to matter as the whole deal works based on your reflexes and the ability of thinking ahead. In fact, that applies to most everything, only way I ever got to know any benefit of my skills was through the loading screens which are filled with information about "apprentice bulletdodgers being able to eat waffle cakes while dodging bullets" - not that you'd notice.
The point of "Speechcraft" is also beyond me, as I've basicly made the whole imperial city fall in love with me without getting much benefit for it. Fine, I told a hobo some joke and that gave me the location of the thief's guild meetings, but come on. People still snap at me, guards still give me shady looks over their shoulders ( I have a menacing beard ) and I'm generally recieved as a bad customer. There's also not that much information to gather - 'Imperial city', 'Rumours' are the two main conversation points, and people still blubber on about the Emperors assasination. I was there, three months ago it must've been - I know he's dead.
Another thing, which I thought was common in games with dialogue options, but that's missing in Oblivion, is the "Get the fuck away from me with your stinky bullshit" dialogue option. I know I can skip ahead in the dialogue ( thank god for that ) but honestly, 'Clyde' is still forced to listen. I'd like Clyde to say "Christ man, I don't care, alright?". As sometimes you'll mention "Bucket" and get a detailed story about buckets from all over the world, instead of what you hoped would be a brief account for where in the house you could vomit. That sort of thing needs a "Get the fuck away from me with your stinky bullshit" dialogue option. Overall, dialogue is messed up, and there are no options except "I'm a helpful, interested goody-two shoes" ones - which isn't what I've set out to be.
The combat aspect isn't that bad, but I say that since I'm a sneaky fucker named Clyde, and handle my business in the cover of night with a Bow of Paralysis +3 or some shit like that. The encounter's I've handled with mele weapons are akin to bad Tekken strategies - button mashing and running about like a moron. I especially liked underwater hand to hand combat, in helping a retarded fisherman to some crazy pirahna-snake-fish scales. Blocking underwater was quite humorous, and the near drowning was alot of fun.
I also squatted inside people's houses waiting for them to get home, then shot silver arrows into their eye sockets. Somehow my crime is always detected by "Unseen forces" ( as the message claims ) and two guards pop out of nowhere and say "You're coming with us." I have a choice to pay a fine ( I think killing a man was 25 gold ), to come with them ( Isn't it? I never picked that one, maybe they'll get payed in natura that way or something? ) or to "Resist arrest" which should in fact say "Screw you copper", because hardened criminals don't "Resist arrests". Killing the guards is also detected by "Unseen forces", so resisting arrest is akin to power training in mmorpgs.
Riding around and raiding dungeon after dungeon isn't really that bad, but it's an mmorpg concept. In fact, they've got people running around on every road, kind of looking like dazed players out to grab the spawning banana in the house of doom, as to further your feeling that it's a living, breathing ( mmorpg ) world. I'm ok with it, but by now I know how tolerant I am with these kind of things, so the game will not likely stay on my drive for too long. The scenery is pretty gosh darn beautiful, and walking around and exploring is not as boring as it sounds. The "LOADING LEVEL" things, I don't know man, why did they even decide to show them? It takes about one or two seconds to load the next row of tree's, blending it all into the standard oblivion latency, not exactly breaking immersion - but the "LOADING OH NOE" really kind of does. Anyways, it'd be a fun time waster with a bit of coop, as overall it's an fps set in the dark ages mixed with a stats generator and retarded population simulator.
Finally, for bugs - I only noticed a few. Once I got stuck in house enterior after picking a door, but I was used to things like that happening from my previous adventures in games such as Operation Flashpoint. I just entered a tavern from inside the house, and everything was fine.
After stealing a horse, a part of my body teleported somewhere outside of the level ( into this gray field of vectors ), but I just reloaded. You can't pick your nose in Oblivion, without it autosaving, so whatever happens you're pretty clear. ( On that note, saving does not freeze anything - that sort of amazed me )
Something I regard as a bug, while it probably isn't, is the fact that dragging items ( With Z ) is equal to stealing in the minds of ai population, while picking it up directly ( with Space ) is as harmless as gay marriage. Once, in a tavern, I ran against a table and spilled all their beer's and dropped a bowl of strawberries. I pretended to say I'm sorry ( all I could say in reality was "Rumours" and "Imperial City" ) and started picking the things up and plazing them where they belonged. Everyone in the tavern attacked me, even the bastard who was selling the belongings of the recently diseased ( talk about hypocrite ).
Other than that, some minor things. The game also leaks memory at the double rate of troika's Vampire and crashes after a greater number of hours in game.
All in all, three Melker Anderssons out of five.