<strong>[ Game -> Interview ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Feargus Urquart">Person: Feargus Urquart</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... le=Fallout: Online">Game: Fallout: Online</a>
<p><a href="http://www.totalvideogames.com/" target="_self">Total Video Games</a> had an <a href="http://www.totalvideogames.com/articles ... 0_0_20.htm" target="_self">interview with Feargus Urquart</a>. It's
mainly about Obsidian's <em>NeverWinter Nights 2</em>, but he mentions some
things about a <em>Fallout</em> MMORPG that could have been...</p>
<blockquote>
<p><em><strong>Obsidian, and your own background, is all about RPGs; have you ever thought about taking the leap into MMOs?</strong>
Um, I don't think so. We [Black Isle] had an opportunity to make an MMO,
and I said no. Brian Fargo who was running Interplay at the time was
really on it; we 'had words'. My mother's a Cockney so she taught me a
few words so when I get angry, I 'have words'. It was a good meeting. </em></p>
<p><em>The reason at the time, because
I would have loved to have made a Fallout MMO, was that I believed that
Interplay was just not in a situation where they had the resources to
do it. When you go off to do an MMO it's going to cost $100 million
before you get it on the shelf; you've gotta buy servers and you've gotta have service people, and you have to have Game
Masters. It's an undertaking, and on top of that, it means that you do
have to do all that stuff so what else are you going to focus on? What
other games are you going to be able to make?</em></p>
</blockquote>
<p>I'd be interested in hearing how Feargus would have made the
game. Would he have kept the third person view? How would
he have handled combat?
</p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
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