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Posted: Wed Apr 26, 2006 5:57 pm
by St. Toxic
As far as I've understood, Beth want dialogue to be constricted and varied, 3 options that have 600 different answers and whatnot. So what they should do is hire two teams of dialogue writers. One does the actual dialogue, that makes sense and sounds appropriate, and the other does "Rumours", "Master" and "Slavers guild" or whatever - and then just implent the little nifty "Ask about" feature that Fallout 1 had. Everyone get's what they want.
Posted: Wed Apr 26, 2006 9:17 pm
by Fa11lloutfan_15
St. Toxic wrote:[...] and then just implent the little nifty "Ask about" feature that Fallout 1 had. Everyone get's what they want.
Did anyone really use that?
Posted: Wed Apr 26, 2006 9:23 pm
by Mismatch
TinyTeeth wrote:St. Toxic wrote:[...] and then just implent the little nifty "Ask about" feature that Fallout 1 had. Everyone get's what they want.
Did anyone really use that?
yeah, but only to ask for genitals and such.
Posted: Wed Apr 26, 2006 9:26 pm
by Fa11lloutfan_15
Mismatch wrote:TinyTeeth wrote:St. Toxic wrote:[...] and then just implent the little nifty "Ask about" feature that Fallout 1 had. Everyone get's what they want.
Did anyone really use that?
yeah, but only to ask for genitals and such.
Now that you mention it, I do remember using it.
Posted: Wed Apr 26, 2006 9:39 pm
by Mismatch
St. Toxic wrote:As far as I've understood, Beth want dialogue to be constricted and varied, 3 options that have 600 different answers and whatnot. So what they should do is hire two teams of dialogue writers. One does the actual dialogue, that makes sense and sounds appropriate, and the other does "Rumours", "Master" and "Slavers guild" or whatever - and then just implent the little nifty "Ask about" feature that Fallout 1 had. Everyone get's what they want.
eh.. no.
Half of the fun is to say neat things, not just go "master" to some mutant.
One word chit is dumb.
One wants be be able to ask it in a few different ways, like:
"So, tell me about this master" <for info>
"I heard that the master rapes children" <provoke attack>
etcetc..
"Bye"
In FO which dialogue option you chose made a difference, with only one choice its the chit. And you cant really play as your character, since you cant choose how to speak to people.
The bethsoft way takes away the personality of ones character.
Posted: Wed Apr 26, 2006 9:41 pm
by St. Toxic
Well yeah, you get to, but as in Fallout you can also go outside of predefined dialogue and enter a word ( or if you like, a whole sentence, I don't give a rats ass ) ala the old Ultimas, F1 as previously mentioned and a few other funky dunky games.
Posted: Wed Apr 26, 2006 10:04 pm
by Mismatch
St. Toxic wrote:Well yeah, you get to, but as in Fallout you can also go outside of predefined dialogue and enter a word ( or if you like, a whole sentence, I don't give a rats ass ) ala the old Ultimas, F1 as previously mentioned and a few other funky dunky games.
yeah, Ive got no grudge against the ask about feature.
I just tried to point out that oblivion dialougue + ask about was in no way a sufficient replacement for falloutesque multiple choice dialogue...
Posted: Wed Apr 26, 2006 10:14 pm
by Jesus Christ
The dialogue made the game.
Not just the NPC dialog but your own, and how it changed with your characters Int and Cha was wonderful.
Get rid of that and all you are left with is:
? Rumors ?
? Vault ?
? Try to figure out the right combination of words, or the right word, which is frustrating because the last fourteen words you entered got you the "I don't know what you're talking about" response. ?
Posted: Wed Apr 26, 2006 10:17 pm
by Mismatch
One thing that sucked horse cock about the oblivion pre-dialogue system was the 'quest help' crown that indicated that there was a quest or similar to be had from someone....
fucking babysitting.
Posted: Wed Apr 26, 2006 10:26 pm
by Jesus Christ
Mismatch wrote:fucking babysitting.
The hole game was about
Mismatch wrote:fucking babysitting.[\quote] you through the set storyline, why stop at the text?
I'm sure Bethsoft already has a great story written out for F3 which is not going to require any dialogue anyways. Besides, Dialog wastes precious resources that could be spent on marketing, and making a sprawling universe (wasteland) with sweet graphics.
Who needs dialog when ya got sweet graphics?
It's a game, ya know, EYE CANDY.
not flippin Brain candy...
Posted: Mon May 01, 2006 3:24 pm
by box
Yeah dialogue is overrated. More rock slides! Rock slides for everybody!
Posted: Tue May 02, 2006 1:47 am
by vendetta
Jesus Christ wrote:I'm sure Bethsoft already has a great story written out for F3 which is not going to require any dialogue anyways. Besides, Dialog wastes precious resources that could be spent on marketing, and making a sprawling universe (wasteland) with sweet graphics.
Who needs dialog when ya got sweet graphics?
It's a game, ya know, EYE CANDY.
not flippin Brain candy...
Jesus! Flaming heretic!
Posted: Tue May 02, 2006 5:28 am
by Redeye
It'd be cool if the "bribe" button caused food and medecine items to
be transferred from your inventory instead of cash.
That way they can keep the oblivion style.
Posted: Thu May 04, 2006 1:40 am
by box
I always thoght there should be whole towns where your 'money,' your scrip or your bottlecaps or whatnot, would be useless. Some gruffy lookin' son-of-a-fuck wants to trade shotgun shells for Rad-X and Nuka. You try to throw 'money' into the deal, and he could go, "Won't be much use to me where I'm headed" or if he doesn't like you, "What the fuck is this?! I want greenbacks, not fuckin' sea shells."
As long as two hundred people don't use the exact same line, in the exact same voice. Always a fear, considering the crapfest that was Obivion's voice acting and dialogue.
Posted: Wed Jul 04, 2007 9:52 pm
by gorrilaz
oblivion is polite dialog not like FO series.. if you taught that become oblivion dialog in post nuclear game i don't want to buy then.. not match with atmosfer
Posted: Wed Feb 13, 2008 5:26 am
by Tommus
Mismatch wrote:e="Mismatch"]fucking babysitting.[\quote] you through the set storyline, why stop at the text?
I'm sure Bethsoft already has a great story written out for F3 which is not going to require any dialogue anyways. Besides, Dialog wastes precious resources that could be spent on marketing, and making a sprawling universe (wasteland) with sweet graphics.
Who needs dialog when ya got sweet graphics?
It's a game, ya know, EYE CANDY.
not flippin Brain candy...
Yeah I agree seriously who can be bothered to make decisions in a game like fallout it's not like fun or anything let's make fallout the most linear game ever. I was joking, I dont agree with you, you're a stupid asshole.
Posted: Wed Aug 13, 2008 3:28 pm
by the_BlackPipMan
fallout 3 has 40 000 lines of dialog and its not topic based like oblivion.
Posted: Wed Aug 13, 2008 3:43 pm
by Mismatch
yah, that's one of the more promising things about it. But as I recall they seem to be fucking it up with the whole highlighting what it means thingy.
One thing that was nifty about FO dialogue was that you never was quite sure what the reaction would be to what you were saying.
Posted: Wed Aug 13, 2008 3:53 pm
by the_BlackPipMan
Mismatch wrote:yah, that's one of the more promising things about it. But as I recall they seem to be fucking it up with the whole highlighting what it means thingy.
One thing that was nifty about FO dialogue was that you never was quite sure what the reaction would be to what you were saying.
that is true. i did like that in the original games.
however i wouldn't be surprised if that was incorporated into the game in some way.
i can agree that i hope they wont be highlighting the answers that give you a quest.
that would be stupid.
Posted: Wed Aug 13, 2008 3:59 pm
by entertainer
the_BlackPipMan wrote:fallout 3 has 40 000 lines of dialog and its not topic based like oblivion.
And you should die in a fire.